Talk:Unity Technologies
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Untitled 2013 comment
editUnity Technologies was not founded in 2004. They founded Over The Edge Entertainment, and the company was later restructured and the name changed to Unity Tech. — Preceding unsigned comment added by 68.117.39.210 (talk) 19:50, 24 June 2013 (UTC)
edit request 6 Dec 2017
edit| This edit request by an editor with a conflict of interest has now been answered. |
The logo on the Wiki page is outdated; the current one can always be found on the brand page. It is currently this one https://unity3d.com/profiles/unity3d/themes/unity/images/company/brand/logos/primary/unity-master-black.svg 62.116.219.97 (talk) 09:48, 6 December 2017 (UTC)
- No action The logo is current. Spintendo ᔦᔭ 08:46, 9 December 2017 (UTC)
Possible merge?
editHi editors, First off I want to disclose my conflict of interest: I am here as the representative of Unity Technologies on Wikipedia. Looking at this article and Unity (game engine), both rely pretty heavily on primary sources. If everything that was either unsourced or referenced by a primary source were removed from Unity (game engine), the article would be halved. For Unity Technologies, 9 of the 18 sources referenced are primary sources or reprints of press releases.
In efforts to move forward and update these articles with properly sourced content, it could be beneficial to merge Unity (game engine) into the main Unity Technologies article as its own section. Has there ever been discussion of merging these articles, or are there specific reasons to keep them separate? The Unity Technologies article could use more detail on the Unity engine.
Before initiating a formal process requesting a merger, I wanted to simply ask if this is something that's ever been considered? The game engine article was nominated for deletion 10 years ago. Editors decided to keep the article, saying that it needed to be rewritten with better citations, not removed. In 2011 editors noted that the article was not much better. Even today, it needs improvement. Licensing model, which contains a large color coded table, is entirely unsourced, and some might see it as promotional since it includes product pricing. --Matthewpruitt (talk) 16:47, 28 August 2018 (UTC)
- Hi Matthew. I'm a former Content Strategist for tech companies (MSFT, LinkedIn, Lynda) and I also worked in publishing training material for gamers and game developers (Prima Games, Lynda, etc.). I think that the two articles have two distinct audiences. Those looking for information about the corporation and history Unity Technologies and then those looking for information specifically about the technology Unity (game engine). In my job--I might have looked up Unity Technologies to have an understanding of the history of the company and to gain an understanding of what Unity has created, who owns them, what are their major subsidiaries or games, etc. I might then look up information about the game engine because I want to have more nuts-and-bolts understanding such as--how long has this game engine been in existence? what is the current release? I'd probably also look click on the List of game engines and see who the competitors are. I think that is also what developers would look for the game engine page first. I don't think their first hit would be Unity Technologies. Auldhouse (talk) 15:45, 30 August 2018 (UTC)
- Merging the engine content to the engine's producing company is a pretty typical article improvement endeavor and has been done for a number of the other game engines on the wiki, because not often are the engines (and sometimes not the companies!) documented well-enough with RS to have two articles rather than one. I would be happy to scrap all of the primary-sourced content for you if you would like either way. :) --Izno (talk) 19:19, 7 September 2018 (UTC)
- Hi Auldhouse and Izno. Thank you both for your thoughtful and constructive responses. Based on your answers, I think there are pros and cons for both. Since this discussion did not generate many opinions, I'll leave this be for now and work on potential updates for both articles. I hope you don't mind if I ping you as I come forward with suggestions for this article and Unity (game engine). --Matthewpruitt (talk) 22:06, 25 September 2018 (UTC)
- Merging both articles would create a single (much larger) article, it sounds like a good thing. UnknownAssassin1819 (talk) 22:51, 2 October 2018 (UTC)
Out-of-date Logo
edit| This edit request by an editor with a conflict of interest has now been answered. |
The logo on the Wiki page is outdated; the current one can always be found on the brand page. It is currently this one https://unity3d.com/profiles/unity3d/themes/unity/images/company/brand/logos/primary/unity-master-black.svg
This request was made previously and was denied on the erroneous basis that the current logo is correct. It is not, the logo was changed in mid-2017. The font and colour of the logo are now different.
Meduka (talk) 11:47, 12 March 2019 (UTC)
Reply 12-MAR-2019
edit- The file must be uploaded to Wikipedia before it can be added to the article. You may use the File Upload Wizard to accomplish this. Once this is done, please leave the filename here on the talk page.
- Please be sure to make the necessary COI disclosures here on the talk page for all COI edit requests.
Regards, Spintendo 13:43, 12 March 2019 (UTC)
Updated draft
edit| This edit request by an editor with a conflict of interest has now been answered. |
Hi editors. I'd like to propose updates to this article. To be clear, I'm here as the representative of Unity Technologies on Wikipedia. I've made requests at several Unity-related articles in addition to this one.
I've saved an updated draft for editors to review at User:Matthewpruitt/Unity Technologies. I don't expect editors to review the entire draft at once, so I'll break the draft into smaller requests here, as I have on other articles. My goals are to update the article and fill in content gaps, using acceptable sources. I've also made an effort to replace primary sources with third-party sources when possible, and remove content that's only verified by primary sources. I'll stick to requesting feedback instead of updating the article myself.
History
editYou'll see that my draft in user space includes sections on History, Corporate affairs, and the Unity engine. But I suggest we start by updating the existing History section. Currently, the article contains content that's unsourced, or sourced to Unity's website. Other parts are outdated. In my draft "History", I worked to improve sourcing and build out the company's history based on coverage in reliable sources.
