The Sorrows are a tribe living in Zion Canyon in the Fallout: New Vegas DLC Honest Hearts.
Background[edit]
The Sorrows' history is closely tied to their religion. The original Sorrows were a group of children. They spoke English and were literate, and had escaped a place known only as "The School." Nothing is known about this place, save that the children would scare each other with tales of "The Principal."[1] Less than a year after the children arrived in the Narrows,[2] notes and gifts began to appear from seemingly nowhere. At first, story books, later, medical books and weapon manuals replaced them; the sort of thing that would help the children survive the post-apocalyptic world.[3]
All the notes were signed "the Father." Some contained practical advice, others provided spiritual guidance, advising them to read and learn, be kind and modest, to protect one another and fight only those who posed threats to them, and telling them that Zion was the Father's gift to them, as an apology for the sorrows of their lives and the sorrows of the Great War.[3]
Eventually, the gifts became fewer and far between, and one day one final note was discovered. It contained a personal message for each individual member of the group, an assurance that their kind natures had pleased the Father, and a message that the Father would step back from their lives, but keep a silent vigil.[3]
After the sacking of New Canaan, the New Canaanites fled to Zion Canyon and brought the White Legs with them. With their arrival and assault on all tribes, the children and elderly of the Sorrows were evacuated to Dead Horse Point.[4] Daniel has been in contact with the tribe for at least six years and is attempting to make amends with the tribe for bringing the White Legs and endangering the tribe.[5][6]
Society[edit]
The Sorrows are a friendly tribe, and possess a hunting and fishing-based culture, rather than a warrior-based one. Their rite of passage reflects this; it involves a young Sorrow hunting and killing a Yao Guai and fashioning a Yao Guai Gauntlet from its paw.[7] According to Joshua Graham and Waking Cloud, the signature weapon of the Sorrows is the Yao Guai Gauntlet. In accordance with this belief, the Sorrows have sensitive and innocent souls and mourn the loss of everyone, even those that would seek to hurt them, like the White Legs.[8] They raise friendly geckos, which wander around the Sorrows Camp and are friendly.
The Sorrows create intricate murals to decorate Zion and tell their tribe's history. In addition, they craft clay pots for storage. The Sorrows' funerary rites involve placing their dead at the Burial Mounds, with a number of grave goods such as clay pots and Bighorner and Gecko hides.[9] Deceased Sorrows are interred on raised wooden structures, elevated above the ground, covered in tree branches. Some burial structures are several levels tall, with multiple bodies present. A burial mural covers the back cliff edge of the site.
Faith[edit]
With rites overseen by the Shaman White Bird, the Sorrows' religion involves the worship of a spirit known as "The Father in the Cave" who helped the first Sorrows find their place in Zion and provided them with gifts to teach them how to survive in the recently destroyed world. In addition to the Father, the Sorrows venerate his wife and son.[10] Murals around Zion venerate the Father, depicting events such as him driving the Vault 22 Dwellers from the canyon.[11]
The caves that the Father dwelt in are considered sacred to the Sorrows; entering any of these caves is forbidden and considered taboo; those that seek them out are taken from this world.[10][12][13] To ensure these caves remain untouched, they are marked with white hand prints.[14] The sorrows believe that when they die, the river carries their water to the next life to be with the Father.[15] The sorrows additionally believe that if an individual dies before their name day, their ghost will remain wandering the earth.[16]
Daniel has been trying to convert them to Mormonism as of late, and has experienced some success due to the parallels between the two religions.[17][15] Daniel is unaware of his failure to get his message across clearly, with the sorrows having syncretized the Father with God, Sylvie with Mary and Michael with Jesus Christ.[18]
The Ghost of She[edit]
The Ghost of She is a legend that embodies Sorrows culture. According to Waking Cloud, a clever and curious girl lived among the Sorrows tribe long ago. One day, she slipped away from the camp and went to play in the nearby caves. She did not know that Yao Guai slept in this cave and she was killed by one. The tribe wept at the loss and because the girl died before her naming day, her ghost remained restless and continued wandering the earth. Many hunters tried to slay the beast, but were unsuccessful. The tribe's shaman remarked that because the beast had consumed the girl, the two were now one, known as the Ghost of She due to the child's lack of a name.[16]
Members[edit]
| Image | Name |
|---|---|
| Dancing Flame | |
| Waking Cloud | |
| White Bird |
Dialogue[edit]
In the game files, script notes translate what each Sorrows dialogue statement means, listed below.
