fun :)
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RISK IT!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1067 | 2.700 | 2.700 |
| Innovation | #1094 | 2.567 | 2.567 |
| Enjoyment | #1215 | 2.667 | 2.667 |
| Visuals | #1217 | 2.800 | 2.800 |
| Overall | #1265 | 2.550 | 2.550 |
| Theme | #1292 | 2.567 | 2.567 |
| Audio | #1476 | 2.000 | 2.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to risk playing a card at the same time as your enemy, without knowing what it will play
What code and assets did you not make from scratch during the jam (if any)?
all from scratch
How many people worked on the game?2
Comments
Cool game, I like the concept a lot and all the different cards feel really creative. The game could use some more polish especially when it comes to feedback as it can be a bit unclear what just happened but the actual game is a lot of fun and there's some great ideas here, great submission!
Really great song, I feel like it could go with everything…
Fun idea and enjoyable, I really like the tight combat at first. It becomes very easy very quickly but the promise is there. Would love to see it developed further! :)
Good concept, the simple art style works well for the jam. With better UI, enemy AI, a few sounds and more polish, this could be a great game.
simple game but really fun. I think sometime ai do a loop strategy
Thank you for the game - it was a lot of fun for me :) As you mentioned in the description, some enemies don't behave exactly smart at the moment, but it's still very enjoyable to upgrade your deck and figure out what the opponent is likely to do next.
I liked the idea but the UI was difficult to parse at times. Both players being able to see each other’s hand is pretty interesting. You have perfect information sort of like chess.
The UI sure is a bit difficult to process at first, but once you get used to it i feel like it explains the flow just fine. We could’ve made some UI improvement for sure. As the visibility of each other hands, we felt like it added more skill, as it needed to think moves ahead based on several factors. Glad you liked it!
Took me a couple turns to figure out whats going on - since I and my opponent kept blocking each others attacks, I thought I was stuck in some sort of planning phase at first. Didn't realize I was allready playing. Wouldn't have minded a bit more feedback.
But once I figured it out, smooth sailing. Didn't encounter any bugs or issues. Enemies basically being puzzles you got to solve was neat. I'm not sure I'm smart enough for some of the later ones, but I'm gonna send this to a buddy of mine who's big into logic and card games.
Thank you so much! Yeah we definitely could have added a bit more feedback like more sfxs and maybe some animations as well (there are some lines in the middle of the screen telling you what happened in the resolve phase, but that is definitely not enough) but we couldn’t make it in Time in the limited period during the jam also thank you so much for sharing it! It means a lot for us!
UI was a bit confused at first, but great concept. Fits the theme really well. Nice game.
Clever concept & niche genre - card battlers are great! Could use some quality-of-life improvements, like a button to abort a card choice; also main menu does not restart the game back to zero. But I admire the hustle. Cheers!
I love this type of games. The visuals are functional and sleek, keep it up!
It's a cool concept, and I had fun seeing all the different types of cards and buffs but right now it feels too easy for me because the enemy doesn't get many new cards and I managed to win a lot of battles doing the same strategy.

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