Thanks in advance to any editors who can help update the article. -- Matthewpruitt (talk) 17:34, 22 March 2019 (UTC)
Reply 29-MAR-2019
editBelow you will see where proposals from your request have been quoted with reviewer decisions and feedback inserted underneath, either accepting, declining or otherwise commenting upon your proposal(s). Please read the enclosed notes within the proposal review section below for information on each request. For future reference, a comparison diff of the COI editor's proposed changes to the standing version of the article may be found here. Spintendo 18:57, 29 March 2019 (UTC)
Proposal review 29-MAR-2019
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@Spintendo: Appreciate all the feedback. I've updated my draft based on your review as possible. I left the items you declined in my draft in the case that another editor circles in to also review it. I also included my response to your notes. See below:
- Note 1: OK
- Note 2: Draft updated to clarify that "Over The Edge Entertainment, now Unity Technologies" was originally intended to develop video games
- Note 3: Draft updated to show that the game Gooball failed commercially, but the three founders saw value in the game development tools that they created to simplify game development
- Note 4: OK
- Note 5: OK
- Note 6: OK
- Note 7: Draft updated with new wording to say "While Unity Technologies gained popularity alongside' the iPhone, its engine supports other platforms.
- Note 8: Draft updated to say: "By 2018, Unity was used to make games and other experiences for more than 25 platforms, including mobile, desktop, consoles, and virtual reality." I did not include an embedded list here because I provided one later in the article.
- Note 9: OK
- Note 10: OK
- Note 11: OK
- Note 12: OK
- Note 13: Moved reference to the end of this sentence
- Note 14: Understood. However, the intent here was to show the company's growth following the success of Pokémon Go.
- Note 15: Draft updated for clarity
- Note 16: Draft updated for clarity
- Note 17: I'm curious how much detail should be added here to take your concerns into account. The source itself says (emphasis mine), "Unity's keynote at this year's GDC was all about the future of its game engine. The company has outlined plans for the next major version of its platform, Unity 2017, which is being designed with creators in mind. Unity says one of the main goals is to improve team productivity and collaboration features for non-programmers, particularly those who are artists and designers -- someone like a cinematic animator, for example. Developers will be able to sign up for a beta in April, marking the end of the Unity 5 cycle that began in 2014."
- Note 18: Draft updated. The source material does not go into many specifics on the partnership, but it says Google and Unity worked together on the project
- Note 19: Draft updated to say: "The Unity platform is used to help machines through reinforced learning. According to Fast Company, DeepMind uses Unity software to train algorithms in "physics-realistic environments", where a computer will continually try to achieve a goal through trial and error." I did not add more detail to keep this WP:SUMMARY STYLE
- Note 20: Draft updated
- Note 21: Draft updated to remove Adam from this section. While Adam does not have its own Wikipedia page, the topic has been covered in independent sources, including The Verge, Polygon, and PC Magazine
- Note 22: Draft updated
- Note 23: Draft updated with
|quoteadded to support claims - Note 24: OK
- Note 25: OK
- Note 26: OK
- Note 27: OK
- Note 28: OK
- Note 29: Draft updated
- Note 30: OK
- Note 31: Draft updated for clarification
- Note 32: Draft updated; platforms listed as embedded list
Thanks in advance for reconsidering some of these requests. -- Matthewpruitt (talk) 02:30, 5 April 2019 (UTC)
- Hellknowz and Lordtobi: You are active editors who recently edited this page. I put forward some updates, which were reviewed by Spintendo. Based on his feedback, I updated and clarified my draft where possible. As I explained up top, the current article contains content that's unsourced, or sourced to Unity's website. Other parts are outdated. I created a draft that improved sourcing and builds out detail on the company based on coverage in reliable sources. Would either or both of you consider these updates to the article? -- Matthewpruitt (talk) 18:11, 15 April 2019 (UTC)
Due to time contraints, I won't be able to process the request, sorry. Possibly @Spintendo, as he already made very detailed remarks, could re-review the newly made changes to the draft and implement them accordingly? Regards. Lordtobi (✉) 16:24, 17 April 2019 (UTC)
Reply 23-APR-2019
editBelow you will see where clarifications from your request have been responded to, marked using the same note numbers from my original proposal review and the COI editor's clarification reply post shown above. Please note that revisions should be inserted into a new edit request placed at the bottom of the talk page or else distinguished on the COI editor's draft page by using both strikeout font (to indicate text which is no longer actively proposed) and underlined font (to indicate newer, revised text). Spintendo 02:15, 24 April 2019 (UTC)
Reply to clarifications 23-APR-2019
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@Spintendo: Thank you again. I've updated my draft based on your review and underlined the areas I edited since your last look. Also, I deleted the content that was based on forward-looking sourcing. I did not yet create a new edit request, as I am trying to avoid this becoming too confusing for others to follow along and potentially offer their own thoughts too. Before going further, I'd like to see if any editors who are familiar with similar company articles and the operations of this type of company can review. That way, if there is other feedback, I can make changes based on that and prepare a new edit request from there. -- Matthewpruitt (talk) 16:27, 30 April 2019 (UTC)
- Auldhouse, Izno, and UnknownAssassin1819: As you all responded to my question of a possible merger last year, would you mind reviewing this, too? Currently, the article contains content that's unsourced, or sourced to Unity's website. Other parts are outdated. In my draft "History", I worked to improve sourcing and build out the company's history based on coverage in reliable sources. -- Matthewpruitt (talk) 18:54, 7 May 2019 (UTC)
- I would argue that some details that are very heavy on information only relevant to the engine, such as the massive list of platforms the engine can deploy to, is too much for the article of the engine's developer and should be removed. An enprosed version of this list already exists on the engine's article. Furthermore, the 2 August 2004 foundation date requires a source. In the infobox, "Denmark" and "U.S." do not require links to their pages per WP:OVERLINK, and the small font around the timespan for Everplay should be removed per WP:SMALLFONT. Lordtobi (✉) 14:02, 12 May 2019 (UTC)
- Lordtobi Thank you for your feedback. I updated my draft at User:Matthewpruitt/Unity Technologies. I changed "founded" to 2004 because that is how it is in the draft text, removed wikilinks to U.S. and Denmark, and removed the small font around the timespan for Everplay. Is there anything else I should update in my draft? -- Matthewpruitt (talk) 20:42, 13 May 2019 (UTC)
- Matthewpruitt, yes, as I stated the gigantous list of platforms the Unity engine can output games, the number of assets on the asset store, for is not too relevant to Unity Technologies as a company and should be removed. Other parts I noticed:
- In the infobox, "Over the Edge I/S" remains unsourced, should be replaced with "Over the Edge Entertainment" as present in the body.
