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We're Mythcarver, a small dev studio from Canada. We're driven by great stories, and partner with people who believe their game needs to be built.
 

We're not simply devs-for-hire. We're passionate industry veterans, and collaborate with you to translate your game concept into hand-crafted gamep…

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When AJ Norman presented us “A Frog’s Tale” idea, it felt like something rare. A game that knows what it wants you to feel. We LOVED it!

The game is a tribute to AJ’s dad. This was intentionally woven into everything: the heartwarming story, hand-animated pixel art, the unique rhythm combat system, …

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Sounds like you guys get to have lots of varied experiences every time. Well, good luck for your next gig, then.

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enigma_dev
June 17, 2023 01:47 PM
Your First Unreal C++ Class - UE C++ Tutorial 2

How to make a new C++ actor and use it in blueprint!
Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint.
Basic Unreal Header Tool Introduction and how to properly mark up your classes to be used with the Engine.  

Unfortunately this video was recorded …

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enigma_dev
June 04, 2023 02:42 PM
UE C++ Tutorial 1 - My personal AAA set up for working with Unreal Engine C++

How to set up some commonly used AAA tools for C++ programmers who make games in Unreal!
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Once you get into the industry, you will find that there are some common work flows and tools used among AAA developers at various studios. I go over some of these tools and how to set the…

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Unity Input System and Movement, from Basic Principles
We go over the basic principles of input and movement, showing code examples of using Unity's new Input System to move a player.
8,603 views
6 Software Practices to Keep, Shed, and Adopt in Unity
We'll go over the software practices that make sense in Unity, and those that don't. I'd also like to cover Unity practices that might not be intuitive for a Software Engineer.
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Basic Concepts in Unity for Software Engineers
If you're trying to get into game development as a Software Engineer, finding learning materials with the right level of context can be challenging. You'll likely face a choice between following materials introducing you to basic C# and OOP concepts while also describing Unity concepts, or starting with advanced tutorials and be left to figure out the core concepts deductively.
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