| For the character Blade that appears in Lonesome Road, see Blade. For the pre-War company that is mentioned in Fallout and Fallout 2, see Blades (company). For the weapon mod in Fallout 4, see Blades (Fallout 4). |
The Blades are a group of survivalists led by a woman named Razor, living in a pre-War nightclub in the Boneyard north of Adytum.
History[edit]
While a peaceful group, they are persecuted by the Regulators, though MacRae has taught them how to protect themselves.[1] The Regulators have framed the Blades for the murder of Zimmerman's son, Jason.[2]
Organization[edit]
The Blades are fairly disorganized and simply trust in their leader, Razor, to do what is best for their group. They live in the large building which dominates the downtown area of Boneyard.
Relations with the outside[edit]
Jon Zimmerman hates the Blades because he believes they killed his son, Jason.[3] On the other hand, Sammael views them with pity calling them a "sorry sight for a group of people."[4]
If the Vault Dweller agrees to help the Blades fight the Regulators, they will be instructed to go to the Gun Runners' fort and ask their leader for weapons and ammunition. After the Dweller does what is asked, the Blades storm Adytum fully geared (the Vault Dweller may be in the fight as well if they wish).
As an alternative to the storm, there is an option to talk to Zimmerman first, in this case, however, Razor will be murdered by someone during the Vault Dweller's absence. This murder will not count as done by the Vault Dweller. It is also possible to accept the quest to kill Razor in an attempt by the Regulators to rid the Boneyard of the Blades.
Appearances[edit]
The Blades appear only in the original Fallout, though a sign similar to the one from their hideout appears in Fallout 2 on a building in Klamath.
Behind the Scenes[edit]
- Originally, Jesse Heinig wanted the Regulators to be an altruistic internal police force, and the Blades as evil outside gang members, while Leonard Boyarsky argued that the dynamic was overdone and that they should flip the dynamic. The flipped dynamic is what Fallout eventually went with.[Dev 1]
References[edit]
- ↑ "{110}{}{It is not as bad as it seems. The Regulators and the Deathclaws can cause problems, but our leader, Razor, has helped us a great deal over the past months. And more recently, MacRae has been showing us how to protect ourselves better.}"
(BYMIKE.MSG) - ↑ Regulator transmission
- ↑ "{113}{}{Good, then you know how ruthless and bloodthirsty they can be. The Blades are the worst of them all, I'm afraid. We're a humble, god fearing town that is only trying to survive, and these . . . these . . . monsters . . . prey on us . . . [He whispers under his breath] and our children . . .}
{123}{}{I'll give you 2000 caps to kill their leader! I want that bitch's head!}
{124}{}{You seem to have something personal against her.}
{131}{}{She had my son kidnapped, tortured and killed. They left him impaled on a post right outside the gates.}"
(JON.MSG) - ↑ "{129}{}{The Blades are a pretty sorry sight for a group of people. They get by though, and some of them end up here in Adytum if they agree to what the Regulators offer them to do.}"
(SAMMAEL.MSG)
- ↑ "I’ve actually written about this before! @leonboyarsky argued (correctly) that the formula of “townies inside gangs outside” was overdone in post-apoc media (Ultimate Warrior, Road Warrior, Steel Dawn, etc.). He decided we should “flip the script. I wanted to do the original formulation b/c I thought it worked for a reason—relatable and recognizable to audiences. He was right and I was wrong!"
(Fallout Developer Statements - Factions; Jesse Heinig: The Rippers, Blades and Regulators, 2022 December 20)
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