WindowsPlayer:0.6.5.3 (Pollen)
CaptureScreenshotAsTexture() failed to generate texture! Was method called before the 'end of frame' state was reached?
0x00007ffb9c171bf2 (UnityPlayer) UnityMain
0x00007ffb9c171967 (UnityPlayer) UnityMain
0x00007ffb9c984458 (UnityPlayer) UnityMain
0x00007ffb9c97d05e (UnityPlayer) UnityMain
0x00007ffb9ca310ae (UnityPlayer) UnityMain
0x00007ffb9b9a7caf (UnityPlayer)
0x00007ffb997aef4e (GameAssembly) mono_type_size
0x00007ffb96678ec3 (GameAssembly) mono_type_size
0x00007ffb996cf55f (GameAssembly) mono_type_size
0x00007ffb9646cb16 (GameAssembly) il2cpp_runtime_class_init
0x00007ffb9646c5c9 (GameAssembly) il2cpp_runtime_class_init
0x00007ffb9beca5c0 (UnityPlayer)
0x00007ffb9bb21bc3 (UnityPlayer)
0x00007ffb9bd0e832 (UnityPlayer)
0x00007ffb9bcf0c77 (UnityPlayer)
0x00007ffb9bcf0da2 (UnityPlayer)
0x00007ffb9bf41590 (UnityPlayer)
0x00007ffb9bf43bfd (UnityPlayer)
0x00007ffb9bf46912 (UnityPlayer)
0x00007ffb9bf46b8b (UnityPlayer) UnityMain
0x00007ff7a12e11f6 (Magic Academy)
0x00007ffbeb877374 (KERNEL32) BaseThreadInitThunk
0x00007ffbec5dcc91 (ntdll) RtlUserThreadStart