| Sorrows | ||
|---|---|---|
| Phrase | Script notes | Script notes |
| Hola[19] | HOE-lah | Hello |
| Holadu, Tsagasee. | oh-LAH-doo, Sah-GAH-see |
Hello, outsider |
| Holadu, Na'ne. | oh-LAH-doo, Nah-NAY |
Hello, person |
| Katu Veo. Nayoo? | KAH-too Bee-oo. Nah-YOO? |
I sense you. What's up? |
| Deha ruido! | DAY-ha roo-WE-do |
Stop such noise! |
| No discarge armoos! | no dis-CAR-gay AR-moose |
Do not fire weapons! |
| Me no heranu a katu. | may no err-RA-hu ah KAH-tu |
I have not harmed you. |
| Baje ka armoo. | BAH-jay KAH AR-moo |
Lower your weapon. |
| Ke cosa estee-na? | Kay KO-sa ES-tee nah? |
What is that thing? |
| Por ke katu pongwa estee? | Por kay KAH-tu PONE-gwaa ES-tee |
Why are you putting there? |
| Coriendoo! | cor-ee-EN-doo |
Run! |
| Grenahoo! | gra-NAH-hoo! | Grenade! |
| Grasas, na'ne. | GRAH-sahs nah-NAY | Thank you, friend. |
| Paz patasooba. | PAHZ pah-tah-soo-ba |
In peace, go |
| Ayud me! | AY-ood may |
Help me! |
| Wa golpe me! | Wah GOAL-peh may |
I've been hit! |
| Wa ataco me! | Wah ah-tah-CO may! |
I've been attacked! |
| Akee! | AH-kee! |
Here! |
| Tunnoo estee! | too-noo ES-tee! |
Take this! |
| Uweka muerna! | oo-WAY-kah moo-WEAR-nah! |
Fall down and die! |
| Cuidaloo! | kwee-DAH-loo! |
Look out! |
| Katu mirana! | KAH-too meer-AH-nah |
Watch out! |
| Nona! Ud muerna! | NO-na! OOHD[rhymes with "dude"] moo-WEAR-nah! |
Oh no! He's dead! |
| Ud matanna mes! | OOHD[rhymes with "dude"] mah-TAH-na mays! |
He's killing us! |
| Infiernoo akee! | en-fee-AIR-noo AH-kee! |
Fire in the hole! |
| Tunno granahoo! | TOO-noo grah-NAH-hoo |
Take this grenade! |
| No matanna me! | no mah-TAH-na may |
Don't kill me! |
| Me no kaade muerna! | may no KAH-day moo-WEAR-nah! |
I don't want to die! |
| Me no kaade akee! | may no KAH-day AH-kee |
I'm out of here! |
| Katu no kaade akee. | KAH-too no KAH-day AH-kee |
You aren't wanted here. |
| Mueba, Tsagasee. | moo-AY-bah, Sah-GAH-see |
Move along, outsider. |
| Katu matanna ud! | KAH-too mah-TAH-na OOHD[rhymes with "dude" |
You killed him! |
| Asekene! | ah-seh-KEY-nay! |
Murderer! |
| Nona! Asekenoo-na! | NO-nah! Ah-seh-KEY-noo-na! |
Oh no! A murder! |
| Powee desafortuba... | poe-ee day-sa-for-TOO-b |
Such misfortune |
| Wa no beunu por katus. | Wah no BWAY-noo por KAH-toos |
It's not good for them. |
| Wa muerna yegwi cuado wa kaade. | Wah moo-WEAR-nah YAY-gwee QUA-do wa KAH-day |
Death comes when it wants. |
| Ponedo lawatba! | poh-NEE-do la-WAHT-ba! |
Rotten thief! |
| Katu! Pongwa de nuevu! | KAH-too! PONE-gwaa day noo-AY-bu |
You, put that back! |
| Wa desafortuba yegwi a lawatba. | Wah day-sa-for-TOO-ba YAY-gwee ah la-WAHT-ba! |
Misfortune comes to a thief. |
| Ke estee-na? | Kay ES-tee nah? |
What was that? |
| Me escuchu algue-na? | may es-COO-choo AHL-gay-na |
Did I hear something? |
| Ke ruido estee-na? | kay roo-WE-do ES-tee-na |
What's that noise? |
| Ayee katu! | ay-YEE KAH-too |
There you are! |
| Me sabaloo estee! | may sa-BA-loo ES-tee |
I knew it! |
| Holadu! | ho-LAH-doo | Hello! |
| Me suenoo-na? | may soo-WAY-noo-na |
Did I imagine that? |