- In the lead, link to software development and San Francisco.
- The sentence "It was founded in Denmark in 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006." in the lead remains unsourced, and is not covered in the body.
- GooBall, like all game names, should be italicised (same for the games in the Unity engine section, here Monument Valley should also be piped to remove the disambiguator).
- The second sentence in the history says "..., now Unity Technologies, ...", but the first sentence already establishes that OTEE was a former name, making this redundant.
- "In October 2014, founder Helgason announced ...": It is already known that Helgason was a founder. "EA" should be the full name "Electronic Arts", as not every know what that is. Same goes for "GAME" in the following paragraph, it should be "Game", linked to Game (retailer), and it should in short be explained what game is.
- DeepMind has its own article and should be linked, too.
- The Unity engine section should be trimmed down. It should act merely as a significant summary of the article in question. A {{Main}} tag should also be added there.
- Since you're already one it, you can remove the extraneous formatting Spintendo asked you to include, as we can follow the edits in the revision history anyhow, and it will ease the process of getting it into the article. Regards, Lordtobi (✉) 17:37, 22 May 2019 (UTC)
- Matthewpruitt, yes, as I stated the gigantous list of platforms the Unity engine can output games, the number of assets on the asset store, for is not too relevant to Unity Technologies as a company and should be removed. Other parts I noticed:
- Lordtobi Thank you for your feedback. I updated my draft at User:Matthewpruitt/Unity Technologies. I changed "founded" to 2004 because that is how it is in the draft text, removed wikilinks to U.S. and Denmark, and removed the small font around the timespan for Everplay. Is there anything else I should update in my draft? -- Matthewpruitt (talk) 20:42, 13 May 2019 (UTC)
- Lordtobi Thank you for the additional feedback. I updated my draft at User:Matthewpruitt/Unity Technologies. I listed my updates below:
- Removed the list of platforms on which the Unity engine can output games
- Removed the number of assets on the asset store
- Changed "Over the Edge I/S" to "Over the Edge Entertainment"
- Wikilinked "software development" and "San Francisco, California"
- Updated unsourced sentence "It was founded in Denmark in 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006" to read "It was founded in Denmark in 2004 as Over the Edge Entertainment", and added a source
- Italicized GooBall
- Removed redundant "now Unity Technologies
- Removed redundant "founder" before "Helgason announced"
- Changed "EA" to "Electronic Arts"
- Edited the sentence on Unity acquiring Game's Multiplay
- Added wikilink to DeepMind
- Trimmed Unity engine section to summarize the main Unity (game engine) article
- Removed extraneous formatting
- Lordtobi Thank you for the additional feedback. I updated my draft at User:Matthewpruitt/Unity Technologies. I listed my updates below:
- Thank you for your suggestions to improve the article! -- Matthewpruitt (talk) 22:10, 28 May 2019 (UTC)
- Matthewpruitt, indeed this does look much better now. I will give it a final read shortly and then I think we can overtake it into production. Regards, Lordtobi (✉) 06:08, 29 May 2019 (UTC)
- Done. Lordtobi (✉) 06:45, 29 May 2019 (UTC)
- Matthewpruitt, indeed this does look much better now. I will give it a final read shortly and then I think we can overtake it into production. Regards, Lordtobi (✉) 06:08, 29 May 2019 (UTC)
- Thank you for your suggestions to improve the article! -- Matthewpruitt (talk) 22:10, 28 May 2019 (UTC)
- Lordtobi Thank you for your time reviewing and improving my draft and updating the article! Matthewpruitt (talk) 19:35, 29 May 2019 (UTC)
Lawsuit
editHi editors. I have a question about the mention to a new lawsuit that was filed against Unity Technologies CEO John Riccitiello that was added a few days ago. To be clear, I'm here as the representative of Unity Technologies on Wikipedia.
Lordtobi The VentureBeat source you cited also includes a statement by Unity Technologies in response to the allegations:
- "Unity intends to vigorously defend against the false allegations asserted by Anne Evans. Following a third-party investigation that surfaced facts that Evans engaged in serious misconduct and established multiple instances in which she demonstrated a gross lapse in judgment, Unity terminated her employment. This was an undesirable outcome for Evans, and we had been working with her on the details of her departure when she filed a public lawsuit that includes false and damaging claims against the company, our CEO and a number of our employees. Before and throughout the investigation, Evans had multiple opportunities to share her concerns about her experiences at the company through confidential and objective mechanisms, yet never did. We take these issues seriously at Unity, just as we did when we learned about concerns involving Evans. We do not tolerate harassment, and we have policies in place to address relationships in the workplace."
Can you add or summarize this statement to bring more balance to this topic? Thanks in advance for considering. -- Matthewpruitt (talk) 04:13, 11 June 2019 (UTC)
- I agree that the content only represents the claimant's side, so I added a brief summary of Unity's response. — HELLKNOWZ ▎TALK 06:47, 11 June 2019 (UTC)
Article title
editShould the proper title of this article be Unity Technologies or Unity Software?
Their website and marketing materials refer to it as Unity Technologies (or Unity Technologies ApS) everywhere that I can find, but their S-1 registration statement lists it as Unity Software Inc. WP:NCCORP says not to include the Inc. in the title but doesn't offer any guidance on whether to prefer Technologies (common name, apparently?) vs. Software (legal name).
