Machina
"Machina", known as "Machiners" (マシンナーズ Mashinnāzu) in the OCG and some video games, and as "Machine" in the English manga, is an archetype of EARTH and DARK Machine monsters which debuted in the OCG in Premium Pack 9. "Machina" monsters were used by Kirk Dixon in the Yu-Gi-Oh! R manga, Blister in the Yu-Gi-Oh! 5D's anime, and Bolt Tanner in the Yu-Gi-Oh! 5D's manga.
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Contents
DesignEdit
EtymologyEdit
Jerome McHale explained in a post on Pojo that the archetype's name was localized in the TCG name to "Machina" from "Machiners" because the former name "clearly demonstrates that these are Machine monsters, not other Types of monsters that do work on machines".
LoreEdit
MembersEdit
The "Machina" monsters can be divided into four groups of monsters based on their order of release. Each group of monsters share similar traits and effects, and some later members are counterparts of earlier ones.
| Machina | Year of release (OCG) | |
|---|---|---|
| Component | Combination | |
| Soldier | Force | Premium Pack 9 (2005) |
| Sniper | ||
| Defender | ||
| Fortress | Megaform | Structure Deck: Machiners Command The New Challengers (2010-2014) |
| Gearframe | ||
| Peacekeeper | ||
| Cannon | ||
| Citadel | None | Structure Deck R: Machiners Command V Jump April 2020 promotional card (2020) |
| Air Raider | ||
| Irradiator | ||
| Metalcruncher | ||
| Possesstorage | Ruinforce | Structure Deck R: Machiners Command Rise of the Duelist Blazing Vortex Burst of Destiny (2020-2021) |
| Unclaspare | ||
| Resavenger | ||
PlaystyleEdit
OverviewEdit
The "Machina" archetype's overall game plan is a relentless beatdown strategy, constantly dumping and reviving easily Special Summoned high-ATK boss monsters to end the game as quickly as possible. The two main boss monsters are "Machina Citadel" and "Machina Ruinforce". "Machina Fortress" is an additional monster of significance that was previously the deck's boss but now acts as more of an extension material for plays. "Fortress" can easily be Special Summoned from hand/GY by discarding Machines from the hand (including itself) and had high ATK for its time. "Citadel" can be summoned from the GY when any EARTH Machine is destroyed, and has a Quick Effect to destroy a Machine you control and all opposing monsters with equal/less ATK. "Ruinforce" can be summoned by banishing Machines, has a Battle Phase Negate and Life Point halving effect, and when destroyed revives banished "Machina". However, many cards rely on discarding or banishing from the GY, limiting its grind game.
Machina is often combined with other EARTH Machine archetypes, primarily the "Infinitrack" archetype and Train series. The archetype also has synergy with the "R.B." archetype, and historically was also played alongside the "Gadget" and "Ancient Gear" archetypes. These improve the deck's grind game while bolstering the Deck's potential endboards.
The original "Machina" playstyle was focused on Special Summoning "Machina Force" with the effect of "Commander Covington"; considering how difficult it was to pull off, this playstyle quickly become obsolete with later "Machina" support and boss monsters, which are far more effective and poorly synergize with this original playstyle. Some "Machina" monsters are also Union monsters, but these effects only play a minimal role in the current "Machina" playstyle, generally the only relevant factor being unequipping "Gearframe" after it has been equipped from the Graveyard by the effect of "Therion "King" Regulus" so it can be used as an additional body.
CardsEdit
The archetype can be split into three general types of monsters:
- High Level Machina that discard or destroy Machines/Machinas for a Special Summon. ("Machina Air Raider", "Machina Irradiator", "Machina Cannon" and "Machina Fortress")
- High Level Machina that want to be discarded for their GY effects and have effects that trigger on destruction. ("Machina Ruinforce", "Machina Megaform" and "Machina Citadel"). These tend to have good on-field effects, being the main payoffs of the deck.
- Lower Level Machina that help protect, mill, search and swarm the higher Level Machina.
The key "Machina" consistency cards are "Machina Gearframe", "Machina Metalcruncher", and "Machina Redeployment", which all help search the Deck.
