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Fallout Wiki

Fallout Weapons

Icon vaulttec.png  Weapons Overview  Icon vaulttec.png

This article lists all weapons in Fallout.

Legend[edit]

Legend
Shots per burst Sequence The number of shots per use, or burst.
Damage per Action Point DAP The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
Weapon range Range The maximum range of a weapon, in hexes.
Damage per shot Damage The base damage a weapon does per firing.
Damage per second Damage Per Second The maximum damage dealt in one second.
Rate of fire Rate of Fire The maximum cyclic number of shots/attacks per second, without considering reloading.
Weapon Spread Spread The accuracy stat of a ranged weapon.
Critical chance multiplier Critical Chance Multiplier The multiplier applied to the critical hit chance.
Critical hit Damage Critical Hit Damage The amount of damage that is added when scoring a critical strike.
Action point cost Action Point Cost The number of Action Points used per shot in V.A.T.S.
Area of Effect Area of Effect The blast radius of the explosion in units of measurement displayed in the G.E.C.K.
Weapon durability in shots until broken Durability This is the maximum number of times a weapon can attack/fire from full health before completely breaking.
Ammunition used Ammunition Used The type of ammunition the weapon uses.
Magazine capacity Magazine Capacity The maximum ammunition capacity of the weapon.
Weapon weight Weapon Weight Weight value of the weapon that applies to encumbrance.
Weapon value in caps Weapon Value Base value of the weapon in caps. Resale value is affected by Barter skill.
Value to weight ratio Value to Weight Ratio The ratio of the base weapon value in caps to the weapon weight.
Skill required Skill Required The weapon skill and skill level required to use the weapon without penalty.
Strength required Strength Required The Strength required to use the weapon without penalty.


Unarmed[edit]

Unarmed weapon name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Brass Knuckles Brass Knuckles Punch 2-5 3 0.67-1.67 1 - - 40 1 40 1 00000021
Power Fist Power Fist Punch 12-24 3 4-8 1 SEC 25 2200 7 314 1 00000235
Rock Rock Punch 1-4 3 0.33-1.33 1 - - 0 1 0 1 00000019
Spiked Knuckles Spiked Knuckles Punch 4-10 3 1.3-3.3 1 - - 250 1 250 1 00000234

Melee Weapons[edit]

Melee weapon name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Cattle Prod Cattle Prod Swing 12-20 Electrical Damage 4 3-5 1 SEC 20 600 3 200 4 00000160
Thrust 12-20 Electrical Damage 4 3-5
Club Club Swing 1-6 3 0.33-2 1 - - 30 3 10 3 00000005
Combat Knife Combat Knife Swing 3-10 3 1–3.3 1 - - 165 2 82.5 2 00000236
Thrust 3-10 3 1–3.3
Crowbar Crowbar Swing 3-10 4 0.75-2.5 1 - - 65 5 13 5 00000020
Knife Knife Swing 1-6 3 0.33-2 1 - - 40 1 40 2 00000004
Thrust 1-6 3 0.33-2
Ripper Ripper Swing 15-32 4 3.75-8 1 SEC 30 900 2 450 4 00000116
Sledgehammer Sledgehammer Swing 4-9 4 1–2.1 2 - - 120 12 10 6 00000006
Thrust 4-9 5 0.8-1.8
Spear Spear Thrust 3-10 4 0.75-2.5 2 - - 80 4 20 4 00000007
Super Sledge Super Sledge Swing 18-36 3 6-12 2 - - 3750 12 312.5 5 00000115
Thrust 18-36 4 4.5-9
Throwing Knife Throwing Knife Swing 3-6 4 0.75-1.5 1 - - 100 1 100 3 00000045

Small Guns[edit]

Pistols[edit]

Pistol name
Weapon damage
Attack mode
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
.223 Pistol .223 Pistol 20-30 Single 5 4-6 30 .223 FMJ 5 3500 5 700 5 00000241
Aimed 6 3.3-5
Fo1 9mm Mouser.png 9mm Mauser 5-10 Single 4 1.25-2.5 22 9mm 7 1500 3 500 3 00000122
Aimed 5 1-2
10mm Pistol 10mm Pistol 5-12 Single 5 1–2.4 25 10mm 12 250 3 83.3 3 00000008
Aimed 6 .83-2
14mm Pistol 14mm Pistol 12-22 Single 5 2.4-4.4 24 14mm AP 6 1100 4 275 4 00000022
Aimed 6 2–3.6
Desert Eagle .44 Desert Eagle .44 10-16 Single 5 2–3.2 25 .44 Magnum 8 800 4 200 5 00000018
Aimed 6 1.6-2.6

SMGs[edit]

Submachinegun name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
10mm SMG 10mm SMG 5-12 Single 1 5 1–2.4 25 10mm 30 1000 5 200 4 00000009
Aimed 1 6 .83-2 25
Burst 10 6 8.3-20 20

