Cranston Manor is a graphic adventure published for the Apple II by On-Line Systems in 1981 and is Hi-Res Adventure #3.[6] The player must invade a mansion that was occupied by a millionaire and steal the sixteen treasures that are inside of it.[6] The game allows players to switch between graphics-based and text-based gameplay.[6]

Cranston Manor
DeveloperOn-Line Systems
PublisherOn-Line Systems
DesignersLarry Ledden[4]
Harold DeWitz[5]
Ken Williams[5]
SeriesHi-Res Adventures
EngineADL
PlatformsApple II, FM-7, PC-88, PC-98
Release
July 1981
  • Apple II
  • FM-7
  • PC-88, PC-98
GenreGraphic adventure
ModeSingle-player

Cranston Manor is based on Larry Ledden's text adventure The Cranston Manor Adventure. The graphical version was programmed by Ledden, Ken Williams, and Harold DeWitz.[5]

Development

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Larry Ledden wrote The Cranston Manor Adventure as text-only interactive fiction for the Atari 8-bit computers. It was published by Artworx in 1981. Sierra On-Line acquired the rights from Ledden to create a graphical version which was published as Cranston Manor for the Apple II. Ledden was paid royalties, but did not receive credit in Sierra's version.[4]

References

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  1. ^ "Softalk Presents the Bestsellers". Softalk. September 1981. p. 116. Retrieved 2025-11-13.
  2. ^ "NewSoft: クランストン・マナー (Cranston Manor)". Login (ログイン) (in Japanese). ASCII Corporation. November 1983. p. 14. Retrieved 2025-11-13.
  3. ^ "1983年10月発売のソフト (Software released in October 1983)". Game Preservation Society (in Japanese). Retrieved 2025-11-13.
  4. ^ a b "Cranston Manor Adventure". Museum of Computer Game History.
  5. ^ a b c Hague, James. "The Giant list of Classic Game Programmers".
  6. ^ a b c "Cranston Manor manual" (PDF). Museum of Computer Adventure Game History. On-Line Systems. 1981.
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