"Machina Air Raider" and "Machina Irradiator" are supportive monsters that also require discarding to be Special Summoned, and can destroy the player's monsters to Special Summon "Machina" monsters from the Deck or GY. Their Spells and Traps vary from searching, protection and recycling. "Machina Redeployment" helps dump higher level Machina into the GY to search more Machina. "Machina Overdrive" help bring out a Machina right from the deck and serves as recycle, "Machina Armored Unit" and "Machina Defense Perimeter" both serves as protection and recycling.
Due to the effects of "Machina Citadel" and "Machina Ruinforce" triggering from destruction, "Machina" can opt to run cards that benefit from this, such as "Torrential Tribute", Meklord Emperor Wisel" and "Dark Hole Dragon". Additionally, thanks to their ability to swarm the field with EARTH Machine monsters, "Machina" can opt to run a small "Ancient Gear" package to take advantage of "Ancient Gear Ballista". In formats where "Predaplant Verte Anaconda" is legal this package can even facilitate the summoning of "Chaos Ancient Gear Giant".
EARTH MachineEdit
When combined with cards from other Machine-centric Decks, "Machina" cards can be played in a strategy known as "EARTH Machine", which aims to create boards with more interactions, as well as enabling more complex combos that lack some of the resilience and grind capabilities of a normal "Machina" Deck, but is rewarded with branching plays that can be more difficult to fully stop.
Sample combosEdit
- Standard Opening
- Activate "Machina Redeployment", discard 1 card and add "Machina Gearframe" and "Machina Unclaspare"
- "Unclaspare" effect to summon itself, send "Machina Fortress" to GY
- Summon "Gearframe", add "Machina Citadel" to hand.
- Overlay "Gearframe" and "Unclaspare" for "Gear Gigant X".
- Effect of "Gear Gigant X" to search.
- Overlay for "Drill Driver Vespenato" using "Gear Gigant"
- Summon "Fortress" using "Citadel" as cost
- Link Summon "Ancient Gear Ballista" using "Vespenato" and "Fortress"
- Effect of "Ballista" to add "Ancient Gear Box", whose effect adds "Infinitrack Tunneller"
- Summon "Fortress" using "Box" and "Tunneller" as cost
- Infinitrack Hybrid
- Do the Standard Opening.
- "Gear Gigant X" search is "Infinitrack Harvester".
- Link Summon "Platinum Gadget" using "Ballista" and "Fortress".
- Effect of "Platinum" to summon "Harvester", "Harvester" searches for "Infinitrack Brutal Dozer".
- Tribute "Harvester" for "Dozer", "Dozer" summons "Infinitrack Road Roller".
- Overlay "Dozer" and "Road Roller" for "Infinitrack River Stormer".
- "River Stormer" searches for "Therion "King" Regulus".
- Summon "Regulus", equipping "Gearframe", who can then summon itself.
- Banish "Tunneler" to return 5 cards to the Deck/Extra Deck to draw 2 cards.
- R.B. Hybrid
- Do the Standard Opening.
- "Gear Gigant X" search is either "R.B. Ga10 Driller" or "R.B. Ga10 Cutter"
- Link Summon "R.B. The Brute Blues" using "Ballista" and "Fortress"
- Effect of "Brute Blues" to add either "Ga10 Driller" or "Ga10 Cutter" (or "R.B. Funk Dock", and then one of the aforementioned cards)
- Summon "Ga10 Driller" and "Ga10 Cutter" to zones that "Brute Blues" points to
- Draw 2 cards by using "Tunneller" to shuffle "Gear Gigant", "Vespenato", "Ballista", "Gearframe" and "Box" back into Deck
- Activate "R.B. Funk Dock", add "R.B. Stage Landing" to hand.
- Activate "Stage Landing", summon "R.B. The Brute Blues", add another "Stage Landing"
- Activate "Stage Landing", summon "R.B. Lambda Cannon
- Effect of "Lambda Cannon" to remove summon and negate a monster from the opponent's hand.
