Questions tagged [screen-resolution]
A screen's resolution is its size as measured by the number of components (usually pixels) it contains. Sample screen resolutions for PC monitors include 1280x800 pixels, 1024x768 pixels, etc.
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How can I represent cloud cover and rain in an attractive way for an e-paper weather HUD?
I am writing an application to display weather information on an 800x600 pixel e-paper display. The weather API I'm using gives information about cloud cover and rainfall for every minute of the next ...
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Screen size when designing an iPhone mockup in Figma?
I used Figma to design our iphone app. What iphone model should I use for designing iphone apps?
For what it's worth: I'm asking for iphone model instead of resolution since I can specify the model in ...
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How to scale typography and UI for different mobile device resolutions?
We have an iOS and an Android tailored application. We noticed that on small devices, the UI becomes very large with texts not fitting properly, either truncating or going to another line (this ...
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Screen-size based layout presets
I am looking for a better way of designing settings page, where users can define which layout preset they want to use based on their screen size.
Use case 1:
I started session on a 27" desktop ...
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maximised vs full screen
Its a trivial question but I'm wondering which term is technically correct and which makes more sense to an end user.
Full screen - "a window occupying all the available display surface of a ...
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should I scale down for low-resolution devices?
after developing my design, everything is very huge, not messed up, but huge. for example, in 1920px devices, if you make browser smaller everything is alright, but if you use a POS system(with 1024px ...
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What screen dimension would you choose to design your wireframe width?
I'm trying to figure out which is the best width dimension for our designs that will eventually get handed off to developers. Our most popular screen dimension is 1920 x 1080 by like 75% over others. ...
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Why is the precision of the cursor position for pointing devices (like mice) limited to one pixel across most UIs?
tl;dr:
Why is cursor position not antialiased by applications, desktop environments, or operating systems? Why don't user interfaces give the ability to localize pointer position with subpixel ...
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Product Description Pages and Header vs Page Body Width
NOTE; I know there are some questions already asked about this, but most are from many years ago. I'm trying to get the latest and greatest thoughts on the matter... which have probably evolved over ...
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Stats on percentage of desktop and laptop computers with high resolution monitors
Mobile phones and tablets nowadays all come with high-resolution (pixel density) screens. New Apple computers come with at least 218 pixels/inch.
– Does anyone know the percentage of desktop and ...
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Where do I place a side navigation panel for wide screen displays?
I'm building a UI with a side panel for navigation links. The content of the page would have a max-width while the sidebar stays fixed when scrolling the content. I'm not sure where to place the ...
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What's the reference screen resolutions to start preparing mockups for desktop? [duplicate]
I need to justify my choice of screen resolutions for a PWA desktop app that runs to run on old and newest PCs. So far mockups are preapred for 1440? I don't have specific information which lead to ...
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Screen resolution stats and responsive design
I'm working on a new website and there's some debate regarding what width should be picked as maximum for the main, fixed-sized, grid (it won't be a 100% width layout). (Should it be 1100px? Should it ...
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Vector or raster graphic for UI elements? [closed]
Which type of graphic should I use for UI elements in web and mobile?
If I need to create @5x image size and then just reduce it or I need to create 1 vector image (like a button or icon) and just use ...
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What is the relationship between screen size and application design? Is it a two-way street?
I read this recent article (link not provided since it felt a bit like an ad) on The Verge about the trend of looking beyond 16:9 aspect ratio screen displays, at least according to what is on show at ...