Cranston Manor is a graphic adventure published for the Apple II by On-Line Systems in 1981 and is Hi-Res Adventure #3.[6] The player must invade a mansion that was occupied by a millionaire and steal the sixteen treasures that are inside of it.[6] The game allows players to switch between graphics-based and text-based gameplay.[6]
| Cranston Manor | |
|---|---|
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| Developer | On-Line Systems |
| Publisher | On-Line Systems |
| Designers | Larry Ledden[4] Harold DeWitz[5] Ken Williams[5] |
| Series | Hi-Res Adventures |
| Engine | ADL |
| Platforms | Apple II, FM-7, PC-88, PC-98 |
| Release | |
| Genre | Graphic adventure |
| Mode | Single-player |
Cranston Manor is based on Larry Ledden's text adventure The Cranston Manor Adventure. The graphical version was programmed by Ledden, Ken Williams, and Harold DeWitz.[5]
Development
editLarry Ledden wrote The Cranston Manor Adventure as text-only interactive fiction for the Atari 8-bit computers. It was published by Artworx in 1981. Sierra On-Line acquired the rights from Ledden to create a graphical version which was published as Cranston Manor for the Apple II. Ledden was paid royalties, but did not receive credit in Sierra's version.[4]
References
edit- ^ "Softalk Presents the Bestsellers". Softalk. September 1981. p. 116. Retrieved 2025-11-13.
- ^ "NewSoft: クランストン・マナー (Cranston Manor)". Login (ログイン) (in Japanese). ASCII Corporation. November 1983. p. 14. Retrieved 2025-11-13.
- ^ "1983年10月発売のソフト (Software released in October 1983)". Game Preservation Society (in Japanese). Retrieved 2025-11-13.
- ^ a b "Cranston Manor Adventure". Museum of Computer Game History.
- ^ a b c Hague, James. "The Giant list of Classic Game Programmers".
- ^ a b c "Cranston Manor manual" (PDF). Museum of Computer Adventure Game History. On-Line Systems. 1981.
