Jeff Browne is a developer who worked at Bethesda Softworks on Fallout 3 and Fallout 4 as a level designer. He also worked on Fallout 76 as an additional level designer.
Biography[edit]
Browne graduated from Amherst College in 2003 with a Bachelor of Arts in Computer Science, and from Southern Methodist University in 2005 with a Professional Certification in Level Design, and Game Design.[Ext 1]
Career[edit]
Fallout Series[edit]
For Fallout 3, Browne helped design the Dunwich Building, the Mall, Pennsylvania Avenue, Takoma Park, Seward Square, Falls Church, Evergreen Mills exterior, Raven Rock, Statesman Hotel, Museum of Technology, Wheaton Armory, Fairfax Ruins, National Guard Depot, Robot Repair Center, and Our Lady of Hope Hospital.[Ext 2]
He also led the level design team on Broken Steel,[Dev 1] and alongside Bruce Nesmith he worked on challenging higher leveled players in the DLC.[Dev 2] He also worked on the level design team for The Pitt, Automatron, Far Harbor and Nuka-World.[Ext 1]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| 2005 | Present | Bethesda Softworks | Level Designer |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 2008 | Fallout 3 | Level Designer |
| 2008-2009 | Fallout 3 Official Game Guide | Additional Writing |
| 2009 | The Pitt | Level Designer |
| 2009 | Broken Steel | Lead Level Designer |
| 2015 | Fallout 4 | Level Designer |
| 2016 | Automatron | Level Designer |
| 2016 | Far Harbor | Level Designer |
| 2016 | Nuka-World | Level Designer |
| 2018 | Fallout 76 | Additional Level Designer |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 2006 | The Elder Scrolls IV: Oblivion | Additional Dungeon Artist |
| 2011 | The Elder Scrolls V: Skyrim | Lead Level Designer |
Interview[edit]
Notes[edit]
Browne did Tae Kwan Do as an undergraduate.[Dev 3]
Gallery[edit]
From left to right: Phil Nelson, Jesse Tucker, Jeff Browne, Joel Burgess, and Daryl Brigner
References[edit]
- ↑ Alan Nanes - Planet Fallout Interview (May 2009)
- ↑ "The last hurdle for Broken Steel was actually raising the level cap. The conundrum was not only how to continue the quest where the player dies, but how to make the game challenging for the player who has maxed out six of their skills and has Tesla Armor and a Gatling Laser. Al Nanes and Brian Chapin have done wonders with the story, while Jeff Browne and Bruce Nesmith have stepped up and created a game that will definitely challenge even the most veteran Fallout 3 players."
(Creating Downloadable Content Diary (March 2009) - ↑ Inside the Vault - Jeff Browne