Rifles[edit]

Rifle name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Assault Rifle Assault Rifle 8-16 Single 1 5 1.6-3.2 45 5mm AP
5mm JHP
24 1300 7 185.7 5 00000023
Aimed 1 6 1.3-2.6 45
Burst 8 6 10.6-21.3 38
Hunting Rifle Hunting Rifle 8-20 Single 1 5 1.6-4 40 .223 10 1000 9 111 5 00000010
Aimed 1 6 1.3-2.6 45
Red Ryder BB Gun Red Ryder BB Gun 1-3 Single 1 4 .25-.75 30 BB 100 200 5 40 3 00000161
Aimed 1 5 .2-.6 30
Red Ryder LE BB Gun Red Ryder LE BB Gun 25 Single 1 4 6.25 32 BB 100 3500 5 700 4 00000162
Aimed 1 5 5.0 32
Sniper Rifle Sniper Rifle 14-34 Single 1 6 2.3-5.6 50 .223 6 2200 10 220 5 00000143
Aimed 1 7 2–4.9 50

Shotguns[edit]

Shotgun name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Combat Shotgun Combat Shotgun 15-25 Single 1 5 3-5 22 12 GA 12 2750 10 275 5 00000242
Aimed 1 6 2.5-4.2 22
Burst 3 6 7.5-12.6 18
Shotgun Shotgun 12-22 Single 1 5 2.4-4.4 14 12 GA 2 800 5 160 4 00000094
Aimed 1 6 2–3.7 14

Big Guns[edit]

Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Minigun Minigun 7-11 Burst 40 6 46.6-73.3 35 5mm AP
5mm JHP
120 3800 28 135.7 7 00000012
Flamer Flamer 40-90 Fire Damage Burst 1 6 6.7-15 5 Flamer Fuel 5 2000 28 71.4 6 00000011
Rocket Launcher Rocket Launcher 35-100 Explosion Single 1 6 5.8-16.7 40 Rocket 1 2300 15 153.3 6 00000013

Energy Weapons[edit]

Pistols[edit]

Pistol name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Alien Blaster Alien Blaster 30-90 Electrical Damage Single 1 4 7.5-22.5 10 SEC 30 10000 2 5000 2 00000120
Aimed 1 5 6-18
Laser pistol Laser Pistol 10-22 Laser Single 1 5 2–4.4 35 SEC 12 1400 4 350 3 00000016
Aimed 1 6 1.7-3.7
Plasma Pistol Plasma Pistol 15-35 Plasma Damage Single 1 5 3-7 20 SEC 16 2750 4 687.5 4 00000024
Aimed 1 6 2.5-5.83

Rifles[edit]

Rifle name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Gatling Laser Gatling Laser 20-40 Laser Burst 10 6 33.3-66.7 40 MFC 30 7500 24 312.5 6 00000028
Laser Rifle Laser Rifle 25-50 Laser Single 1 5 5-10 45 MFC 12 5000 12 416.7 6 00000118
Aimed 1 6 4.2-8.3
Plasma Rifle Plasma Rifle 30-65 Plasma Damage Single 1 5 6-13 25 MFC 10 4000 12 333.3 6 00000015
Aimed 1 6 5–10.8
Turbo Plasma Rifle Turbo Plasma Rifle 35-70 Plasma Damage Single 1 4 8.8-17.5 35 MFC 10 10000 14 714.3 6 00000233
Aimed 1 5 7-14

Throwing[edit]

Grenade
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Flare Flare Throw 1 1 1 15 - - 35 1 35 0 00000079
Frag Grenade Frag Grenade Throw 20-35 Explosion 4 5–8.8 15 - - 150 1 150 3 00000025
Molotov Cocktail Molotov Cocktail Throw 8-20 Explosion 5 1.6-4 12 - - 50 1 50 3 00000159
Plasma Grenade Plasma Grenade Throw 40-90 Plasma Damage 4 10–22.5 15 - - 300 1 300 4 00000026
Pulse Grenade Pulse Grenade Throw 100-150 EMP 4 25–37.5 15 - - 250 1 250 4 00000027
Rock Rock Throw 1-4 4 .25-1 15 - - 0 1 0 1 00000019
Spear Spear Throw 3-10 6 .5-1.7 8 - - 80 4 20 4 00000007
Throwing Knife Throwing Knife Throw 3-6 5 .6-1.2 16 - - 100 1 100 3 00000045

Traps[edit]

Trap name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Dynamite Dynamite Placed 30-50 Explosion - - 0 - - 500 5 100 0 00000051
Plastic Explosives Plastic Explosives Placed 40-80 Explosion - - 0 - - 1250 3 416.7 0 00000085

Unused content[edit]

Weapon name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
OldKnife.png Old knife Swing N/A 3 N/A 1 - - N/A N/A N/A N/A N/A
Thrust N/A 3 N/A

See Also[edit]