I've created the redirects Unity Software and Unity Software Inc. in any case. — Preceding unsigned comment added by AlphaPyro (talk • contribs) 14:02, 14 September 2020 (UTC)
- @AlphaPyro: "Unity Technologies SF" is the operational entity. It is incorporated on 2009-01-01 in California, where it resides. "Unity Software Inc." is incorporated in Delaware since 2009-05-28 and registered in California since 2009-06-01. I would assume it is a shell corporation for the sole purpose of going public. "Unity Technologies" remains the WP:COMMONNAME in reliable sources and the WP:OFFICIALNAME per the website, as you noted, so the present article title is fine. IceWelder [✉] 14:15, 14 September 2020 (UTC)
- That makes sense, thank you! AlphaPyro (talk) 12:35, 15 September 2020 (UTC)
- @UnitedStatesian: I have partially undone your recent edits and asked for the page to be moved back per the foregone discussion. The company went public through a shell corporation but still uses "Unity Technologies" everywhere else, including its press releases. IceWelder [✉] 05:48, 18 September 2020 (UTC)
- Unity Technologies is the common name. — HELLKNOWZ ▎TALK 09:51, 18 September 2020 (UTC)
- In this case WP:NAMECHANGES applies, as shown in secondary sources after the namechange, such as here, here, here, many others, as well as official filings with the U.S. Securities and Exchange Commission, so the current title is appropriate. Unity Technologies ApS is a subsidiary of Unity Software, and I cannot think of a case where we have a U.S. public company's article located at the name one of its subsidiaries rather than at that of the publicly listed company. Fortunately we have redirects, so whatever variant any WP user first types in, they are going to wind up here to find the content that they are looking for. UnitedStatesian (talk) 16:41, 18 September 2020 (UTC)
- UnitedStatesian, Unity Software Inc. is the legal name of the company now on the stock market, not the common name. Its own website and press releases still attest that it uses the name "Unity Technologies" for itself. Aside from that, this is not a name change. Both "Unity Technologies SF" (the actual company in California) and "Unity Software Inc." (the shell corp in Delaware) have co-existed since 2009 (check Cal's register). "Unity Technologies ApS" is the original firm in Denmark, before they moved headquarters. IceWelder [✉] 16:51, 18 September 2020 (UTC)
- The name change has no relation to when the names were legally registered; it depends on when secondary sources begin using the new name. This is not contentious: look over at Lumen Technologies: when the sources start using the other name (even if it is not newly registered with the government), we move the article. And again, because of redirects it just doesn't matter. BTW, I think you would be hard pressed to find a secondary source to support your assertion that Unity Software is a "shell company". UnitedStatesian (talk) 19:33, 18 September 2020 (UTC)
- "Unity Technologies" remains widely used in secondary sources, including [1][2][3]. But more strikingly, primary sources do so, too, such as in [4]. The press release I linked in the article clearly reads
Unity Software Inc. ("Unity Technologies" or "Unity")
- and uses Unity Technologies (or just "Unity") throught, not once using "Unity Software" following the introduction of the legal name. Furthermore, the S-1 filing says:
"Unity," and "Unity Technologies" refer to Unity Software Inc. and its consolidated subsidiaries.
- Nowhere but for its legal name does the company ever refer to itself as "Unity Software". "Unity Technologies" remains the trade name and still meets both WP:COMMONNAME and WP:OFFICIALNAME, even if Unity Technologies SF is no longer the top-level entity. The article should remain in WP:STATUSQUO regarding that for now. IceWelder [✉] 20:17, 18 September 2020 (UTC)
- The name change has no relation to when the names were legally registered; it depends on when secondary sources begin using the new name. This is not contentious: look over at Lumen Technologies: when the sources start using the other name (even if it is not newly registered with the government), we move the article. And again, because of redirects it just doesn't matter. BTW, I think you would be hard pressed to find a secondary source to support your assertion that Unity Software is a "shell company". UnitedStatesian (talk) 19:33, 18 September 2020 (UTC)
- UnitedStatesian, Unity Software Inc. is the legal name of the company now on the stock market, not the common name. Its own website and press releases still attest that it uses the name "Unity Technologies" for itself. Aside from that, this is not a name change. Both "Unity Technologies SF" (the actual company in California) and "Unity Software Inc." (the shell corp in Delaware) have co-existed since 2009 (check Cal's register). "Unity Technologies ApS" is the original firm in Denmark, before they moved headquarters. IceWelder [✉] 16:51, 18 September 2020 (UTC)
Unity engine
edit| This edit request by an editor with a conflict of interest has now been answered. |
Hi, this is Matthew. I'm back on behalf of Unity to suggest updates to this article. It's been a while since I was here and wanted to remind editors about my conflict of interest as a representative of Unity. In the past, I've made requests at this article, as well as other Unity-related articles. I'll continue to post all requests for changes to this article here, rather than making any changes to the article myself.
As always, my goals are to provide acceptable sources that can be used to fill in content gaps and keep the article's information up to date. Thanks for your help, editors.
Would it be possible to add the following content to the Unity engine section?
- Unity's 3D engine has been used to train employees at Volkswagen AG, and simulate passenger volume scenarios at Hong Kong International Airport.[1] In 2019, Filmmakers at Disney used the engine to recreate the African savannah in the remake of The Lion King.[2]
- As of mid-2020, Unity-made applications were used by 2 billion monthly active users. It had 1.5 million monthly creators.[3]
I'm open to any comments or questions, and trust editors to alter this content as appropriate. Thanks again for the help. Matthewpruitt (talk) 20:16, 28 December 2020 (UTC)
References
- ^ De Vynck, Gerrit (May 7, 2020). "Unity Technologies Aims to Bring Video Game Tools Into the Real World". Bloomberg. Retrieved December 21, 2020.
