Questions tagged [spaces]
The spaces tag has no summary.
24 questions
0
votes
1
answer
112
views
What transformations are performed under model space?
I am struggling to understand the relationship between model transformation, model space, and world space.
I understand that model transformation transforms an object from model space into world space....
1
vote
1
answer
240
views
Last hole artifact in screen space refection with Hierarchical Z
After lot of efforts I have an almost nice shader doing SSR with HiZ. The shader is provided below. Some parameters are tunable and you can speed up things but the difficulty in my scene (picture) are ...
0
votes
0
answers
85
views
How to predict future position of body in solar system?
I have a solar system where each body interacts with each other by force F = Gm1m2/R^2
Is it possible to predict future position of some random body after t seconds since bodies velocity and position ...
0
votes
1
answer
705
views
Convert Global Space 3D Location to Local object space?
I'm trying to find a formula that could convert my 3D global coordinates into local object space.
Here are the inputs I have
...
0
votes
0
answers
71
views
World Canvas InputField cursor precision/control from RenderTexture output in Overlay UI
How do you have a world canvas input field cursor be controllable from the input being mapped from a UI overlay with its raw image supplied from render texture from a render camera?
Described another ...
0
votes
1
answer
499
views
View Space From gl_FragCoord
Trying to get the example code for CalcEyeFromWindow() (first one on the page) to work in WebGL, but having no luck.
Paired down the code to the following with some explicit values just in case ...
3
votes
1
answer
1k
views
How to remap world space to screen space?
I am noob to game development, and while using a simple graphics library in Python to make a 2D game, I noticed that the coordinate system of the library had its upper left corner as (0,0), whereas ...
0
votes
3
answers
166
views
Velocity Relative To A Vector
So I have a velocity vector b in world space and I have a "pointing" vector a in world space. I need to know how to make the ...
1
vote
1
answer
1k
views
Should I store local forward/right/up vector or calculate when necessary?
I'm working on an object picking and translation/rotation/scale gizmos system in my engine where you select objects and perform transformations on them in a 3d editor-like fashion (e.g. Blender)
In ...
4
votes
1
answer
378
views
Tangent space - Lengyel vs ShaderX5 - difference
I have been studiing tangent space calculations and came across two solutions
E. Lengyel - http://www.terathon.com/code/tangent.html
ShaderX5 solution - (solution is also desribed here http://www....
0
votes
1
answer
159
views
Space of Tangent and Bitangent Vectors
I have a really simple question I cannot be sure about the answer.
What is the space of tangent (T), and bitangent (B) vectors when we calculate them using vertex positions, and texture coordinates?
3
votes
1
answer
384
views
Placing an AABB close to a point so that it doesn't intersect any other AABBs
Give a 2D space with a bunch of non-intersecting AABBs, and a point in this space (that may or may not be inside an AABB), how can I find the closest place where I can place a new AABB of a given size?...
3
votes
1
answer
2k
views
What are the advantages of tangent space shading/lighting, and what about attenuation?
In several topics here it was suggested by people that doing lighting in tangent space is better than doing it in world space. Right now I am doing it in camera space, but it's really similar to world ...
0
votes
2
answers
396
views
Why do we say things are rotated around the z-axis in a space graph?
I've embarked on a journey of game development. I need to learn lots of 3D terminology, since I want to make 3D games. I learned that X is to the right, Y is up, and Z is towards you. Then why when a ...
2
votes
1
answer
158
views
Space between randomly generated objects
Im not sure there is a going to be a simple answer for this question but Ill ask anyway. I am programming an endless scrolling game where the player's character is constantly "falling." As they fall ...