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Questions tagged [ios]

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

0 votes
1 answer
67 views

Where is UnityFramework.framework located in unity xcode exported Project

I want to use Unity as a library for iOS platform. I exported the build from Unity for iOS. But I am unable to locate UnityFrmework.Framework. Is there any step i am missing? Unity Docs states that: ...
Muhammad Faizan Khan's user avatar
0 votes
0 answers
78 views

Unwanted ability to re-buy non-consumable in-app purchase in Unity

I'm encountering an issue with in-app purchases (IAP) in Unity, in the iOS sandbox environment. It seems to be allowing a player to re-purchase a non-consumable item they already bought. Below are the ...
Mohammed Rilwan Ibrahim's user avatar
0 votes
1 answer
82 views

Consistency of accelerometer controls between devices

I'm thinking of making a game where using the phone accelerometer, the player would apply an appropriate force (adding velocity) to a Box2D body. Now, I know technically how to implement that, but I ...
guest86's user avatar
  • 113
1 vote
1 answer
257 views

How can game developers earn money if they use their own cryptocurrency token in their game?

I have read that players get in-game cryptocurrency tokens when they play a play-to-earn game and then they can use it to purchase in-game items or they can exchange the cryptocurrency tokens to real ...
John_Kub's user avatar
2 votes
1 answer
4k views

Xcode Build Failure: Unity Framework Error -> Undefined Symbol (IL2CPP Related)

I've been building Unity iOS projects to iOS devices for years and I've rarely had issues with errors in Xcode. This is probably because I rarely change anything in the Xcode project and just use ...
Cato's user avatar
  • 103
0 votes
0 answers
171 views

Huge framerate drops in an empty scene - what is going on?

I would really appreciate you guys helping me out with a baffling problem I am experiencing. I have a near-empty scene. It has one object, i.e., a ball bouncing in it, targeting 60FPS. I am deploying ...
Cato's user avatar
  • 103
0 votes
1 answer
114 views

Apple Watch Intermediary Script with Unity or Remake Game in Xcode?

there. I had a question that I keep finding dead ends to. Is it possible to create a Unity iOS project that has the ability to talk to a WatchOS app? I know that there's no current way to build it ...
Rakhi's user avatar
  • 1
1 vote
1 answer
298 views

Are moddable apps allowed in the Apple App Store?

While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
pi squared's user avatar
0 votes
0 answers
119 views

How to adjust resolution to display only in portrait mode for both phones and tablet devices?

I am facing an issue where I'm able to adjust the resolution for different phones like Android and iOS but not for tablet devices. Is there any way to set it, for all kinds of devices, to display only ...
Mohammed Rilwan Ibrahim's user avatar
1 vote
1 answer
501 views

Stuck trying to build UE for iOS on Mac

I am trying to build an AR game for iOS, using a custom build of Unreal Engine 5.1.1, on an Apple Silicon (M1 Max) Macbook Pro. (I have to use a custom branch of UE5 because there is a problem with ...
d0g's user avatar
  • 111
0 votes
1 answer
71 views

Grouping "touching" nodes of the same color together

I am trying to make a very simple game that allows the user to tap on any "block" in the scene and "pop" it. If the block is blue and touching another blue block then both blocks ...
jforward5's user avatar
-2 votes
1 answer
234 views

Application.Open URL [closed]

I am developing a simple application on Unity, on a Mac. I am trying to open an URL with the simple command Application.OpenURL on visual studio when it doesn't work : When I start to write ...
romain lalire's user avatar
1 vote
0 answers
252 views

Very high energy impact and frame drops on iOS

I have created a mobile 3D game and now I am running it on an iOS device. It works well and runs at about about 25 fps. But after a while, about 2-3 minutes, it drops to 15 - 18 frames per second. My ...
jasmine zhao's user avatar
0 votes
0 answers
154 views

Unity Remote 5 iOS Auto Rotation Stretch the Game

I'm using Unity to make an iOS app and have been testing it with Unity Remote 5 on a 4th gen iPad Air. With auto-rotation enabled (the one in ...
Amarth Gûl's user avatar
0 votes
0 answers
38 views

Does Unity iOS build process have a signature?

I'm interested in the detailed process that happens when Unity Editor builds iOS at this step: - Xcode project is generated by Unity with all the required libraries, precompiled .NET code, and ...
Nikita Goncharuk's user avatar

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