- ^ Bradshaw, Tim; Kruppa, Miles (August 11, 2020). "Epic and Unity rev their engines for the next era of entertainment". Financial Times. Retrieved December 21, 2020.
- ^ Hollister, Sean (August 24, 2020). "Unity's IPO filing shows how big a threat it poses to Epic and the Unreal Engine". Retrieved December 21, 2020.
- Hi IceWelder. I've tagged you here because you've worked on this article in the past. Are you available to review my most recent edit requests? Let me know if you have any questions or concerns about the requests. Thanks, Matthewpruitt (talk) 01:31, 11 January 2021 (UTC)
- I might look at this later when I find the time. For now, I tagged it as "request edit" so it is in the generic queue for COI requests. Regards, IceWelder [✉] 21:06, 11 January 2021 (UTC)
Hi, Matthew. Thanks for following the appropriate procedures! I've implemented the second change as an update, but the first is outside the scope of this article. Both facts would be counted as trivia here, and belong in Unity (game engine)—luckily for us, they're already there! — ImaginesTigers (talk) 19:29, 15 January 2021 (UTC)
- ImaginesTigers, thank you for your response! I understand your choice not to include the first change, and appreciate you confirming that information was included in the Unity (game engine) article. I've posted some additional edit requests below with information about Unity's IPO that I think would be appropriate in History. If you're available to review these requests as well, that would be great. Thanks again! Matthewpruitt (talk) 23:31, 20 January 2021 (UTC)
- @Matthewpruitt: I am not right now, so make sure to stick the request edit template on so that someone else catches it! — ImaginesTigers (talk) 23:41, 20 January 2021 (UTC)
IPO and revenue details for the History section
editI'd like to propose the addition of the following text to the History section. I've provided sourcing that I believe is appropriate for Wikipedia and information that I hope adds additional context and clarity to the article.
- "At the time of its IPO, Unity Software Inc. was considered an emerging growth company by the SEC. As of 2020, more than 1.5 billion devices were running software built with the Unity game engine, including 53% of the Apple App Store's top 1,000 mobile games. According to Unity, approximately 15,000 new projects are started daily across 190 countries.[1]"
- Add prices of various recent acquisitions, including $123.4 million for Vivox, $53.1 million for DeltaDNA, $48.8 million for Artomatix, all in 2019, and, in 2020, $46.8 million for Finger Food Studios. [1]
- "In 2019, Unity reported total revenues of $541.8 million. The company posted net losses of $163.2 million that year, compared to $131.6 million in losses the prior year. In the first six months of 2020, the company's sales totals were $351.3 million, 39% greater than the same period in 2019. Unity Software posted net losses of $54.1 million during the first half of 2020, compared to $67.1 million during the same period of 2019.[2]"
I've provided language and sources here to make it easier for reviewing editors, and I trust editors to make changes as appropriate. Please reach out to me here or on my Talk page with any questions or comments.
Thank you for taking the time to review this request. Matthewpruitt (talk) 23:31, 20 January 2021 (UTC)
References
- ^ a b Takahashi, Dean (August 24, 2020). "Unity files for IPO, reveals $163 million loss for 2019 and 1.5 million monthly users". VentureBeat. Retrieved January 19, 2021.
- ^ Sinclair, Brendan (August 24, 2020). "Unity prepping an IPO". GamesIndustry.biz. Retrieved January 19, 2021.
- Thanks for the hands-off request. I left out some details that felt too tangential, like the figures about the number of Apple store products. But it was fairly easy to fit in the facts about the acquisition prices, since the article already covered many of the acquisitions. Jontesta (talk) 20:22, 21 January 2021 (UTC)
- Jontesta, thanks for reviewing my request and making those additions. I've posted my next request below and you're welcome to take a look if you have time. If not, no sweat, I've gone ahead and added the request edit template as well. Thanks again, Matthewpruitt (talk) 01:22, 26 January 2021 (UTC)
Corporate affairs addition
edit| This edit request by an editor with a conflict of interest has now been answered. |
Hello, I'd like to suggest the addition of the below content that provides information on Unity's business structure and context for how the company operates. I've included sourcing that I believe is appropriate. I'm open to feedback or questions, and as always, I trust editors to make changes they feel are appropriate.
- Unity's business is broken into two branches: Create Solutions, which accounts for actual subscriptions for Unity's engine, consulting, training, and other professional services, and Operate Solutions, which includes tools to monetize software with ads, In-App Purchases, and others. Unity established the Operate Solutions division in 2015. In 2019, Operate Solutions accounted for 54% of the company's revenue, followed by 31% for Create Solutions, and 15% for all other income sources.[1][2] In the first half or 2020, Create Solutions accounted for 29 percent of Unity's revenue while Operate Solutions accounted for 62 percent of revenue.[2]
References
- ^ Sinclair, Brendan (August 24, 2020). "Unity prepping an IPO". GamesIndustry.biz. Retrieved January 19, 2021.
- ^ a b Peckham, Eric (September 10, 2020). "Unity IPO aims to fuel growth across gaming and beyond". TechCrunch. Retrieved January 25, 2020.
Thanks, Matthewpruitt (talk) 01:22, 26 January 2021 (UTC)
- @IceWelder: I thought I'd check if you're interested in reviewing this request. I've had this in the edit request queue, but it's quite backlogged. I also posted this request over at WikiProjects Companies Talk page and haven't heard back. I appreciate the time you've spent working on this article, and understand if you're not available to review my request at this time. Thanks, Matthewpruitt (talk) 19:03, 9 February 2021 (UTC)
- Hi, I'm new to the Edit Request process but would like to help out. I would structure this shortened as follows while also noting the reported losses.
- Unity's business is split into Operate Solutions (consisting of Unity Ads, Unity In-App Purchases, and other tools), Create Solutions (consisting of Unity Engine subscriptions and other professional services) and Strategic Partnerships.