| Wa nana, me supongoo. | wah NAH-na, may su-PON-goo. |
I guess it was nothing. |
| Escuchu nana, me supongoo. | es-COO-choo NAH-na, may su-PON-goo. |
I guess I'm hearing things. |
| Adone patasooba? | ah-DOE-nay pa-ta-SOO-ba |
Where did you go? |
| Katu veo e luchoo! | KAH-too BAY-oh ee LOO-choo |
Show yourself and fight! |
| Cobar'e! Deha coriendoo! | ko-BAR-ee! DAY-hah cor-ee-EN-doo! |
Coward! Stop running! |
| Si, coriendoo! | see, cor-ee-EN-doo! |
That's right, run away. |
| Cobar'e. Wa fortuba me no matanna katu. | ko-BAR-ee. Wah for-TOO-ba may no ma-TAH-na KAH-tu |
Coward. Lucky I didn't kill you. |
| Si, me meja ke katu. | see, may MAY-ja kay KAH-tu |
Yes, I'm better than you. |
| Katu no n'veo de me! | KAH-tu no nih-BAY-oh day may |
You can't hide from me. |
| Me olfale katu! | may ol-FA-lay KAH-tu |
I can smell you... |
| Me val a discube katu. | may BAHL ah dis-COO-bay KAH-tu |
I will find you. |
| Discube katu! | dis-COO-bay KAH-tu |
Found you! |
| Akee yegwi! | AH-kee YAY-gwee! |
Here it comes! |
| Estee val a duela a katu! | ES-tee bahl ah doo-WAY-la ah KAH-tu |
This will hurt you! |
| Baste veoo. Uds pasane. | BAH-stay BAY-oo. oods pa-SAH-nay |
Enough looking. They're gone. |
| Me perdilo a uds. | may per-DEE-lo ah oods |
I lost them. |
| Wa atendu? Uds pasane. | wa ah-TEN-doo? oods pa-SAH-nay |
Who cares? They're gone. |
| Wa algues ayee? | wa AHL-gays ay-YEE |
Is someone there? |
| Ke estee-na? | Kay ES-tee nah? | What was that? |
| Uweka duerme! | oo-WAY-ka doo-WEAR-may |
Go to sleep now! |
| Muerna yegwi a katu! | moo-WEAR-nah YAY-gwee ah KAH-tu |
Death comes for you! |
| Me ka asekene! | may kah ah-seh-KEY-nay! |
I am your killer! |
| Momewi de luchoo! | mo-MAY-we day LOO-choo |
Time to fight! |
| Mes luchoo ahorla! | mays LOO-choo ah-OR-la |
We fight now! |
| Me derote katu! | may duh-ROW-tay KAH-tu |
I will defeat you! |
| Estee no luchoo mela! | ES-tee no LOO-choo MAY-la | That's not my fight |
| Me no kaade partu estee. | may no KAH-day PAR-too ES-tee | I want no part of that. |
Endings[edit]
| # | Slide | Voice-over narration | In-game condition |
|---|---|---|---|
| 1 | Daniel succeeded in leading the Sorrows out of Zion, as he had wanted to do from the start. The Courier protected the Sorrows during the evacuation, ensuring that most reached their destination unharmed. Over the weeks and months to come, Daniel would see to the Sorrows' resettlement in Grand Staircase. Their adjustment to their new home was not without difficulty, but eventually the Sorrows came to accept the loss of Zion. |
Help Daniel evacuate Zion and complete Prisoners of War, Retake the Bridge and Sanctity of the Dead. | |
| 2 | Daniel evacuated the Sorrows from Zion, but due to the Courier's neglect, the White Legs butchered many along the way. Those who survived barely reached Grand Staircase, but once there, the Dead Horses and New Canaanites helped them settle. The unfamiliarity of their new surroundings, and the loss of loved ones, evoked a terrible and lasting grief among the Sorrows. For two generations, many would die still lamenting the loss of Zion. |
