Draft:Offline-first software

  • Comment: The source from the Journal of Artificial Intelligence General Science appears to have been written by AI, and I am very sceptical that that journal is a reliable source. MCE89 (talk) 10:36, 14 December 2025 (UTC)


Offline-first software is a design approach in which an application is built to provide all, or a critical subset, of its core functionality without requiring continuous Internet connectivity. Applications operate on a local cache of data and apply business logic offline, synchronizing with a remote, authoritative backend when a network connection becomes available.[1][2][3]

On the web, offline-first behaviour is commonly supported by service workers, which allow site assets to be cached for use without connectivity.[4][5]

See also

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Category:Personal_computers Category:Software_architecture

References

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  1. ^ "Build an offline-first app". Android Developers. Google. Retrieved 3 December 2025.
  2. ^ Pothineni, Sri Harsha (2024). "Offline-First Mobile Architecture: Enhancing Usability and Resilience in Mobile Systems". Journal of Artificial Intelligence General Science. 7 (1): 320–326. doi:10.60087/jaigs.v7i01.387.
  3. ^ Feyerke, Alex (4 December 2013). "Designing Offline-First Web Apps". A List Apart. Retrieved 6 December 2025.
  4. ^ "js13kGames: Making the PWA work offline with service workers". MDN Web Docs. Mozilla. Retrieved 3 December 2025.
  5. ^ "Offline and background operation". MDN Web Docs. Retrieved 6 December 2025.