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    Icon representation for passive abilities. This is a full list of passive abilities in Final Fantasy XIII. Passive abilities automatically take effect on party members equipped with a certain accessory or weapon.

    Note on stacking abilities

    HP: +50 HP: +50
    HP: +100
    Resist Fire:
    +10%
    Resist Fire:
    +10%
    Resist Fire:
    +19%
    Fire Damage
    ×0.9
    × Fire Damage
    ×0.9
    =
    Fire Damage
    ×0.81

    When increasing character parameters (HP, Strength, and Magic), abilities stack normally.

    When increasing character resistances (Fire, Physical, Damage, Deprotect, etc.), the percentages are subtracted from 100% and multiplied together.

    Abilities without numerical values do not stack.

    Accessory effects

    Name Description Accessory
    HP: +◯ Increases maximum HP by ◯. Iron Bangle, Silver Bangle, Tungsten Bangle, Titanium Bangle, Gold Bangle, Mythril Bangle, Platinum Bangle, Diamond Bangle, Adamant Bangle, Wurtzite Bangle
    Strength: +◯ Increases Strength by ◯. Power Wristband, Brawler's Wristband, Warrior's Wristband, Power Glove, Kaiser Knuckles
    Magic: +◯ Increases Magic by ◯. Magician's Mark, Shaman's Mark, Sorcerer's Mark, Weirding Glyph, Magistral Crest
    Resist Fire: +◯% Increases fire resistance by ◯%. Ember Ring, Blaze Ring, Salamandrine Ring
    Resist Lightning: +◯% Increases lightning resistance by ◯%. Spark Ring, Fulmen Ring, Raijin Ring
    Resist Ice: +◯% Increases ice resistance by ◯%. Frost Ring, Icicle Ring, Boreal Ring
    Resist Water: +◯% Increases water resistance by ◯%. Aqua Ring, Riptide Ring, Nereid Ring
    Resist Earth: +◯% Increases earth resistance by ◯%. Clay Ring, Siltstone Ring, Gaian Ring
    Resist Wind: +◯% Increases wind resistance by ◯%. Zephyr Ring, Gale Ring, Sylphid Ring
    Resist Physical: +◯% Increases physical resistance by ◯%. Black Belt, General's Belt, Champion's Belt
    Resist Magic: +◯% Increases magic resistance by ◯%. Rune Bracelet, Witch's Bracelet, Magus's Bracelet
    Resist Damage: +◯% Increases both physical and magic resistance by ◯%. Royal Armlet, Imperial Armlet
    Resist Deprotect: +◯% Increases Deprotect resistance by ◯%. Metal Armband, Ceramic Armband
    Resist Deshell: +◯% Increases Deshell resistance by ◯%. Serenity Sachet, Safeguard Sachet
    Resist Debravery: +◯% Increases Debrave resistance by ◯%. Giant's Glove, Warlord's Glove
    Resist Defaith: +◯% Increases Defaith resistance by ◯%. Glass Buckle, Tektite Buckle
    Resist Slow: +◯% Increases Slow resistance by ◯%. Glass Orb, Dragonfly Orb
    Resist Poison: +◯% Increases Poison resistance by ◯%. Star Pendant, Starfall Pendant
    Resist Imperil: +◯% Increases Imperil resistance by ◯%. Pearl Necklace, Gemstone Necklace
    Resist Curse: +◯% Increases Curse resistance by ◯%. Warding Talisman, Hexbane Talisman
    Resist Pain: +◯% Increases Pain resistance by ◯%. Pain Dampener, Pain Deflector
    Resist Fog: +◯% Increases Fog resistance by ◯%. White Cape, Effulgent Cape
    Resist Daze: +◯% Increases Daze resistance by ◯%. Rainbow Anklet, Moonbow Anklet
    Resist Death: +◯% Increases Death resistance by ◯%. Cherub's Crown, Seraph's Crown
    Critical: Protect Casts Protect when HP is low for 120 seconds. Functions only once per battle. Guardian Amulet
    Auto-Protect Casts Protect at the start of battle for 60 seconds. Shield Talisman
    Critical: Shell Casts Shell when HP is low for 120 seconds. Functions only once per battle. Auric Amulet
    Auto-Shell Casts Shell at the start of battle for 60 seconds. Soulfont Talisman
    Critical: Veil Casts Veil when HP is low for 120 seconds. Functions only once per battle. Watchman's Amulet
    Auto-Veil Casts Veil at the start of battle for 60 seconds. Shrouding Talisman
    Critical: Bravery Casts Bravery when HP is low for 120 seconds. Functions only once per battle. Hero's Amulet
    Auto-Bravery Casts Bravery at the start of battle for 60 seconds. Morale Talisman
    Critical: Faith Casts Faith when HP is low for 120 seconds. Functions only once per battle. Saint's Amulet
    Auto-Faith Casts Faith at the start of battle for 60 seconds. Blessed Talisman
    Critical: Vigilance Casts Vigilance when HP is low for 120 seconds. Functions only once per battle. Zealot's Amulet
    Auto-Vigilance Casts Vigilance at the start of battle for 60 seconds. Battle Talisman
    Critical: Barfire Casts Barfire when HP is low for 120 seconds. Functions only once per battle. Flamebane Brooch
    Auto-Barfire Casts Barfire at the start of battle for 60 seconds. Flameshield Earring
    Critical: Barfrost Casts Barfrost when HP is low for 120 seconds. Functions only once per battle. Frostbane Brooch
    Auto-Barfrost Casts Barfrost at the start of battle for 60 seconds. Frostshield Earring
    Critical: Barthunder Casts Barthunder when HP is low for 120 seconds. Functions only once per battle. Sparkbane Brooch
    Auto-Barthunder Casts Barthunder at the start of battle for 60 seconds. Sparkshield Earring
    Critical: Barwater Casts Barwater when HP is low for 120 seconds. Functions only once per battle. Aquabane Brooch
    Auto-Barwater Casts Barwater at the start of battle for 60 seconds. Aquashield Earring
    Critical: Haste Casts Haste when HP is low for 120 seconds. Functions only once per battle. Hermes Sandals
    Auto-Haste Casts Haste at the start of battle for 60 seconds. Sprint Shoes
    Critical: Tetradefense Casts Protect, Shell, Veil, and Vigilance for 60 seconds the first time HP is low. Tetradic Crown
    Auto-Tetradefense Casts Protect, Shell, Veil and Vigilance for 30 seconds at the start of battle. Tetradic Tiara
    CP: ×2 Double the CP awarded after battles. Growth Egg
    Improved Potions Double the restorative effect of Potions. Doctor's Code
    ATB Advantage Charges a single ATB gauge segment prior to battle. Whistlewind Scarf
    First Strike ATB gauge is fully charged at the start of battle. Aurora Scarf
    Improved Evasion Increases the evasion chance of the Sentinel's Evade ability by 10%. Nimbletoe Boots
    Time Extension The target time becomes 1.1 times the normal. Gold Watch
    Victory: TP Charge Very slightly improves TP gain from winning battle. Champion's Badge
    Shroud Scavenger The enemy group's shroud drop % increases by 5. Survivalist Catalog
    Item Scavenger The enemy's normal item drop % becomes 1.5 times the normal rate. Collector Catalog
    Item Collector The enemy's rare item drop % becomes 1.1 times the normal rate. Connoisseur Catalog
    Kill: Libra Provides information from a defeated enemy. Hunter's Friend
    Kill: ATB Charge Restores 50% of an ATB slot each time an enemy is defeated. Speed Sash
    Kill: TP Charge Restores a small amount of TP each time an enemy is defeated. Energy Sash
    Resist Elements: +◯% Increases all elemental resistances by ◯%. Entite Ring
    Rapid Recovery Reduces the duration of status ailments on the character. Goddess's Favor
    Resilience: +◯% ◯% resistance to all negative statuses. Ribbon, Super Ribbon
    Uncapped Damage Raises the damage cap from 99,999 to 999,999. Genji Glove
    Random: Fire Eater Occasionally absorbs fire damage as HP. Fire Charm
    Random: Ice Eater Occasionally absorbs ice damage as HP. Ice Charm
    Random: Lightning Eater Occasionally absorbs lightning damage as HP. Lightning Charm
    Random: Water Eater Occasionally absorbs water damage as HP. Water Charm
    Random: Wind Eater Occasionally absorbs wind damage as HP. Wind Charm
    Random: Earth Eater Occasionally absorbs earth damage as HP. Earth Charm
    Random: Nullify Damage 5% of the time reduces damage to 0. Twenty-sided Die

    Weapon effects

    When a tier two weapon is upgraded into an ultimate weapon, it keeps the tier two passive ability alongside the ATB+1.

    Name Description Weapon
    Attack: ATB Charge Recharges an ATB slot by 10% each time an enemy is attacked. Axis Blade
    Attack: ATB Charge II Recharges an ATB slot by 20% each time an enemy is attacked. Enkindler
    Improved Raise The HP recovery of actions that revive allies becomes 1.5 times the normal.[1] Lifesaber
    Improved Raise II The HP recovery of actions that revive allies becomes 2 times the normal.[1] Peacemaker
    Leadenstrike ATB charges 70% slower. Canceled by ATB Rate +X%. Organyx, Aldebarans, Tigerclaw
    Ironstrike ATB charges 40% slower. Canceled by ATB Rate +X%. Apocalypse, Sadalmeliks, Wyrmfang
    Stagger Lock Prevents staggering of enemies. Can still build chain as normal, apart from bringing the target across the stagger threshold. Hauteclaire, Durandal, Rigels, Polaris Specials, Unsetting Sun, Midnight Sun, Alicanto, Caladrius, Heavenly Axis, Abraxas, Taming Pole, Venus Gospel
    Quick Stagger Staggers enemies as soon as they are in near-stagger (95%–96% chain gauge, enemy flashing red). Lionheart, Ultima Weapon
    Stagger: TP Charge Regain small amount of TP when staggering an enemy. Punisher
    Stagger: TP Charge II Regain TP when staggering an enemy. Banescissor Spear
    Chain Bonus Boost Increases all abilities' base chain bonus value by 1.0. Antares Deluxes
    Chain Bonus Boost II Increases all abilities' base chain bonus value by 2.0. Fomalhaut Elites
    Improved Cure The curative spells' recovery amount increases by 10%. Healer's Staff
    Improved Cure II The curative spells' recovery amount increases by 20%. Physician's Staff
    Ally KO: Power Surge Boosts Attack and Magic by 110% while an ally is KO'd; double if both allies are KO'd. Mistilteinn
    Ally KO: Power Surge II Boosts Attack and Magic by 130% while an ally is KO'd; double if both allies are KO'd. Erinye's Cane
    Critical: Power Surge Boosts Attack and Magic by 20% while HP-Critical. Rebel Heart
    Critical: Power Surge II Boosts Attack and Magic by 40% while HP-Critical. Warrior's Emblem
    Improved Debuffing The success rate of Debuffing type abilities becomes 1.2 times the normal. Belladonna Wand
    Improved Debuffing II The success rate of Debuffing type abilities becomes 1.4 times the normal. Malboro Wand
    ATB +1 Adds 1 segment to ATB. Third tier weapons
    Improved Guard Damage reduction % from Guard abilities increases by 8. Paladin
    Improved Guard II Damage reduction % from Guard abilities increases by 16. Winged Saint
    Improved Ward "Ward" abilities' defense % increases by 8%. Umbra
    Improved Ward II "Ward" abilities' defense % increases by 16%. Solaris
    Improved Counter Character deals 1.4 times more damage with Counter abilities. Gae Bolg
    Improved Counter II Character deals 1.8 times more damage with Counter abilities. Gungnir
    Critical: Shield Boosts physical and magic resistance by 15% when HP is low. Airwing
    Critical: Shield II Boosts physical and magic resistance by 30% when HP is low. Skycutter
    Defense Maintenance The duration of Defensive buffs becomes 1.2 times the normal. Vidofnir
    Defense Maintenance II The duration of Defensive buffs becomes 1.4 times the normal. Hresvelgr
    Siphon Boost Recover ×1.5 times the ATB from Siphon abilities. Otshirvani
    Siphon Boost II Recover ×2.0 times the ATB from Siphon abilities. Urubutsin
    Improved Debilitation The success rate of Debilitation type abilities becomes 1.2 times the normal. Pandoran Spear
    Improved Debilitation II The success rate of Debilitation type abilities becomes 1.4 times the normal. Calamity Spear
    Augment Maintenance The duration of offensive buffs becomes 1.2 times the normal. Spica Defenders
    Augment Maintenance II The duration of offensive buffs becomes 1.4 times the normal. Sirius Sidearms
    Stagger Maintenance Extends the duration for which enemies remain staggered by 10%. Procyons
    Stagger Maintenance II Extends the duration for which enemies remain staggered by 30%. Betelgeuse Customs
    Enfeeblement Physical attacks deal 50% less damage. Feymark
    Hindrance Physical attacks deal 30% less damage. Soul Blazer
    Stifled Magic Magical attacks deal 50% less damage. Simurgh
    Fettered Magic Magical attacks deal 30% less damage. Tezcatlipoca
    Paper Tiger Reduces maximum HP by 60%. Malphas, Pleiades Hi-Powers, Sacrificial Circle
    Silk Tiger Reduces maximum HP by 40%. Naberius, Hyades Magnums, Indomitus

    Synthesis abilities

    Icon representation for synthesis abilities.

    Name Description Ability Power
    2 Items 3 Items 4 Items 5 Items
    Physical Defense Reduces incoming physical damage by ◯. Physical Wall: 5 Physical Wall: 10 Physical Wall: 20 Physical Wall: 30
    Magic Defense Reduces incoming magic damage by ◯. Magical Wall: 5 Magical Wall: 10 Magical Wall: 20 Magical Wall: 30
    Damage Reduction Reduces incoming damage by ◯. Damage Wall: 5 Damage Wall: 10 Damage Wall: 20 Damage Wall: 30
    High HP Increases damage dealt to enemies when HP is 90% or above. High HP: Power Surge
    Low HP Increases damage dealt to enemies when HP is below 10%. Low HP: Power Surge
    Ultimate Physic Immune to physical damage but can only be healed by items or Eidolons. Ethereal Mantle
    Ultimate Magic Immune to magical damage but can only be healed by items or Eidolons. Magic Damper
    Affinity Increases elemental damage by ◯%. Elemental Damage: +20% Elemental Damage: +30% Elemental Damage: +50%
    Boost Increases the rate at which the ATB gauge charges by ◯%. Cancels Leadenstrike and Ironstrike before increase. ATB Rate: +10% ATB Rate: +15% ATB Rate: +20% ATB Rate: +30%
    Debuff Resistance Shortens negative status duration by ◯%. Debuff Duration: -20% Debuff Duration: -40% Debuff Duration: -60%
    Positive Effect Extends positive status duration by ◯%. Buff Duration: +30% Buff Duration: +50% Buff Duration: +70% Buff Duration: +90%
    Adamancy Absorbs 1% of damage dealt to enemies as HP. Vampiric Strike
    Gestalt
    • Random: Instant Chain: 0.5% chance of instantly raising the chain bonus up to the stagger limit with each hit; will not stagger the target, but the next attack will send the opponent into stagger status. Will not work on enemies over level 49. (e.g. all bosses are above level 49).
    • Gestalt/TP Boost: Doubles the charging of TP and Gestalt gauges as long as the party member with Gestalt/TP Boost is not knocked out. The ability affects all party members' actions, not just the person with the ability.
    Random: Instant Chain Gestalt/TP Boost
    Independent Does not belong to a synthesis group.

    Citations

    1. 1.0 1.1 ximaus (n.d.) . Final Fantasy XIII – Game Mechanics Guide. GameFaqs. Archived from the original on 13/07/2025.
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