I have created a couple of different structures in a program. I now have a structure with nested structures however I cannot work out how to initialize them correctly. The structures are listed below.
/***POINT STRUCTURE***/
struct Point{
    float x;                    //x coord of point
    float y;                    //y coord of point
};
/***Bounding Box STRUCTURE***/
struct BoundingBox{
    Point ymax, ymin, xmax, xmin;
};
/***PLAYER STRUCTURE***/
struct Player{
    vector<float> x;            //players xcoords
    vector<float> y;            //players ycoords
    BoundingBox box;
    float red,green,blue;       //red, green, blue colour values
    float r_leg, l_leg;         //velocity of players right and left legs
    int poly[3];                //number of points per polygon (3 polygons)
    bool up,down;               
};
I then attempt to intialse a newly created Player struct called player.
//Creates player, usings vectors copy and iterator constructors
Player player = { 
vector<float>(xcords,xcords + (sizeof(xcords) / sizeof(float)) ), //xcords of player
vector<float>(ycords,ycords + (sizeof(ycords) / sizeof(float)) ), //ycoords of playe
box.ymax = 5;               //create bounding box
box.ymin = 1;
box.xmax = 5;
box.xmin = 1;
1,1,1,                      //red, green, blue
0.0f,0.0f,                  //r_leg,l_leg
{4,4,4},                    //number points per polygon
true,false};                //up, down
This causes several different errors, concerning box. Stating the box has no clear identifier and missing struct or syntax before '.'.
I then tried just to create a Player struct and initialise it's members as follows:
Player bob;
bob.r_leg = 1;
But this causes more errors, as the compiler thinks bob has no identifier or is missing some syntax.
I googled the problem but I did not find any articles showing me how to initalise many different members of nested structures within the (parent) structure. Any help on this subject would be greatly appreciated :-) !!!

