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Fallout Wiki

Jeff Browne is a developer who worked at Bethesda Softworks on Fallout 3 and Fallout 4 as a level designer. He also worked on Fallout 76 as an additional level designer.

Biography[edit]

Browne graduated from Amherst College in 2003 with a Bachelor of Arts in Computer Science, and from Southern Methodist University in 2005 with a Professional Certification in Level Design, and Game Design.[Ext 1]

Career[edit]

Fallout Series[edit]

For Fallout 3, Browne helped design the Dunwich Building, the Mall, Pennsylvania Avenue, Takoma Park, Seward Square, Falls Church, Evergreen Mills exterior, Raven Rock, Statesman Hotel, Museum of Technology, Wheaton Armory, Fairfax Ruins, National Guard Depot, Robot Repair Center, and Our Lady of Hope Hospital.[Ext 2]

He also led the level design team on Broken Steel,[Dev 1] and alongside Bruce Nesmith he worked on challenging higher leveled players in the DLC.[Dev 2] He also worked on the level design team for The Pitt, Automatron, Far Harbor and Nuka-World.[Ext 1]

Employment History[edit]

FromToCompanyRole
2005PresentBethesda SoftworksLevel Designer

Credits[edit]

Fallout Series[edit]

YearTitleCredited
2008Fallout 3 Fallout 3Level Designer
2008-2009Fallout 3 Official Game GuideAdditional Writing
2009The Pitt The PittLevel Designer
2009Broken Steel Broken SteelLead Level Designer
2015Fallout 4 Fallout 4Level Designer
2016Automatron AutomatronLevel Designer
2016Far Harbor Far HarborLevel Designer
2016Nuka-World Nuka-WorldLevel Designer
2018Fallout 76 Fallout 76Additional Level Designer

Other Work[edit]

YearTitleCredited
2006The Elder Scrolls IV: OblivionAdditional Dungeon Artist
2011The Elder Scrolls V: SkyrimLead Level Designer

Interview[edit]

Notes[edit]

Browne did Tae Kwan Do as an undergraduate.[Dev 3]

Gallery[edit]

References[edit]

Developer Statements
  1. Alan Nanes - Planet Fallout Interview (May 2009)
  2. "The last hurdle for Broken Steel was actually raising the level cap. The conundrum was not only how to continue the quest where the player dies, but how to make the game challenging for the player who has maxed out six of their skills and has Tesla Armor and a Gatling Laser. Al Nanes and Brian Chapin have done wonders with the story, while Jeff Browne and Bruce Nesmith have stepped up and created a game that will definitely challenge even the most veteran Fallout 3 players."
    (Creating Downloadable Content Diary (March 2009)
  3. Inside the Vault - Jeff Browne
External