(Redirected from Phil Nelson)
Philip Nelson works as Senior Producer at Bethesda Game Studios. He is credited on Fallout 3, Fallout Shelter, Fallout 4 and Fallout 76.
Biography[edit]
Nelson obtained an Associate's degree in Game Design from the Full Sail University in 2003.[Ext 1]
Career[edit]
Nelson joined Bethesda Softworks as a level designer in 2007, before being promoted to a senior producer in 2010.[Ext 1]
Fallout Series[edit]
For Fallout 3, Nelson helped design "Dupont Circle, Evergreen Mills Interior, Fort Bannister, Nuka-Cola Plant, Red Racer Factory, Vault 87, Vault 106 countless buildings made from wooden planks and The Shocker."[Ext 2]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| 2007 | Present | Bethesda Softworks | Level Designer/Senior Producer |
| 2004 | 2007 | Terminal Reality | Level Designer |
Credits[edit]
| Year | Title | Credited |
|---|---|---|
| 2024 | Skyline Valley | Additional Production |
| 2023 | Once in a Blue Moon | Senior Producer |
| 2023 | Mutation Invasion | Senior Producer |
| 2022 | Nuka-World on Tour | Senior Producer |
| 2022 | Expeditions: The Pitt | Senior Producer |
| 2022 | Test Your Metal | Senior Producer |
| 2021 | Night of the Moth | Senior Producer |
| 2020 | Steel Dawn | Senior Producer |
| 2020 | Wastelanders | Senior Producer |
| 2018 | Fallout 76 | Senior Producer |
| 2016 | Far Harbor | Lead Producer |
| 2015 | Fallout 4 | Producer |
| 2015 | Fallout Shelter | Additional Designer |
| 2008-2009 | Fallout 3 Official Game Guide | Special Thanks |
| 2008 | Fallout 3 | Level Designer |
Gallery[edit]
From left to right: Phil Nelson, Jesse Tucker, Jeff Browne, Joel Burgess, and Daryl Brigner
