clock box mods. (
boxlocks) wrote in
blockcocks2016-06-03 05:10 pm
Entry tags:
Test Drive Meme #3!
Ladies and gentlemen and people of non-specific gender delegations! Tonight, what you've all been waiting for! It's the one, the only, the quarterly Clock Box Test Drive Meme!
Late last month we added ten new locations that we would love to see potential applicants experimenting with! Or as always, feel free to invent your own.
To answer some questions we've seen sometimes: You do not need an invitation to play on the TDM, you do not need a free character slot if you're in the game, multiples are welcome, we won't get mad if you accidentally ignore something from our setting docs, and you are welcome to make threads game canon once both characters are in the game, if both players are amenable.
Onto the prompts:
ONE: IT'S A LION GET IN THE CAR
While there are no NPCs, the Clock Box has animal life ranging from birds to bacteria. Mostly they stay in their areas, but occasionally an animal or two takes advantage of someone neglecting to close a door behind them, which is maaaaaybe how this happened. So now, there's a lion sitting in the middle of this dainty 19th century parlour looking particularly lost. Or perhaps there's a penguin waddling around the deck of a spaceship. Or — how did that vulture get into Lego World? Let's not even start to talk about the geese. Maybe your character can help rescue and return them to their natural habitat, maybe thanks to a sudden gift of tongues from the Clock they can make a new friend, or... well, hey, people have to eat, right?
TWO: TEXTS FROM LAST VALENTINE'S DAY
Occasionally, especially around certain holidays, the Clock gets a longing to send texts on other character's behalf, directly into character inboxes. So you've just sent a text that, say, lists your number and invites someone to use a telephone to contact you, perhaps. Or you seem to have mistaken them for your father, to whom you're asking into your house. Or maybe you're inviting them around for an invigorating horse-riding session. And... it seems like you've sent it twenty times. To total strangers. Oops.
THREE: SLEEP DEPRIVATION
Most humans need sleep. When they don't get enough of it, the brain starts to malfunction. Unfortunately, in an endless myriad of room after room, area after area, sometimes there's just nowhere in the Clock Box to sleep. So that's why your character is trying to sail across to a nearby door in the hopes that there's a bedroom on the other side, even though they know nothing about sailing. Or maybe they're asking the nearest person, deliriously, if they happen to have a pillow on them. Asking? Screaming? Maybe they've started to see shadows in the corners of the room, or theorise aloud about how the Clock is just a metaphor for god. Or, most likely of all, they're waking up wedged in the branches of a tree with a crick in their back and no memory of climbing it.
FOUR: LOCKBOX
Share your thoughts?
Post a status update on the Lockbox app, Clockbox's in-game, Twitter-like network. As noted in the link it's text-only and brevity is, as some guy somewhere once said, the soul of wit, but even a short statement can still generate a lot of response!
FIVE: WILDCARD
Maybe you want to play around with the tropes, sudden superpowers, crack status effects, occasional mistletoe, or random item gifts? Maybe you want touching reunions with your canonmates or a case of mistaken identity? Maybe you just really want to set a thread in that gross room made out of flesh? The Clock can hold just about any location or offer any activity you can imagine. Try not to tear open the sky or anything, but otherwise, the sky's the limit! The ideally still intact sky.
Late last month we added ten new locations that we would love to see potential applicants experimenting with! Or as always, feel free to invent your own.
To answer some questions we've seen sometimes: You do not need an invitation to play on the TDM, you do not need a free character slot if you're in the game, multiples are welcome, we won't get mad if you accidentally ignore something from our setting docs, and you are welcome to make threads game canon once both characters are in the game, if both players are amenable.
Onto the prompts:
ONE: IT'S A LION GET IN THE CAR
While there are no NPCs, the Clock Box has animal life ranging from birds to bacteria. Mostly they stay in their areas, but occasionally an animal or two takes advantage of someone neglecting to close a door behind them, which is maaaaaybe how this happened. So now, there's a lion sitting in the middle of this dainty 19th century parlour looking particularly lost. Or perhaps there's a penguin waddling around the deck of a spaceship. Or — how did that vulture get into Lego World? Let's not even start to talk about the geese. Maybe your character can help rescue and return them to their natural habitat, maybe thanks to a sudden gift of tongues from the Clock they can make a new friend, or... well, hey, people have to eat, right?
TWO: TEXTS FROM LAST VALENTINE'S DAY
Occasionally, especially around certain holidays, the Clock gets a longing to send texts on other character's behalf, directly into character inboxes. So you've just sent a text that, say, lists your number and invites someone to use a telephone to contact you, perhaps. Or you seem to have mistaken them for your father, to whom you're asking into your house. Or maybe you're inviting them around for an invigorating horse-riding session. And... it seems like you've sent it twenty times. To total strangers. Oops.
THREE: SLEEP DEPRIVATION
Most humans need sleep. When they don't get enough of it, the brain starts to malfunction. Unfortunately, in an endless myriad of room after room, area after area, sometimes there's just nowhere in the Clock Box to sleep. So that's why your character is trying to sail across to a nearby door in the hopes that there's a bedroom on the other side, even though they know nothing about sailing. Or maybe they're asking the nearest person, deliriously, if they happen to have a pillow on them. Asking? Screaming? Maybe they've started to see shadows in the corners of the room, or theorise aloud about how the Clock is just a metaphor for god. Or, most likely of all, they're waking up wedged in the branches of a tree with a crick in their back and no memory of climbing it.
FOUR: LOCKBOX
Share your thoughts?
Post a status update on the Lockbox app, Clockbox's in-game, Twitter-like network. As noted in the link it's text-only and brevity is, as some guy somewhere once said, the soul of wit, but even a short statement can still generate a lot of response!
FIVE: WILDCARD
Maybe you want to play around with the tropes, sudden superpowers, crack status effects, occasional mistletoe, or random item gifts? Maybe you want touching reunions with your canonmates or a case of mistaken identity? Maybe you just really want to set a thread in that gross room made out of flesh? The Clock can hold just about any location or offer any activity you can imagine. Try not to tear open the sky or anything, but otherwise, the sky's the limit! The ideally still intact sky.


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