Mu solution to Leetcode problem Cousins in Binary Tree works, but the code feels bulky. Is there a better way to solve this problem, particularly to use less additional variables? I will appreciate any suggestions on how to improve this code.
Problem:
In a binary tree, the
rootnode is at depth0, and children of each depthknode are at depthk+1.Two nodes of a binary tree are cousins if they have the same depth, but have different parents.
We are given the
rootof a binary tree with unique values, and the valuesxandyof two different nodes in the tree.Return
trueif and only if the nodes corresponding to the valuesxandyare cousins.
My code:
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode() : val(0), left(nullptr), right(nullptr) {}
* TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
* TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
* };
*/
class Solution {
private:
void is_cousins(TreeNode* root, int to_find, int depth,
TreeNode* parent, pair<int, TreeNode*>& pair) {
if (!root)
return;
is_cousins(root->left, to_find, depth + 1, root, pair);
is_cousins(root->right, to_find, depth + 1, root, pair);
if (root->val == to_find) {
pair.first = depth;
pair.second = parent;
return;
}
}
public:
bool isCousins(TreeNode* root, int x, int y) {
pair<int, TreeNode*> pairx = make_pair(0, nullptr);
pair<int, TreeNode*> pairy = make_pair(0, nullptr);
is_cousins(root, x, 0, nullptr, pairx);
is_cousins(root, y, 0, nullptr, pairy);
if (pairx.first == pairy.first && pairx.second != pairy.second)
return true;
return false;
}
};
additional variables. The second wouldn't enter my mind; but seems about as valid as single assignment. \$\endgroup\$