Draw out the energy within the body's chakra points to restore HP and MP.Final Fantasy Tactics description
Chakra (チャクラ, Chakura?), also known as Mantra, is a recurring ability from the Final Fantasy series associated with the Monk class. It typically restores HP and status.
Appearances
Final Fantasy IV: The After Years
Restores HP and cures certain status effects.Description
Ursula has access to the Chakra command. It removes Blind and Poison and restores HP; the amount healed is 15% of Ursula's current HP plus Cura spell. Chakra has a Charge Time of 1.
Final Fantasy V
Chakra is a Level 3 ability for the Monk class. It is a command ability that restores some HP with a spell of base 30 power and removes poison and darkness. Chakra cannot be used on any other character aside from the caster themself.
Final Fantasy VI
Chakra (also called Mantra) is one of Sabin's Blitz techniques, which heals every party member bar Sabin himself for an amount equal to Sabin's max HP divided by the number of party members minus 1 and cures
Darkness,
Poison, Silence, and Sap. Sabin learns Chakra at level 23. There's a glitch involving Chakra in the version prior to the Game Boy Advance release.
Final Fantasy VII Remake
Chakra is a
Command Materia. It allows the user to restore HP to themself based on the amount of HP they are currently missing (starting at 20% of their missing HP and increasing by 5% for each level of the materia, up to 40% at level 5) and also cures
Poison. Tifa joins the party with one equipped and another can be found in the Sector 5 slums church.
Final Fantasy VII Rebirth
Chakra returns as a
Command Materia; Tifa again begins the game with one equipped and it is available from shops since chapter 2. It works the same as in Remake; the amount healed is determined by the character's health when the ability is initiated, not when the cast goes off, meaning that using Chakra twice back-to-back from two ATB segments allows the party member to potentially get two 40% heals when they would get 40% and another for a lower 15–20% amount.
Final Fantasy IX
Amarant can use Chakra as a Flair skill at the cost of 4 MP to recover 20% of the target's maximum HP and MP. Its effect is doubled with the support ability Power Up. During Trance, Chakra recovers the HP and MP of all allies. It takes 30 AP to master and is learned from the Cat's Claws and Leather Plate.
Final Fantasy XI
Chakra is a Monk job ability learned at Level 35. The ability can be used once every 5 minutes. When activated, it will instantly heal a Monk for twice his vitality in HP. Chakra can also remove negative status ailments such as Poison, Paralysis, Blindness, and sometimes some other effects. Chakra can pretty reliably remove up to three of those effects, though Paralysis may effect the Monk's ability to actually use Chakra.
The Vitality score used in the healing formula can be modified based on gear, food, songs, etc.
Final Fantasy XII: Revenant Wings
Chakra is a skill learned by enemy Monks. It restores HP and returns any lowered stats to normal.
Final Fantasy Tactics
Chakra is a Martial Arts ability that heals HP and MP of the user and any allies or enemies in the squares immediately adjacent to his position so long as they are on level ground relative to the user. It is learned for 350 JP for the monk job.
It restores HP equal to the following:
MP restored is equal to half of the amount of HP restored. Chakra has a 100% hit rate.
Final Fantasy Tactics Advance
Sends energy into chakra points to heal HP.Description
Chakra is a White Monk ability that heals the HP and status of the unit. This ability is taught by Cat Claws equipment and needs 200 AP to master. It is somewhat more effective than the Soldier and Warrior's First Aid. It has a Magic Power of 35.
Final Fantasy Tactics A2: Grimoire of the Rift
Chakra is a White Monk ability learned from the Cat Claws and requires 200 AP to master. It recovers the user's HP and removes negative statuses.
Final Fantasy Tactics S
Final Fantasy: The 4 Heroes of Light
Chakra is the third ability for the Fighter class and cost 3 AP to use. The ability allows the user to double their max HP for the duration of the battle.
Final Fantasy Dimensions
Restores HP and removes Sleep, Confuse, Paralyze, Berserk and Curse on a single target.Description
Chakra is the level 13 ability of the Monk class for 280 AP and is part of the Martial Arts skillset. At the cost of 24 MP, it cures some HP as well as removes the Sleep, Confuse, Paralyze, Berserk, and Curse statuses from one ally.
Final Fantasy Dimensions II
Dissidia Final Fantasy Opera Omnia
Theatrhythm Final Fantasy Curtain Call
Chakra (Lv1) is a reactive ability that costs 5 CP to equip. It is activated when the player has completed half of the song. It restores 7% of max HP. It is learned by Firion (default), Kain (level 25), Edge (level 20), Galuf (level 15), Seifer (default), Prishe (default), Aphmau (level 25), Tifa #2 (default), and Machina (level 10).
Chakra (Lv2) is a reactive ability that costs 9 CP to equip. It is activated when the player has completed half of the song. It restores 12% of max HP. It is learned by Firion (level 30), Kain (level 75), Edge (level 65), Galuf (level 35), Seifer (level 35), Prishe (level 45), Aphmau (level 70), Fran (level 10), Ramza (level 5), Tifa #2 (level 30), and Machina (level 55).
Chakra (Lv3) is a reactive ability that costs 13 CP to equip. It is activated when the player has completed half of the song. It restores 18% of max HP. It is learned by Firion (level 70), Galuf (level 85), Seifer (level 70), Prishe (level 85), Fran (level 80), Tifa #2 (level 75), and Machina (level 90).
Theatrhythm Final Fantasy All-Star Carnival
Theatrhythm Final Bar Line
Pictlogica Final Fantasy
Chakra is the Premium Skills for Amarant. It restores a small amount of HP to the party and increases the Memento Gauge.
Pictlogica Final Fantasy ≒
Final Fantasy Explorers
Restore HP to allies within range and remove a random element. The higher your physical attack, the more HP recovered.Description
Final Fantasy Brave Exvius
Restore HP and MP and cure poison and blind for casterDescription
Chakra is an ability which allows the caster to recover HP and MP (30%) and cure themself from poison and blind statuses. It costs 8 MP and can be learned by a wide variety of characters.
Ursula's Chakra is an ability learned by Ursula at level 12 (5★). It costs 12 MP to use and restores 3000 HP, 30 MP, and cures Poison, Blind, and Confuse to all allies.
Monk: Chakra is an ability learned by Warrior of Light Bartz at level 39 (5★). It costs 10 MP and restores 4000 HP, 60 MP, and cures Blind and Poison to the caster.
Chakra (FFVI) is an ability learned by Monk Sabin of Kolts at level 69 (5★). It costs 20 MP and restores 1500 HP with a modifier of 6.8x, restores 30 MP, and cures Poison, Blind, and Silence to all allies.
Elan - Chakra is an ability learned by Amarant at level 120 in Brave Shift. It costs 200 MP and restores 5000 HP and 150 MP to all allies.
Mobius Final Fantasy
Stranger of Paradise Final Fantasy Origin
Final Fantasy Trading Card Game
Chakra is the ability of 17-017H Sabin. It activates all Forwards other than Sabin that the player controls and increases their power by 2000 until the end of the turn.
Gallery
Etymology
Chakra, in Hindu metaphysical tradition and other belief systems, are centers of Prāṇa, life force, or vital energy. Chakra correspond to vital points in the physical body i.e. major plexuses of arteries, veins and nerves. Texts and teachings present different numbers of chakra.
Mantra means a sacred utterance, numinous sound, or a syllable, word, phonemes, or group of words believed by some to have psychological and spiritual power. Mantra may or may not be syntactic or have literal meaning; the spiritual value of mantra comes when it is audible, visible, or present in thought.