- In 2019, the company reported $541.8 million in revenue and $163.2 million in losses. Its reported revenue was composed of: 54% for Operate Solutions, 31% for Create Solutions and 15% for remaining income sources. IgelRM (talk) 22:44, 10 April 2021 (UTC)
- @IgelRM: Thanks for jumping in! Your text looks fine to me, feel free to implement it. One quick question, the 2019 revenue and losses are already in this section in History. Do you think it would be better to reference the 2019 figures without repeating information contained earlier in the article? Whatever you think is best works for me. Thanks again, Matthewpruitt (talk) 15:33, 13 April 2021 (UTC)
- @Matthewpruitt: Ah; seeing the revenue and losses figures are already in History now, not repeating that then. Perhaps a restructuring by a more experienced editor would be useful to note the figures over time.
- In the absence of this being a controversial addition, I have implemented it. IgelRM (talk) 17:17, 13 April 2021 (UTC)
- @IgelRM: Thanks for adding that. I've posted another request below if you'd like to continue collaborating. I'd appreciate the help. Matthewpruitt (talk) 14:36, 15 April 2021 (UTC)
Update to supported platforms in Unity Engine
edit| This edit request by an editor with a conflict of interest has now been answered. |
Hello, I was looking at the list of supported platforms at Unity (game engine). I noticed that it's up over 30 supported platforms now and wonder if it would make sense to update the Unity engine to say that more than 30 platforms are supported? I was also curious if editors think it would make sense to add a couple of examples of consoles that are supported? The article currently focuses on mobile and VR uses, and I think mentioning some consoles would give a clearer overview of where the engine is used. If editors agree, this VentureBeat article confirms that Unity supports Playstation 5, as well as Xbox Series X/S.
Any comment or feedback is appreciated. Thanks, Matthewpruitt (talk) 14:36, 15 April 2021 (UTC)
- @Matthewpruitt: In order to update the number of platforms that are supported, there needs to be a source that specifically verifies this information. Unfortunately, the Venturebeat article does not state that 30 platforms are supported. If you would like to add information about the engine's console support, please provide the specific text that you would like added to the article, with citations, and post a new edit request. If you have any questions, please go to the WP:HELPDESK or WP:TEAHOUSE. Z1720 (talk) 20:04, 24 August 2021 (UTC)
A Commons file used on this page or its Wikidata item has been nominated for speedy deletion
editThe following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 18:23, 5 October 2021 (UTC)
Typo I can't currently fix
editReviewing the page because of recent news, and it looks like someone wisely has put the page in time out so we don't get into a war about the new fees.
But, while reviewing the sources, I found that it isn't 15,000 new projects a day, but "150,000 new projects each day."
If I remember, I'll fix it myself. Thanks for reading. Rikhawk (talk) 10:07, 15 September 2023 (UTC)
- Fixed. IceWelder [✉] 11:00, 15 September 2023 (UTC)
Danny Lange
editAs far as I can see he has left Unity for Google late June this year and is no longer VP of AI and ML at Unity. His twitter bio states:
"VP of BI+AI at @Google Formerly @Unity @Uber @Amazon @Microsoft @IBM" 87.49.146.163 (talk) 07:55, 17 September 2023 (UTC)
Proposed factual updates from Unity Technologies
editHello editors,
I work with Unity Technologies and would like to propose factual updates to ensure the article reflects recent verifiable developments.
I understand Wikipedia’s conflict of interest and neutrality policies and will not edit the article directly.
All content below is written in a neutral, fact-based tone with independent, reliable sources provided.
Thank you for reviewing these requests.
| This edit request by an editor with a conflict of interest has now been answered. |
Section: Opening // Proposed changes:
Unity Software Inc. (doing business as “Unity Technologies” and “Unity”) is an American software company based in San Francisco whose platform and tools are used to create and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality.
- Source: Unity 10K for fiscal year ending December 31, 2024, Submitted to the SEC on February 21, 2025.
Section: Opening // Proposed additions:
Unity supports one of the largest developer communities in the gaming and interactive space: according to its own reports, about 5 million developers use the Unity Engine and its services, ranging from independent creators to studios; 70% of the top 1,000 mobile games worldwide are made with Unity, including the top three grossing mobile games; 30% of the top 1,000 PC games on Steam are made with Unity; and the company claims there are approximately 3 billion monthly downloads of applications created with Unity. The company regularly brings developers together through its Unite and U Day events, and supports grass roots user groups from around the world.
“Unity continues to remain the gaming engine of choice for independent developers due to its advantages in ease of use, versatility, and cross-platform compatibility over gaming consoles, mobile (iOS and Android), web, desktop and AR/VR platforms. Notably, Unity has established itself as a first mover and leader in extended reality (XR), securing partnerships with both Apple and Google to support platforms like Apple’s Vision Pro headset and Google’s XR initiatives. This positions Unity at the forefront of immersive technologies.”
- Source: Unity Gaming Report 2024, Unity, May 18. 20254
- Source: Unity Q4 2024 Earnings Transcript, Seeking Alpha, Feb. 20, 2025
- Source: https://unity.com/events/unite, Unity
- Source: Unity 3D Developers Groups, Meetup.com
- Source: Unity, a Contrarian Investment, tickertango.substack, May 12, 2025
Section: Going public to today and further acquisitions (2020–present) // Proposed additions:
In September 2024, Unity canceled the Runtime Fee and reinstated seat-based subscription pricing with a price increase for Unity Pro and Unity Enterprise users. CEO, Matt Bromberg, said at the time, "Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners."
- Source: Unity cancels Runtime Fee, GI.biz, Vikki Blake, Sept. 12, 2024.
