| For other characters named Karl, see Karl. |
Karl is a former Modoc inhabitant, who fled to the Den from his farm. He can be found in Mom's Diner in Fallout 2.
Background[edit]
An incredibly filthy drunk, Karl spends his days moping in the back of Mom's Diner, begging passers-by for money to fuel his drinking habit. He used to be a fine, upstanding farmer from Modoc, who worked a farm to the northeast of the town. However, one day he began seeing glowing ghosts in the fields, who took his crops and cattle. Eventually, he couldn't take the stress and ran away from the farm.
Interactions Overview[edit]
| Interactions | ||
|---|---|---|
| This character is involved in quests. | ||
| Players can sleep with this character. |
Requires female character with 8 Charisma or more | |
Quests[edit]
Go to the Den and tell Karl it's alright to come back home: Once the Chosen One discovers the Ghost Farm, he is sent by Jo to find Karl and make sure that the Slags didn't draw him up by his innards. Report back to Jo once one finds him so Modoc and the Slags can make peace. Hurry though, because it might be too late to report back to Modoc before they kill the Slags.
Effects of Player's Actions[edit]
It is possible to upset Karl, whereupon he refuses to talk to the player character about "his story". The Chosen One will need to give him a beer (needs to be in your inventory), but he will pass out subsequently. When he wakes up after a few hours, Karl will be more talkative.
Inventory[edit]
Notes[edit]
- The player character can "revive" Karl from his deep sleep through the Doctor skill.
Appearances[edit]
Karl appears in Fallout 2.
Behind the Scenes[edit]
Karl is listed under the Party.txt.
Bugs[edit]
The dialogue option to ask Karl about his story requires an Intelligence of 10, which was explained to be a typo in scripting.
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