Property Rights is a main quest in Fallout 76, introduced in the Steel Dawn update.
Background[edit]
The Brotherhood First Expeditionary Force has not been in Appalachia for long, and already the idea of containment has failed. Raider ambushes and theft have resulted in Brotherhood Hellstorm Missile Launchers falling into the hands of Crater warbands. Although Paladin Rahmani would like to find a way to coexist, Knight Shin decides to head recovery efforts, and retake the Brotherhood's property by any means necessary.
Detailed Walkthrough[edit]
The quest begins immediately after reporting back from the Retreat. Knight Shin will explain that he will gather a squad to recover the stolen weapons.
After receiving the briefing, the first objective is to head to the makeshift vault, located due east of Cobbleton Farm. After entering it, the Brotherhood supply crates are found immediately in the entryway. Entering the main chamber will trigger conversation with Pierce, who will mock the Brotherhood right in the face of Knight Shin.
Pierce will instead turn to the "forward scout" (the player) and engage in conversation. Backing out of the dialogue system, choosing "We're taking the vault" or "Actually, you can keep the vault" will result in Pierce turning hostile and beginning a fight. If engaging in combat, Pierce cannot be killed and will survive at the end of the fight.
Speaking with Pierce has three dialogue options, though none of them affect anything important, as "I'll enjoy killing you" will still make it impossible to kill Pierce.
For a non-violent approach, one can elect to use either Perception 8+ or Charisma 8+ to talk him down. However, if the Vault 79 raid has already been completed by siding with the Raiders, one can choose to tell Pierce how they helped during the raid. If the Dweller chose to take all of the gold bullion for themselves at the end of the Vault 79 raid, Pierce will refuse to listen.
Shin will generally appreciate not compromising with the Raiders and wiping them out but will balk at negotiating with them. Shin will order Pierce be let go, once he realizes that Pierce - surrendered or not - will not reveal where the weapons came from, unless he is allowed to return to Crater.
After Pierce leaves, Shin will issue new orders to follow through on the meeting. If it was revealed the Vault Dweller did a vault raid with the Raiders, Shin confronts the Dweller for not revealing their association with Crater, giving them four dialogue options. None of the choices affect your relationship with him.
Pierce will be found at the Crater war room, hidden in a broken-off piece of the station due north of the main encampment, with Sheena and Burke. Pierce will refuse to negotiate no matter what, so Sheena will offer to trade intel for intel. She offers a holotape with malware that will download vital Brotherhood information, with the player getting information on the weapons' origin in return. The player is free to refuse.
Otherwise, the new goal is to load the holotape onto Valdez's terminal at Fort Atlas. One can inform Scribe Valdez of the situation, and she will propose loading it up with fake data. When loading Sheena's holotape onto her terminal, it will display the option to download either the real or dummy files. Neither choice impacts anything important in the future.
Either way, the final step is to head on over to the war room and hand the holotape over. Sheena will reveal that the weapons do not have a single source: some came from Settlers that the Raiders killed, while others came from a group of fellow bandits from the west, at least as far as Ohio. These bandits claim that they "acquired" them from a group of people in Power Armor and collected a helmet with a bullet through the visor as a trophy.
Knight Shin is the final stop of the quest. He can be asked about the Knight's helmet. This makes him reveal the expedition lost two members on the way: Knight Thornberry, who returned to Lost Hills, and Knight Connors, who was killed in action. The idea of the Raiders retaining Connors' helmet as a trophy disturbs him. He will not reveal how Connors died nor where the Brotherhood lost the Hellstorms in the first place.
Shin will refer the player to Paladin Rahmani for instructions on how to contact and negotiate with Foundation, and the quest ends.
Quest Stages[edit]
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