In October 2024, Unity released Unity 6 across all platforms with improved engine performance and stability while making upgrades smoother. New features include end-to-end multiplayer workflows, tools that support mobile web development, and new graphics features to move workloads from the CPU to the GPU, and a fundamental change in its approach to the development cycle with the company now doubling down on testing. Unity will undertake a new approach to updates by maintaining three release types. This includes major releases like Unity 6, patch releases to deliver bug fixes and improvements, and 'Updates' to provide optional new functionality to enhance performance and access to new features.
- Source: Unity 6 launches globally today across all platforms, GameDeveloper.com, Tom Regan, October 18, 2024
- Source: Unity 6 launches across all major platforms, GI.biz, Sophie McEvoy, October 18, 2024
- Source: Unity 6 Is Here, 80lvl.com, Amber Rutherford, October 17, 2024
In March 2025, Unity announced the release of version 6.1, to enable higher frame rates, smoother gameplay, lower CPU/GPU load for better device performance, and improved debugging for easier optimization. 6.1 extended Unity’s platform support to include large and foldable Android screens, Meta Quest and Android XR build profiles, as well as Instant Games, with WebGPU available to all developers on supported browsers.
- Source: Unity announces enhanced engine performance and stability with new platforms and AI workflows, VentureBeat.com, Dean Takahashi, March 19, 2025
In April 2025, Unity announced ‘Survival Kids’, the first game it developed in partnership with KONAMI, to achieve two goals: make a game fully "end-to-end" to help Unity developers solve engine-specific technical problems, and to prepare Unity—and everyone who uses it—for the launch of the Nintendo Switch 2.
- Source: Why Survival Kids on Switch 2 is Unity’s only in-house game for now , GameDeveloper.com, Bryant Francis, June 2025
In May 2025, Unity introduced 'Vector,' a new AI-powered advertising platform for Android and iOS, three months ahead of schedule. Vector uses self-learning models that analyze large data sets from across the Unity ecosystem. Bromberg (Unity’s CEO) said he is confident that Vector will make Unity a “fundamentally stronger competitor” in the user acquisition space. Bromberg also outlined Vector’s goals – offering marketers better conversion, improved ability to predict “what new game a player would like to play”, and also to “match the most valuable players with the right games”. Enhancing Unity’s “ability to bid effectively into competitive auctions for those players” is also part of the plan.
- Source: Unity to introduce new AI ad platform Vector to keep pace with AppLovin, mobilegamer.com, Neil Long, Feb 2025
- Source: Unity’s AI Ad Platform Is Out Of Beta After A Complete Rebuild, AdExchanger, Allison Schiff, May 7, 2025
In August 2025, on Unity’s Q2 earnings, Unity reported that its fiscal results exceeded expectations in part thanks to the performance of its AI-powered ad platform, Unity Vector, which the company claims is capable of boosting installs by roughly 15-20 percent. CEO, Matt Bromberg, called the quarter, “an inflection point” in Unity’s turnaround.
- Source: Unity lauds AI-powered ad platform after Q2 results exceed expectations, Game Developer, Chris Kerr, Aug. 6, 2025
- Source: [youtube.com/watch?si=LpXAB8TEfZHD5m7U&v=9dYMSA2DqP8&feature=youtu.beUnity CEO: Company at an 'Inflection Point'], Bloomberg Technology, Aug. 6, 2025
Section: Corporate Affairs // Proposed changes:
Unity’s businesses are defined by two primary segments: Create and Grow.
Create comprises the company’s real-time 3D engine and development tools, including rendering, graphics, animation, audio, navigation, networking, and UI systems, along with AI-assisted creation and workflow features, and cloud-based services. The tools are primarily used in video game development but also see applications in industries such as automotive, retail, architecture, engineering, and construction
As part of its Grow business, Unity provides monetization and user acquisition products used chiefly in mobile gaming. The suite includes an ad mediation platform, ad networks, and an offerwall service, along with Supersonic from Unity, a publishing program for small studios and independent developers, and Aura from Unity, a platform for on-device app discovery and telecom partnerships.
- Source: Unity 10K for fiscal year ending December 31, 2024, Submitted to the SEC on February 21, 2025.
Section: Corporate Affairs //Proposed additions:
The Unity for Humanity program 2024 awarded $500,000 in grants in 2024 to creators using real-time 3D for causes such as ocean conservation, education, and healthcare (1), as part of $3.5 million distributed through the Unity Charitable Fund (2), and has since announced the Unity for Humanity 2025 winners (3). The company invested over $1.5 million in climate action, improved emissions intensity, refurbished more than 1,400 laptops, and was named Climate Vault’s 2024 Overall Carbon Champion (4). Unity also expanded its governance and ethical standards, launching an Impact Steering Committee, publishing its first Privacy Report, introducing a global Security Policy, and establishing Guiding Principles on AI development (2).
- Sources:
- (1) Unity for Humanity Grant winners revealed, pocketgamer.biz, Isa Muhammed, May 24, 2024
- (2) Unity 2024 Impact Report, Unity, May 2024
- (3)Unity announces winners for its 2025 Humanity Grant, GI.biz, Sophie McEvoy, April 25, 2025
- (4) Carbon Champions, Celebrating Leaders in Climate Action with the 2024 Carbon Champion Awards, ClimateVault, January 29, 2025.
Section: Unity Engine (which is linked to the other Wiki page) // Proposed additions:
The Unity engine is a leading game engine globally, supporting over 20 platforms(5). 70% of the mobile gaming market runs on Unity(6). Unity powered 55% of all web games in Q2 2025, making Unity the leading engine by a wide margin(7). Over 60% of top-grossing VR Steam Games in 2024 were made with Unity (8). As of February 13, 2025, more than 70% of top-selling VR games on the Meta Store for the week were made with Unity (9). All nine major 2025 Independent Games Festival (IGF) awards were for Games Made with Unity (10). The Unity engine is also used in non-gaming industries like automotive and manufacturing. The company announced partnerships with Toyota (11) and BMW (12) in 2025.
