Mu solution to Leetcode problem Cousins in Binary Tree works, but the code feels bulky. Is there a better way to solve this problem, particularly to use less additional variables? I will appreciate any suggestions on how to improve this code.
Problem:
In a binary tree, the
rootnode is at depth0, and children of each depthknode are at depthk+1.Two nodes of a binary tree are cousins if they have the same depth, but have different parents.
We are given the
rootof a binary tree with unique values, and the valuesxandyof two different nodes in the tree.Return
trueif and only if the nodes corresponding to the valuesxandyare cousins.
My code:
/**
* Definition for a binary tree node.
* struct TreeNode {
*     int val;
*     TreeNode *left;
*     TreeNode *right;
*     TreeNode() : val(0), left(nullptr), right(nullptr) {}
*     TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
*     TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
* };
*/
class Solution {
private:
    void is_cousins(TreeNode* root, int to_find, int depth, 
        TreeNode* parent, pair<int, TreeNode*>& pair) {
    
    if (!root)
        return;
    
    is_cousins(root->left, to_find, depth + 1, root, pair);
    is_cousins(root->right, to_find, depth + 1, root, pair);
    
    if (root->val == to_find) {
        pair.first = depth;
        pair.second = parent;
        return;
    }
}
public:
    bool isCousins(TreeNode* root, int x, int y) {
    
        pair<int, TreeNode*> pairx = make_pair(0, nullptr);
        pair<int, TreeNode*> pairy = make_pair(0, nullptr);
    
        is_cousins(root, x, 0, nullptr, pairx);
        is_cousins(root, y, 0, nullptr, pairy);
        if (pairx.first == pairy.first && pairx.second != pairy.second)
            return true;
        return false;
    }
};

additional variables. The second wouldn't enter my mind; but seems about as valid as single assignment. \$\endgroup\$