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    Abilities in Final Fantasy Tactics A2: Grimoire of the Rift can be acquired through equipment, e.g. weapons, armor, and accessories, depending on the race and job of each character.

    Humes

    Ffta2-hume

    Action abilities

    Reaction abilities

    • Critical: Haste (Ninja) - Bestows Haste when in critical HP.
    • Reflex (Paladin) - Avoid all standard attacks.
    • Archer's Bane (Archer) - Completely avoid all physical attacks from units wielding a Bow or Greatbow.
    • Strike Back (Parivir) - Avoids any standard attacks then counters.
    • Counter (Thief) - Follow up an enemy attack with an attack of the players' own. Units with ranged weapons can only counter up close and won't use their weapon to attack.
    • Bonecrusher (Fighter) - Counters with one-and-a-half times normal damage if hit.
    • Magick Counter (Black Mage) - Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
    • MP Shield (Blue Mage) - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
    • Regenerate (Hunter) - Bestows Regen status when attacked.
    • Absorb MP (Illusionist) - Absorb the MP used in attacks against the player. The attack has to use MP in order for the reaction to work.
    • Replenish MP (Seer) - Regain 20% of damage taken as MP.
    • Sticky Fingers (Sky Pirate, Vaan only) - Catches and acquires weapons thrown with Throw and Weapon Toss.

    Passive (support) abilities

    Moogles

    Ffta2-moogle

    Action abilities

    Reaction abilities

    • Critical: Quicken (Time Mage) - Bestows Quick when at critical HP.
    • Critical: Haste (Moogle Knight) - Bestows Haste when in critical HP.
    • Sticky Fingers (Juggler) - Catch Thrown/Tossed weapons and add them to inventory.
    • Archer's Bane (Animist) - Ignore attacks from Bow or Greatbow.
    • Counter (Thief) - Follow up an enemy attack with an attack of the players' own. Units with ranged weapons can only counter up close and won't use their weapon to attack.
    • Return Fire (Juggler) - Counters arrow attacks by catching and returning the arrow back. Only works for a standard Fight attack.
    • Magick Counter (Black Mage) - Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
    • MP Shield (Tinker) - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
    • Regenerate (Tinker) - Bestows Regen when attacked.
    • Blur (Flintlock) - Evade gun/cannon attacks.
    • Evade Magick (Time Mage) - Evade damaging magic spells completely.
    • Critical: Vanish (Bard, Hurdy only) - Enters Invisible status when at critical health.

    Passive (support) abilities

    Viera

    Ffta2-viera

    Action abilities

    Reaction abilities

    Passive (support) abilities

    Bangaa

    Ffta2-bangaa

    Action abilities

    Reaction abilities

    Passive (support) abilities

    Nu mou

    Ffta2-NuMou

    Action abilities

    Reaction abilities

    • Critical: Quicken (Time Mage) - Bestows Quick when at critical HP.
    • Critical: Haste (Beastmaster) - Bestows Haste when at critical HP.
    • Reflex (Sage) - Avoid all basic attacks.
    • Magick Counter (Black Mage) - Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
    • MP Shield (Arcanist) - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
    • Absorb MP (Illusionist) - Absorb the MP used in attacks against the player. The attack has to use MP in order for the reaction to work.
    • Evade Magick (Time Mage) - Evade damaging magic spells completely.

    Passive (support) abilities

    Seeq

    FFTA2-Seeq

    Action abilities

    Reaction abilities

    Passive (support) abilities

    Gria

    Gria

    Action abilities

    Reaction abilities

    Passive (support) abilities

    List of illegal ability users

    Most of the NPCs use Reaction or Passive abilities that is outside of their tribe.

    • Ghi Yelgi uses the Passive Tank.
    • Tweigel uses the Passive Blood Price.
    • Fras uses the Passive Death Strike.
    • Green King Verre uses the Reaction Blink Counter.
    • The Geomancer of the Nortyrants from the the Jylland Cup tournament uses Elusion.
    • Bansat from the Champion's Cup uses the Passive Pugilist.
    • Alys the Ensorceled uses the Reaction Magick Counter.
    • Duke Snakeheart uses the Reaction Replenish MP.
    • Hana the Red Mage from To be a Spellblade uses the Reaction Counter.
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