Sources:
- (5) Source: Unity 10K for fiscal year ending December 31, 2024, page 21, Submitted to the SEC on February 21, 2025.
- (6) Unity's Data Dilemma: Why Gaming's Underdog Needs to Stop Playing It Safe (Pixels & Profits), GamesMakers.com, Joseph Kim, June 9, 2025
- (7)Introducing Web-based Game Engine Rankings: First Issue (H1 2025), wiki.playgama.com, August 2025
- (8) Best of Steam 2024, Steam.com
- (9) The Meta Quest Store as of February 13, 2025
- (10) https://igf.com/finalists-and-winners/, Independent Games Festival, March 2025
- (11) Unity is working with Toyota on the next-gen human machine interface for cars, GamesBeat, Dean Takahashi, February 6, 2025
- (12) Unity’s asset manager powers BMW’s 3D mine platform, GamesBeat, Dean Takahashi, June 4, 2025
Thank you for considering these updates. Please let me know if I can clarify any sources or phrasing to better fit Wikipedia’s guidelines.
— User:Devonstanton (Unity Technologies) ~~~~ Devonstanton (talk) 11:33, 7 October 2025 (UTC)
- @Devonstanton: A lot of these sources don't seem to be reliable. Please see WP:RS for more. Also see WP:INDEP for why you can't use your own press releases. I am therefore declining your request. Children Will Listen (🐄 talk, 🫘 contribs) 05:16, 16 December 2025 (UTC)
- Not done. Children Will Listen (🐄 talk, 🫘 contribs) 05:17, 16 December 2025 (UTC)
- Thank you for your feedback. I am seeking clarification on the next steps, as I find the process challenging given the nature of media coverage. The sources we have cited are predominantly independent media outlets that have reported on our press releases. We understand the importance of adhering to Wikipedia's guidelines for reliable and independent sources, but we do not control the timing or manner in which these outlets publish content, which complicates our ability to ensure compliance.
- Could you provide an example of an instance where a source has successfully adhered to these guidelines, so we can investigate further and potentially re-frame or delve deeper into our sourcing strategy?
- Additionally, you mentioned that 'most of' the content might not meet the standards, implying that some parts could be viable for updating. Could you advise whether I should edit the current submission to focus on these viable parts or if a complete re-submission is necessary?
- Thank you for your guidance. Devonstanton (talk) 10:16, 16 December 2025 (UTC)
- Some good sources already in article:
- https://www.nytimes.com/2016/07/14/technology/unity-technologies-maker-of-pokemon-go-engine-swells-in-value.html
- https://www.polygon.com/2014/10/22/7039683/electronic-arts-john-riccitiello-unity-ceo
- https://www.ign.com/articles/unity-to-roll-back-some-key-aspects-of-runtime-fee-policy
- https://www.theverge.com/2023/10/9/23910441/unity-ceo-president-john-riccitiello-out-retire
- https://www.washingtonpost.com/video-games/2022/09/20/unity-epic-unreal-fortnite/
- http://fortune.com/2016/02/11/valves-partners-with-unity/
- Will work in a pinch:
- www.gamesindustry.biz (generally, anything with a .biz domain isn't reliable, but this one doesn't seem too bad)
- https://gamesbeat.com/unitys-asset-manager-powers-bmws-3d-mine-platform/
- Bad:
- https://wiki.playgama.com/playgama/articles/introducing-web-based-game-engine-rankings-first-issue-h1-2025?utm_source=substack&utm_medium=email (apparently a wiki of some sort, see WP:UGC)
- https://tickertango.substack.com/p/unity-a-contrarian-investment?utm_source=chatgpt.com (is a blog, so WP:SPS)
- https://d18rn0p25nwr6d.cloudfront.net/CIK-0001810806/067e8d2e-d558-4ef0-9ce2-45003b339a81.pdf (primary source, using it to say
the Unity engine is a leading game engine globally
is original research) - https://store.steampowered.com/sale/bestof2024?tab=5 (not independent, since Steam has vested interests in all kinds of things)
- https://www.meta.com/en-gb/experiences/section/258035155854818/ (same as above)
- https://igf.com/finalists-and-winners/ (same as above, and also breaks WP:SYNTH, since you can only say
all nine major 2025 Independent Games Festival (IGF) awards were for Games Made with Unity
if a reliable source explicitly mentions something to that effect) - https://unity.com/resources/2024-impact-report (press release)
- http://climatevault.com/2024-carbon-champions/ (not independent since you pay it to get these reviews)
- Also, you seem to misunderstand what Wikipedia is about. This is not a place to be publishing obvious marketing material, because that's exactly how this reads. I recommend looking at some of our Featured Articles to understand how encyclopedic content is supposed to look like. I understand it is hard writing neutrally if you work at marketing or similar, but a good way to break out of this is to imagine what people 100 years for now would get from this article, long after Unity has become defunct. Would they want persuasive prose like
the Unity engine is a leading game engine globally
? Would this even be true the next year, if it were ever true today? Would they even care about the Create and Grow segments, or are they much more likely to care about the Unity Icon Collective? Independent reliable sources that offer WP:DUE coverage would help us answer all these questions, since when you know they are covering something, you know people find it important. Children Will Listen (🐄 talk, 🫘 contribs) 13:10, 16 December 2025 (UTC)- Amazing this is really helpful, I'll work on this and get some new updates. Do I edit this thread or should I create a new request with the edit {edit COI} tag? Devonstanton (talk) 08:17, 17 December 2025 (UTC)
- Creating a new request is probably the best way to go. Children Will Listen (🐄 talk, 🫘 contribs) 14:34, 17 December 2025 (UTC)
- Amazing this is really helpful, I'll work on this and get some new updates. Do I edit this thread or should I create a new request with the edit {edit COI} tag? Devonstanton (talk) 08:17, 17 December 2025 (UTC)
- Some good sources already in article: