Trap Cards (Japanese:
Contents
CharacteristicsEdit
TCG/OCGEdit
Trap Cards are played in the Spell & Trap Zones.
Trap Cards must first be Set before they can be activated, and cannot be activated in the same turn they are Set.
The activation of Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3.
At the resolution of its activation, a Trap Card resolves the "primary effect" written as the first sentence of its card text, if it has any.
After activation and resolution, Trap Cards are sent to the Graveyard, with the exception of Continuous Trap Cards, which remain face-up on the field.
Secondary effectsEdit
Trap Cards may describe effects that do not apply once on the card's activation, and instead follow their own activation and application parameters.
These effects can be informally categorized based on classifications of monster effects:
- Continuous-like Effect: An effect that continuously applies while the Trap Card is face-up on the field.
- Quick-like Effect: A Spell Speed 2 activated effect that the player can freely activate in both players' turns; the activation is Spell Speed 2 even for Counter Trap Cards.
- Trigger-like Effect: A Spell Speed 1 activated effect that the player can activate after certain actions have occurred.
- Unclassified effect
Interactions with effectsEdit
- Card effects can allow Trap Cards to be activated during the turn they are set.
- Card effects can allow Trap Cards to be activated from the hand, without needing to be first set.
- Card effects can Special Summon Trap Cards as monsters, as if they are Monster Cards.
Rush DuelEdit
In Yu-Gi-Oh! Rush Duel, only Normal Trap Cards exist. Trap Cards cannot be Chained; all Trap Cards have activation requirements and can only be activated at a specific timing, and only 1 Trap Card can be activated at each timing. This even applies to Trap Cards imported from the OCG/TCG that originally could be activated at any timing e.g. "Fish Depth Charge". If both players have a Trap Card that can be activated at the same timing, then the non-turn player chooses whether to activate a Trap first, and if they do not, then the turn player can activate a Trap. If a Trap Card's activation requirement is for another card or effect to be activated, then it can be activated only after that card finishes resolving.
TypesEdit
| Trap | Icon | Characteristics |
|---|---|---|
| Normal | N/A[a] | N/A |
| Continuous | Remains face-up on the field after activation. | |
| Counter | Are Spell Speed 3. |
Anime/manga onlyEdit
- Equip Traps, Yu-Gi-Oh! R manga only.
- Field Traps, Yu-Gi-Oh! R manga only.
ExamplesEdit
TCG/OCGEdit
Normal Trap Card ("Floodgate Trap Hole")
Continuous Trap Card ("Vanity's Emptiness")
Counter Trap Card ("Solemn Strike")
Rush DuelEdit
CarddassEdit
IconsEdit
These are icons used to represent Trap Cards.
TCG/OCGEdit
- TRAP-PT.svg
Portuguese
- TRAP-KR.svg
Korean
Rush DuelEdit
TriviaEdit
- In Turbo Duels during the Yu-Gi-Oh! 5D's anime, because the use of non-Speed Spell Spell Cards is restricted, duelists generally have a higher amount of Trap Cards in their Decks.
- In the original Yu-Gi-Oh! manga, Trap Cards took over a year to debut compared to Monster Cards and Spell Cards, not appearing until the Duelist Kingdom arc. Trap Cards did not appear at all in the Duels of the School and Death-T arcs. (Specifically, Monster Cards debuted in chapter 9 on November 25, 1996; Spell Cards debuted in chapter 10 on December 2, 1996; and Trap Cards debuted in chapter 60 on December 15, 1997.)
- Trap Cards also do not appear at all in the first video game adaptation of Yu-Gi-Oh! Duel Monsters (December 1998).
- Separately, several early cards that are Trap Cards in the OCG/TCG were Spell Cards in the original adaptations, such as "Magical Hats".
In other languagesEdit
| Language | Name | Romanized |
|---|---|---|
| French | Carte Piège | — |
| German | Fallenkarte | — |
| Italian | Carta Trappola | — |
| Portuguese | Card de Armadilha | — |
| Spanish | Carta de Trampa | — |
| Japanese | Torappu Kādo | |
| トラップカード (kana) | ||
| 罠カード (base) | ||
| Korean | 함정 카드 | Hamjeong Kadeu |
| Chinese (Traditional and Simplified) | 陷阱卡 | Xiànjíngkǎ |
| Language | Name | Romanized |
|---|---|---|
| French | PIÈGE | — |
| German | FALLE | — |
| Italian | TRAPPOLA | — |
| Portuguese | ARMADILHA | — |
| Spanish | TRAMPA | — |
| Japanese | トラップ | Torappu |
| Korean | 함정 | Hamjeong |
See alsoEdit
NotesEdit
- ↑ Some video games use an empty symbol in menus for filtering and sorting cards.