| For the program, see Verified Creator Program. |
Ghoulification is a Creation for Fallout 4 that adds the option for the player to become a ghoul. It was authored by Bp42s and can be purchased for 500 .
OVERVIEW[edit]
- BECOME A GHOUL: Play through a short quest featuring a brand-new dungeon to gain the option to leave your smoothskin life behind.
- GHOUL MECHANICS: As a ghoul, you gain access to new exclusive gameplay mechanics such as Glow, Feral, Disguises, Faction Reactivity, Friendly Ferals, and more!
- UI INTEGRATION: Includes custom-animated, ghoulified Vault-Boy perk icons and quest icons. Additional HUD integration options are available if you are using HUDFramework.
- CHARACTER CUSTOMIZATION: Features custom ghoulified versions of every vanilla player preset. Automatically provides soft support for DLC character customization options such as hairstyles and ghoul eye colors.
- HIGHLY CONFIGURABLE: Contains customization options for gameplay mechanics, UI integration, and more.
FEATURES[edit]
GLOW:[edit]
Ghouls don't suffer from radiation poisoning. Instead, radiation restores your Health and is absorbed and converted into Glow.
- You gain benefits from keeping your Glow up, but struggle slightly when your Glow runs out. Additionally, you gain a scaling reduction to incoming damage based on your Glow, up to a 15% reduction at maximum Glow.
- Glow is lost when you take damage or consume food/chems that remove radiation. The rate at which you gain and lose Glow depends on a number of factors, such as radstormy weather, being in water, being under the influence of Rad-X, and more.
FERAL:[edit]
While ghouls don't need to eat or drink to stay alive, they do need to maintain their sanity.
- Your Feral represents your sanity and slowly drains over time like hunger or thirst. You can restore Feral by consuming chems. The more valuable the chem, the more Feral it restores.
- If you go completely feral, you gain Feral Strength. You become highly effective in melee combat and gain the ability to SLASH enemies in combat. However, your brute strength makes you highly inaccurate with ranged weapons, both in normal combat and in V.A.T.S.
- When you turn fully feral, you gain the option to SLASH enemies by sprinting towards them with your fists or an unarmed weapon equipped. Slashing automatically performs a kill move and cannibalizes the enemy's corpse to restore Health, Action Points, and some Glow, along with a brief movement speed bonus.
FACTIONS:[edit]
Ghouls suffer various forms of discrimination from some factions, such as rude comments or insults, refusal to allow ghouls in their territory, or hostility toward ghouls. Thankfully, you can avoid this treatment by wearing a disguise.
- The Brotherhood of Steel is not hostile toward ghouls, but they have zero tolerance for ferals. If you are ever seen by a member of the Brotherhood while you are feral and not wearing a disguise, you will be immediately expelled from the faction and become enemies with them. Some members of the Brotherhood will make rude comments toward you, depending on your rank. These comments become less frequent as you progress through the Brotherhood's ranks and cease if you become a Sentinel.
- Diamond City is not hostile toward ghouls, but Mayor McDonough does not allow ghouls within city limits. You will be stopped at the gate if you attempt to enter Diamond City, and you will be escorted out if you are detected by a guard within the city.
Some residents of Diamond City will make rude comments toward you. These comments become less frequent after completing the vanilla quest "In Sheep's Clothing". Upon completing this quest, you will no longer be kicked out of Diamond City, but you will still be harassed or heckled by some residents of Diamond City.
DISGUISES:[edit]
No matter how sane you claim to be, or how alright you might smell, some humans still just won't treat you fairly. Thankfully, ghouls can wear a variety of disguises to be treated like any ordinary smoothskin.
- You must be completely undetected by any ghoul-opposed factions when you put on or take off your disguise. If you are detected, your disguise will be ineffective until you can put it on without being detected.
- While you are disguised, you can view the status of your disguise in the EFFECTS or PERKS section of your Pip-Boy.
- Friendly Ferals will be hostile toward you while you are wearing a disguise.
Valid Disguises Include:
- Any armor or clothing that covers your head, face, chest, arms, and hands.
- Any Power Armor that covers your head, chest, and arms.
- Any dedicated Ghoul Disguise outfit, craftable at a Chemistry Station under the Ghoulification section.
MISC FEATURES[edit]
CHARACTER CUSTOMIZATION:[edit]
Ghouls gain access to several new character customization options, such as new skin colors and eye colors.
- These new eye colors remain available even if you give up on ghoul life and revert back to being human.
