I have a scene with quite a few gameobjects in it and for the first time since using Unity, when I enter/exit play mode (or even close and reopen the scene) it takes about a minute to complete this. There are no scripts on any of these gameobjects (except the LOD group component) as I am just setting up the art at the moment, the interactivity I will do later. Happy to be corrected, but I suspect that other than the number of objects the other 2 slow downs may be prefab nesting and the fact that I've done some probuilder overrides to some of the gameobjects.
Irrespective of that I am wondering if there's a way with Unity's built in tools (eg. Profiler) to identify which gameobjects in the scene are causing the most slow down? I've tried using Profiler but can't find a view that shows me a comparison of how much performance each gameobject requires or similar so I can then determine which ones I can try to optimize further. Ultimately if the issue ends up being something other than a few specific gameobjects that's fine, but I still think this is a good general optimisation step to know how to do. So to clarify I am not looking for a way to see which scripts are the issue but which gameobjects themselves are.