- Trigger "Funk Dock" off "Lambda Cannon" destruction, summon "R.B. Lambda Blade"
- Effect of "Lambda Blade" to send "R.B. Ga10 Cutter" to Graveyard
- Link "The Brute Blues" and "Lambda Blade" into "R.B. VALCan Booster"
- "VALCan Booster" add "R.B. Operation Test"
- "Operation Test" summons "Lambda Cannon", "Lambda Cannon" adds "Ga10 Cutter" to hand
- Summon "Ga10 Cutter"
- Use "VALCan Booster" to summon "Lambda Blade" and move itself to another zone
- "Operation Test" returns "Lambda Blade" to hand and then re-summons it
- Link "Ga10 Cutter" into "Clockwork Knight"
- "Clockwork Knight" send "Operation Test" for "Clockwork Night"
- Link "Clockwork Knight" and "Lambda Cannon" into "Barricadeborg Blocker"
- "Barricadeborg" pitch "Clockwork Night"
- "Clockwork Night" effect in Graveyard, discarding a card to search for "Machina Gearframe"
- Summon "Gearframe", add "Machina Unclaspare"
- "Unclaspare" effect to send "Machina Citadel" to Graveyard
- Link "Barricadeborg" and a "Machina" into "The Brute Blues" in the Extra Monster Zone
- Link "VALCan Booster" and a "Machina" into "R.B. Shepherd's Crook" in the Main Monster Zone
- "Shepherd's Crook" effect to set "R.B. Next Phase"
Recommended cardsEdit
- Machina Air Raider
- Machina Cannon
- Machina Citadel
- Machina Fortress
- Machina Irradiator
- Machina Megaform
- Machina Metalcruncher
- Machina Possesstorage
- Machina Resavenger
- Machina Ruinforce
- Machina Soldier
- Machina Unclaspare
- Convex Knight
- Dark Hole Dragon
- "Gadget" monsters
- Gray Layer
- "Infinitrack" monsters
- "Meklord Emperor" monsters
- Psychic Processor
- Queen of the Blazing Domain
- R.B. Ga10 Cutter
- R.B. Ga10 Driller
- Scrap Recycler
- Therion "King" Regulus
- Train monsters
- Baronne de Fleur (OCG and Traditional Format)
- Centur-Ion Legatia
- F.A. Dawn Dragster
- Hi-Speedroid Kitedrake
- Samurai Destroyer
- Vermillion Dragon Mech
- Dingirsu, the Orcust of the Evening Star
- Divine Arsenal AA-ZEUS - Sky Thunder
- DoomZ Break - Diactorus
- Drill Driver Vespenato
- Gaming Gamer GG
- Gear Gigant X
- Heavy Armored Train Ironwolf
- "Infinitrack" Xyz monsters
- Number 27: Dreadnought Dreadnoid
- Number 38: Hope Harbinger Dragon Titanic Galaxy
- Number 81: Superdreadnought Rail Cannon Super Dora
- Springans Merrymaker
- Superdreadnought Rail Cannon Gustav Max
- Superdreadnought Rail Cannon Flying Launcher
- Superdreadnought Rail Cannon Juggernaut Liebe
- Aussa the Earth Charmer, Immovable
- Clockwork Knight (with "Clockwork Night")
- Dharc the Dark Charmer, Gloomy
- Mecha Phantom Beast Auroradon (OCG and Traditional format)
- Missus Radiant
- Platinum Gadget
- Qliphort Genius
- R.B. The Brute Blues
- Scrap Wyvern (with "Scrap Recycler")
- Zenna-no-Tsuinagihime
Machina GadgetEdit
WeaknessesEdit
- The archetype relies on its GY to maximize its limited grind game; if all monsters sent to the GY are banished instead, such as by the effect of "Dimensional Fissure" or "Macro Cosmos", the archetype becomes completely incapable of grinding and will easily burn itself out with its discard and self-destruction effects. In addition some Machina monster also need their card to be sent to the GY to activate their effects which means these card are extra effective against the archetype.
- Due to the deck heavy reliance on Type and Attribute to proc most of their effect, cards such as "Zombie World" or "Lair of Darkness" will shut down half of the archetype.
- As a Machine archetype, specific Type-counter cards such as "System Down" or "Chimeratech Fortress Dragon" are very effective against the Deck as Side Deck options.