We're Mythcarver, a small dev studio from Canada. We're driven by great stories, and partner with people who believe their game needs to be built.
We're not simply devs-for-hire. We're passionate industry veterans, and collaborate with you to translate your game concept into hand-crafted gamep…
When AJ Norman presented us “A Frog’s Tale” idea, it felt like something rare. A game that knows what it wants you to feel. We LOVED it!
The game is a tribute to AJ’s dad. This was intentionally woven into everything: the heartwarming story, hand-animated pixel art, the unique rhythm combat system, …
Sounds like you guys get to have lots of varied experiences every time. Well, good luck for your next gig, then.
How to make a new C++ actor and use it in blueprint!
Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint.
Basic Unreal Header Tool Introduction and how to properly mark up your classes to be used with the Engine.
Unfortunately this video was recorded …
How to set up some commonly used AAA tools for C++ programmers who make games in Unreal!
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Once you get into the industry, you will find that there are some common work flows and tools used among AAA developers at various studios. I go over some of these tools and how to set the…