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Geirdriful

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Geirdriful


The Geirdriful as it appears in Heroes.

Type

Lance

Wielder(s)

Chrom

First game

Heroes

Geirdriful (Japanese: ゲイルドリヴル Geirdriful) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of the brave variation of Chrom. Geirdriful accelerates the cooldown count for the user's special skills; deals bonus damage against armored units; and, if the user is near any allies or initiates combat, boosts the user's stats based the number of bonus and penalty effects on the user, reduces the damage of the foe's first strike, and increases the user's special skill cooldown charge if they have any active bonuses.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Lances 16 1 400 -- Silver Lance -- Grants −1 special cooldown count.
Deals bonus damage to armored foes.
If user initiates combat or is within 2 spaces of an ally, grants +⁠([number of bonus or penalty effects on user (excluding stat bonuses or penalties) × 2] + 5) each to attack, speed, defense, and resistance to user during combat, foe's first attack deals −40% damage during combat, and if bonus is active on user, grants +1 special cooldown charge per attack to user during combat.
Heroes
(refine: +Effect)
Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to armored foes.
If user initiates combat or is within 2 spaces of an ally, grants +⁠([number of bonus or penalty effects on user (excluding stat bonuses or penalties) × 2] + 5) each to attack, speed, defense, and resistance to user during combat, foe's first attack deals −40% damage during combat, and if bonus is active on user, grants +1 special cooldown charge per attack to user during combat.
Grants +3 HP.
If user uses or is target of movement assist skill (e.g. Reposition, Pivot), grants "reduces percentage of foe's non-special 'reduce damage by X%' effects by 50% during combat" and "neutralizes foe's bonuses during combat" to user for 1 turn.
If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user and user deals +⁠(number of bonus effects on user (excluding stat bonuses) × 4; maximum: 16) damage during combat, and restores 7 HP to user after combat.
Heroes
(refine: +Atk)
Lances 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to armored foes.
If user initiates combat or is within 2 spaces of an ally, grants +⁠([number of bonus or penalty effects on user (excluding stat bonuses or penalties) × 2] + 5) each to attack, speed, defense, and resistance to user during combat, foe's first attack deals −40% damage during combat, and if bonus is active on user, grants +1 special cooldown charge per attack to user during combat.
Grants +5 HP.
Heroes
(refine: +Spd)
Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to armored foes.
If user initiates combat or is within 2 spaces of an ally, grants +⁠([number of bonus or penalty effects on user (excluding stat bonuses or penalties) × 2] + 5) each to attack, speed, defense, and resistance to user during combat, foe's first attack deals −40% damage during combat, and if bonus is active on user, grants +1 special cooldown charge per attack to user during combat.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to armored foes.
If user initiates combat or is within 2 spaces of an ally, grants +⁠([number of bonus or penalty effects on user (excluding stat bonuses or penalties) × 2] + 5) each to attack, speed, defense, and resistance to user during combat, foe's first attack deals −40% damage during combat, and if bonus is active on user, grants +1 special cooldown charge per attack to user during combat.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to armored foes.
If user initiates combat or is within 2 spaces of an ally, grants +⁠([number of bonus or penalty effects on user (excluding stat bonuses or penalties) × 2] + 5) each to attack, speed, defense, and resistance to user during combat, foe's first attack deals −40% damage during combat, and if bonus is active on user, grants +1 special cooldown charge per attack to user during combat.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
Effective against armored foes. If unit initiates
combat or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+X to unit during combat
(X = number of【Bonus】and【Penalty】
effects active on unit × 2, + 5; excludes stat
bonuses and stat penalties), reduces damage
from foe's first attack during combat by 40%,
and also, if【Bonus】is active on unit, grants
Special cooldown charge +1 per attack during
combat. (Only highest value applied. Does not
stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
重装特効
奥義が発動しやすい(発動カウント-1)

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+5、
さらに、攻撃、速さ、守備、魔防が、自身の
【有利な状態】と【不利な状態異常】の数×2だけ増加
(強化と弱化は除く)、かつ
最初に受けた攻撃のダメージを40%軽減、かつ
自身が【有利な状態】を受けている時、
戦闘中、奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
Effective against armored foes.

If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit,
grants bonus to unit's Atk/Spd/Def/Res =
number of【Bonus】effects and 【Penalty】
effects active on unit × 2 (excluding stat
bonuses and stat penalties), and reduces
damage foe's first attack during combat by
40% ("first attack" normally means only the first
strike; for effects that grant "unit attacks
twice," it means the first and second strikes),
and also, if【Bonus】effect is active on unit,
grants Special cooldown charge +1 per attack
(only highest value applied; does not stack).

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
重装特効
奥義が発動しやすい(発動カウント-1)

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+5、
さらに、攻撃、速さ、守備、魔防が、自身の
【有利な状態】と【不利な状態異常】の数×2だけ増加
(強化と弱化は除く)、かつ
最初に受けた攻撃と2回攻撃のダメージを40%軽減、かつ
自身が【有利な状態】を受けている時、
戦闘中、奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)
Heroes
(Refined: +effect)
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants "reduces the percentage of foe's
non-Special 'reduce damage by X%' skills by
50% during combat (excluding area-of-effect
Specials)" and "neutralizes foe's bonuses
during combat" to unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit and unit deals
damage = number of Bonus effects active
on unit, excluding stat bonuses, × 4 (max 16;
excluding area-of-effect Specials) during
combat, and restores 7 HP to unit after combat.
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、自分に
「戦闘中、敵の奥義以外のスキルによる
 「ダメージを◯◯%軽減」を半分無効
 (無効にする数値は端数切捨て)
 (範囲奥義を除く)」、
「敵の強化の+を無効」を付与(1ターン)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+5、
ダメージ+○×4(最大16、範囲奥義を除く)
(○は、自身の【有利な状態】の数(強化は除く))、
戦闘後、7回復

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Geirdriful

In Norse mythology, Geirdriful is a valkyrie whose name means "spear-flinger".

Japanese

ゲイルドリヴル

Geirdriful

Spanish

Geirdriful

--

French

Geirdriful

--

German

Geirdriful

--

Italian

Geirdriful

--

Portuguese

Geirdriful

--

Traditional Chinese

吉德瑞芙

Geidriful

Gallery