Thanks for Playing! When you run out of cards it does warn you to draw more, I just felt it adds more immersion to the game. All cards are sorted into different categories and I plan to add a feature where if you have an abundance of one category in your hand then it will give you something different to help prevent you from only getting healing cards when you don't need them or only damage cards when you're on the brink of death. I tossed a discard mechanic around in my head for a bit because it would be helpful, just thinking of the fairest way to implement it. And I do have plans for cards to effect wheel luck ;)