Help Daniel evacuate Zion without completing all optional quests. | |
| 3 | The Sorrows fought beside Joshua Graham and the Dead Horses, eradicating the threat the White Legs posed to Zion. Seeing the Courier convince Joshua Graham to spare Salt-Upon-Wounds, the Sorrows learned that retribution could be tempered by mercy. Though he despaired at the Sorrows' loss of innocence, Daniel took some small consolation in the Courier's lesson, and prayed it would take root. |
Help Joshua Graham defend Zion Valley and exterminate the White Legs, then convince Joshua Graham to spare Salt-Upon-Wounds. | |
| 4 | The Sorrows fought beside Joshua Graham and the Dead Horses, eradicating the threat the White Legs posed to Zion. Watching as the Courier encouraged Joshua Graham to execute Salt-Upon-Wounds, the Sorrows learned that New Canaan offered no mercy to the wicked. The Sorrows' transformation from a peaceful, timid tribe into a merciless, warlike people broke Daniel's heart. Over time, the Sorrows became ever more ruthless in their dealings - even with each other. Daniel traveled to and from between the New Canaanites and Zion, continuing to plead for a return to the old ways whenever he visited. Eventually, the Sorrows grew tired of his blather, and turned their backs on him. |
Help Joshua Graham crush the White Legs and then allow Joshua Graham to execute Salt-Upon-Wounds. | |
| 5 | The Sorrows fought beside Joshua Graham and the Dead Horses, eradicating the threat the White Legs posed to Zion. When the Courier and Joshua Graham felled Salt-Upon-Wounds, their victory was celebrated with a great feast. The Sorrows' transformation from a peaceful, timid tribe into a proud and warlike people broke Daniel's heart. He tried to take solace in the knowledge that they would remain in Zion, but it was a small comfort. The Sorrows' innocence was lost. |
Help Joshua Graham defend Zion Valley and exterminate the White Legs, then kill Salt-Upon-Wounds yourself. |
Appearances[edit]
The Sorrows appear in the Fallout: New Vegas DLC Honest Hearts.
Behind the Scenes[edit]
- Joshua Sawyer stated that "the Sorrows use the river pattern to reflect their suffering and their connection to the Virgin River in Zion."[Dev 1]
- Sawyer explained that many of the Sorrows could not read by the time the Survivalist came in contact with them, and had a limited knowledge of English.[Dev 2]
References[edit]
|
- ↑ Josh Sawyer's tumblr (Archived) "The Sorrows use the river pattern to reflect their suffering and their connection to the Virgin River in Zion."
- ↑ Question: "How did the Sorrows manage to forget how to speak and read English and all the knowledge and stories gleaned from the Survivalist's gifts in less than two hundred years?"
Joshua Sawyer: "The Survivalist's notes may give an incorrect picture of how much English the Sorrows knew when he initially made contact. Even by that point, they were speaking a devolved pidgin language and many of them could not read."
Joshua Saywer Formspring post May 19, 2011 (Archive)
