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Repel

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Repel 3)
Repel


Icon of the Repel 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Repel (Japanese: 回避・叩き込み Avoidance · Hit Into) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Repel 1, Repel 2, Repel 3, and Repel 4 in order from lowest to highest. If the user has higher speed than their foe, Repel reduces any damage done to them—during combat and from area-of-effect special skills—based on the difference between their speeds; additionally, the foe is moved one space away after combat if the user initiated it. The damage reduction is increased with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Repel 1)
B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials).
If user initiates combat, foe is moved 1 space away after combat.
60 -- Infantry
Swords Lances Axes
--
Heroes
(Repel 2)
B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials).
If user initiates combat, foe is moved 1 space away after combat.
120 Repel 1 Infantry
Swords Lances Axes
--
Heroes
(Repel 3)
B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials).
If user initiates combat, foe is moved 1 space away after combat.
240 Repel 2 Infantry
Swords Lances Axes
--
Heroes
(Repel 4)
B Inflicts −4 each to foe's speed and defense during combat.
If a skill compares user's speed to foe's or ally's speed, treats user's speed as if grants +7.
If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 5; maximum: 50)% damage (except from Røkkr specials).
If user initiates combat, foe is moved 1 space away after combat.
300 Repel 3 Infantry
Swords Lances Axes
--

Availability

Heroes

Method Data
Repel 1 Repel 2 Repel 3 Repel 4
Unit (★★★) Jesse: Blithe MercenaryLloyd: Vengeful Wolf
Unit (★★★★) Jesse: Blithe MercenaryLloyd: Vengeful Wolf
Unit (★★★★★) Alear: Dragon YouthIke: Zeal UnleashedLarcei: Keen KinLucia: Tireless Advisor Alear: Dragon YouthIke: Zeal UnleashedLarcei: Keen KinLucia: Tireless Advisor Alear: Dragon YouthIke: Zeal UnleashedJesse: Blithe MercenaryLarcei: Keen KinLloyd: Vengeful WolfLucia: Tireless Advisor Alear: Dragon YouthLucia: Tireless Advisor

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Repel 1)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 2 (max 20%). If unit initiates combat,
foe is moved 1 space away after combat.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×2%軽減(最大20%)
(巨影の範囲奥義を除く)
自分から攻撃した時、戦闘後、
敵を自分と反対方向に1マス移動させる
Heroes
(Repel 2)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 3 (max 30%). If unit initiates combat,
foe is moved 1 space away after combat.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×3%軽減(最大30%)
(巨影の範囲奥義を除く)
自分から攻撃した時、戦闘後、
敵を自分と反対方向に1マス移動させる
Heroes
(Repel 3)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit initiates combat,
foe is moved 1 space away after combat.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×4%軽減(最大40%)
(巨影の範囲奥義を除く)
自分から攻撃した時、戦闘後、
敵を自分と反対方向に1マス移動させる
Heroes
(Repel 4)
Inflicts Spd/Def-4 on foe during combat. If a skill
compares unit's Spd to a foe's or ally's Spd,
treats unit's Spd as if granted +7. If unit's
Spd > foe's Spd, reduces damage from attacks
during combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 5
(max 50%). If unit initiates combat, foe is
moved 1 space away after combat.
戦闘中、敵の速さ、守備-4

速さの差を比較するスキルの比較判定時、
自身の速さ+7として判定

速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×5%軽減(最大50%)
(巨影の範囲奥義を除く)
自分から攻撃した時、戦闘後、
敵を自分と反対方向に1マス移動させる

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Repel

--

Japanese

回避・叩き込み

Avoidance · Hit Into

Spanish

Bloqueo

Blockade

French

Rejet

Reject

German

Rückstoß

Recoil

Italian

Allontanamento

Removal

Portuguese

Bloqueio

Blockade

Traditional Chinese

迴避・擊退

Avoid · beat back

See also