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Overview:Psychic


A psychic is an individual that possesses supernatural or paranormal powers.

Mentions[edit]

Fallout[edit]

Fallout 2[edit]

Fallout Tactics[edit]

The Beastlords have the ability to command creatures.

Fallout 3[edit]

  • A member of the Treeminders named Bloomseer Poplar can share what she sees in the Lone Wanderer's future.[4]
  • Professor Calvert underwent an experimental procedure to extract his brain in an attempt to extend his longevity. Because of experiments involving bio med gel composition, he has the ability to project his thoughts into the minds of others, and wishes to use this ability to achieve "psychic domination."[5][6][7]

Fallout: New Vegas[edit]

  • The Forecaster is a child who can provide visions of the future. If he utilizes this ability too much, he suffers from headaches and wears a psychic nullifier, which he refers to as his "medicine," to avoid the side effects.[8][9]

Fallout 4[edit]

  • Mama Murphy is a woman who can foresee events after taking chems, an ability she calls "the Sight." She can share these visions with the Sole Survivor.[10][11]
  • Lorenzo Cabot has powers stemming from an ancient artifact that he discovered during an archaeological dig in the Rub' al Khali. He describes the abilities he has gained, such as exploring the memories of the ancients of Ubar, communing with those who founded our civilization.[12] He also gained a number of other supernatural abilities, such as halted aging, telekinesis, and increased strength and resistances.[13] Some of these abilities can be artificially transferred to others, albeit temporarily, through the consumption of special serum derived from Lorenzo's blood. This has been the case for his family and, may potentially be so for the Sole Survivor.
  • Morticia Grandchester employed a psychic who advised her on how to treat her ailing daughter Lucy. The psychic insisted that Lucy was possessed by evil spirits, which would need to be driven out to save her.[14]

Fallout 76[edit]

Behind the Scenes[edit]

When asked about paranormal and supernatural content in the Fallout series, Joshua Sawyer stated that he feels that "a li'l bit is okay," but prefers if "it feels alien and remains more or less unexplained."[Dev 1]

References[edit]

  1. Viscious: "{202}{}{The will of the Master prevails. What news do you have for me?}"
    Vault Dweller: "{205}{}{I have a message for the Master from his Lieutenant. I must see the Master now.}"
    Viscious: "{209}{}{You cannot be serious. In fact, you must be lying.}"
    Vault Dweller: "{211}{}{I'm not. The Lieutenant could not trust this message to the usual method. I have to see the Master right now! There is no time to waste!}"
    Viscious: "{212}{}{Then use the door, and beware the Corridor. I assume that you have your protection in place?}"
    Vault Dweller: "{214}{}{No, not really. Should I?}"
    Vicious: "{215}{}{Of course! You cannot hope to pass the Corridor without it. What did you do with your nullifier!}"
    (MLOPS.MSG)
  2. Vault Dweller: " {130}{}{Well, I guess we each have our own beliefs.}"
    Chuck: " {132}{}{Indeed, we do. And your universe is shaped by your beliefs, while my universe is shaped by my thoughts. We may not share beliefs, but I wish you well in your universe.}"
    (Chuck's dialogue)
  3. Vault Dweller: "{1062}{}{Psychics}"
    Tycho:"{1162}{}{You mean telepathetics? Heh . . . seriously, I don't buy it.}"
    (Tycho's dialogue)
  4. Lone Wanderer: "What do you see in my future?"
    Bloomseer Poplar: "I see a selfish man who lives among the clouds playing a dangerous game with the lives of those below him."
    (Bloomseer Poplar's dialogue)
  5. St. Aubin Medical Facility Terminal Entries, Terminal; Core Research Progress Note
  6. Calvert: "It is I, Professor Calvert! Don't bother looking around, I'm in your mind!"
    (Calvert's dialogue)
  7. Calvert: "No, not "astral knowledge" you simpleton! Psychic domination! And that still won't be possible until you destroy Desmond's jamming device."
    (Calvert's dialogue)
  8. Courier: "What is your "medicine" and how do you take it off?"
    The Forecaster: "This thing on my head is headache medicine. It works real good, except I can't think when it's on. Really think, I mean."
    (The Forecaster's dialogue)
  9. Courier: "Do your thinking about 'Everywhere.'"
    The Forecaster: "Let me take off my medicine... Bull and Bear over the Dam, at each other's throats... but a light from Vegas? Ball spinning on the wheel, more than two at the table, placing bets. All lose in different ways, a dam of corpses, towns of corpses, scattered across the sand. But whose, in what shares? Even the dealer doesn't know. Forecast: A rain of blood will flood the desert and not purify it."
    (The Forecaster's dialogue)
  10. Sole Survivor: "Please, tell me what you know."
    Mama Murphy: " Just listen to me, actin' the crazy old lady. It's the chems, you see. They give ole Mama Murphy the "Sight." Been that way since I was a girl."
    Sole Survivor: "That's incredible."
    Mama Murphy: "I can see a bit of what was, and what will be. And even what is, right now."
    (Mama Murphy's dialogue)
  11. Jun Long: "Mama Murphy, can we talk?"
    Mama Murphy: " I know what you're gonna ask me, Jun. I've seen it. And there's nothing I can do for ya."
    Jun Long: "But... You have the Sight... It has to be able to..."
    Mama Murphy: "It can't talk to the dead, kid. Even the Sight has limits. I'm sorry."
    (Mama Murphy's dialogue)
  12. Sole Survivor: "I was curious about the ancient artifact you always wear."
    Lorenzo Cabot: "Jack spent so many futile years trying to understand this. I could have told him everything he wanted to know. Through it, I commune with the ancient minds that founded our civilization. Whether they live within it, or it communicates with them through time or space, or whether it simply holds their memories... I don't know. What I do know is that it has widened my horizons beyond the tiny scope granted to normal men. I spent my long captivity exploring the memories of the ancients - their arts and sciences, their philosophy and worldview."
    (Lorenzo Cabot's dialogue)
  13. Sole Survivor:"Exactly what abilities does he have?"
    Jack Cabot:"Enhanced strength. Unusual resistance to most kinds of physical damage. Oh, and a kind of local telekinesis, which appears to be projected by the artifact itself."
    (Jack Cabot's dialogue)
  14. Narrator:"Taking the advice of her psychic, she persuaded Hannibal to build fireplaces to drive the spirits from it. We are not responsible for injuries of any guests attempting to crawl into the fireplaces. Morticia's psychic insisted that Lucy could be saved by driving out her evil spirts."
    (Grandchester Mystery Mansion/Announcement)
  15. Wandering Storyteller: "An interdimensional being from beyond the void! It's mere presence can warp the mind of all but the most iron-willed!"
  16. The Chosen
  17. Raider Punk: "One of the psychics in the network predicted you'd return with it. Guess he was right. Nice."
    (Raider Punk's dialogue)
Publications
  1. Fallout Official Survival Guide p. 128: "Psychic Nullifier: A strange device, possibly the product of an alien technology. It blocks telepathic or psychic commands."
Developer Statements