Questions tagged [graphic-effects]
Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.
248 questions
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How to achieve a procedural/modular dirt path like those in The Last Campfire?
I’ve played The Last Campfire recently and got really inspired by it, so I’m trying to recreate some scenes from the game just to improve my 3D art skills.
But there’s one thing that I’m a bit lost.
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Why do I see a wireframe when rendering with conservative rasterization and disabled Z writes?
I wrote a shader that implements most ShaderLab commands:
Rendering without anything fancy:
After enabling conservative rasterization:
After disabling Z write:
Ironically, that's exactly what I ...
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Sun's lens flare
At what degree of the sun's altitude/hight does it's lens flare appear? (At sea level and without any external influences).
I'm trying to develop a game and I want to add lens flare to the sun. My ...
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How do I code realistic rocket engine plumes in Unreal Engine 5.3.2
Right now, I am programming the engine plumes for a game called Spaceflight 3D, or basically a better version of KSP2 that my team of developers are working on. Mainly to be made for my company to ...
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Particle Effect, which works in the editor, does not work on Android
Hello everyone and good work. In my game, my character has a sword and a shield, and as I increase their level, they emit colorful steam. I add the particle effect of this vapor with code, and after ...
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UV map shift for VFX & shaders
(I would like to say right away that I personally am not a programmer and may not be so competent in what is said below.)
My friend and I are creating a small "game" engine. We have a task ...
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Shader to give the effect of a 2D character covered in oil
I have a 2D pixel art game where characters can be covered in a flammable black oil-like substance and I am looking for a simple way to depict that visually.
Simply tinting the character black won't ...
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Particle system won't collide with box collider all the time. Rain seeps through ceiling
I'm trying to make it rain in my game, but am having a problem with it seeping through the ceiling. I put a box collider above the house to catch the rain as it falls and it worked for a while, but ...
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How to blend 2 different metahumans seemlessly during animation
I'm new on this site so please let me know if this is the wrong section to post to.
I have an idea for a whole bunch of animations revolving around 2 semi-identical twins that live in the same body. I ...
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How can I dynamically change the skin and blush colours of an animated sprite's face in Unity?
I want to achieve this effect in unity when processing my sprites
before
After
I was thinking that I could use two color pickers to tell a shader only to create a gradient if two colors share a ...
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Permanent blood spots
I want my blood decals to stay on the map until I'm done in that zone, which is probably 5 minutes.
The issue is that at the moment, I spawn 1 blood decal at each particle collision, so after killing ...
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How can I hide the interior frontfaces of a portal when viewed from the outside?
I'm trying to follow This tutorial for a portal mask shader. It's an awesome effect but it comes with a couple of caveats. The shader as he designs it can only exist in a bubble, as:
The portal is ...
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How to outline animated mesh in Godot?
this little freak, is roughly 1.3 meters tall so around 4.2 feet. In first person he is decently easy to spot but in third person he blends too easily with ground so even if he is only 4-5 meters ...
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How to add weapon trail to sword swings?
I want to add the translucent blue swish following the sword when it is swung, but I don't even know what to call it, so I can't search it.
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How to make a backdrop that supports different grid effects?
I am learning UE5 using a course on Udemy, and also trying to build a simple (as I thought) project of myself.
The game is billiards with top-down perspective. I want to make a billiards table that ...