FRIENDLY FERALS:[edit]
Ghouls gain a dynamic chance to turn nearby feral ghouls friendly.
- You can attack hostile feral ghouls without aggravating friendly feral ghouls, but attacking a friendly feral will make all feral ghouls hostile toward you until combat ends.
- This chance is based on how feral you are, and ranges from a 20% chance at Wonderful to a 100% chance at Feral.
- Feral ghouls won't be able to recognize you as a potential friend when you're wearing a disguise.
LEGENDARY EFFECTS:[edit]
New ghoul legendary effects have been added to make ghoul character builds more viable, powerful, and fun. These effects can be found on normal legendary item drops and on uniquely named items at specific vendors.
- Brilliant (Armor): Gain +10% more Glow from all sources. (Up to +50%)
- Coherent (Armor): Grants increasing energy and damage resistance based on your Feral (up to +25 at Wonderful).
- Soothing (Armor): Feral drains 10% slower. (Up to 50% slower)
- Lucid (All Weapons): Does up to 35% more damage based on your Feral. (35% at Wonderful)
- Radical (All Weapons): Does increasing damage the lower your radiation resistance (up to 40%).
- Unhinged (Melee Weapons): Become more feral on kill.
SURVIVAL MODE:[edit]
In Survival Mode, ghouls no longer need to eat or drink and are immune to all diseases. However, the rate at which your Feral drains is affected by new factors such as how tired you are. This is configurable and can be cycled between three modes.
- VANILLA: You experience hunger and thirst like humans do.
- DEFAULT: You do not experience hunger and thirst.
- HARDCORE: You do not suffer debuffs from being hungry and thirsty, but you go feral faster based on how hungry or thirsty you are.
COSMETIC GHOULIFICATION:[edit]
You have the option to disable all ghoul features and mechanics, allowing you to be treated as a human while maintaining your ghoulish appearance. This option disables ALL ghoul benefits and detriments, including radiation immunity, radiation healing, Glow, Feral, Faction Mechanics, Disguises, Dialogue, Friendly Ferals, etc. This can be safely enabled or disabled at any time.
DIALOGUE:[edit]
Some quests and scenes have received minor dialogue adjustments or alternate dialogue options to accommodate your ghoulishness, such as Dr. Amari's dialogue before you go to the Glowing Sea, and meeting the Vault-Tec Rep in Goodneighbor. These options are only visible if you are a ghoul and not wearing a disguise.
- Generic actors will make comments on you being a ghoul. Some smoothskins will be rude to you, but fellow ghouls will recognize you as one of their own.
- Some companions will apologize for making rude comments towards ghouls if you have positive affinity with that companion.
- As a ghoul, Charisma checks are slightly harder against humans but slightly easier against ghouls.
MISC[edit]
Radiation Barrels can be constructed at settlements under Resources -> Misc after becoming a ghoul. These barrels will provide a source of constant radiation to recharge your Glow at settlements. This radiation does not harm settlers, companions, or friendly actors. Radiation consumables can be crafted at Chemistry Stations under the HEALING section after becoming a ghoul.
- Radpak: Instantly grants a dose of Rads.
- RadAdd: Adds 200 Rads over time.
- Rad-Plus: -150 Rad Resist for 3 minutes.
- Destabilized Fusion Core: Grants a massive dose of Rads.
As a ghoul, human vendors offer slightly worse prices but ghoul vendors offer slightly better prices.
NOTES[edit]
- The quest to become a ghoul is called I Fall To Pieces, and automatically starts when you enter Diamond City at level 10 or above. You can also start this quest at any time by heading directly to East Boston Radiotherapy Clinic.
- You have the option to give up ghoul life and become a human again, but you can only do this once per playthrough.
- Ghoul mechanics can be reviewed in-game under the new Ghoulification help menu entry.
- You can obtain this creation's Config Holotape at any Chemistry Station under the Ghoulification category.
CREDITS[edit]
- almightygizmo - Implementation of Mysterious Inhaler animation.
- DevastatinDave - Custom ghoulified Vault-Boy icons, quest writing, and terminal entry revision.
- Harry Osborn - Thumbnail artwork and rendering.
- N7kie - Suggesting the new ghoul survival needs options in v1.2.0.
- painter2099 - First-person ghoul hand textures.
- Pig - Dungeon level design, dungeon navmeshing, and custom ghoul chem textures.
- PrincessAries - Thumbnail pose and custom loadscreen meshes.
- Scrivener07 - Extensive HUDFramework help and UI advice.
