made it with 107$. Spent too much going to the cool princess icon only to discover it cost extra movement once inside.
xyncht
Recent community posts
Some of the room names are annoying. The Cargo Hold isn't CH, for example, that threw me off for a bit. You have to guess the room names and then use the game's convention. Brute forcing usually worked for me, but I had played Type Help and this uses the same guesswork logic for room names. Sometimes things are highlighted in white that can help (they might be room names or at least start with the same letters),
The guide is telling me to light a lantern in the deep and there's another npc who wants me to kill the king of beasts, but I can't seem to figure out how to get to the depths. There's what looks like a zone exit to the right of the latter npc but nothing happens when attempting to walk through it, and the fog wall to the left is presumably full-game content. There's also what looks like an elevator outside the lower village entrance, but that's presumably enabled later.
Did it. It was quite fun! Normally these puzzles are quite easy but this one required a bit of thought-- it took me approximately 2 hours with a significant break between the first and second hour. No guessing was required, which was surprising given how the map's instructions were phrased.
Specifically, not knowing the direction the path was walked in, not knowing if the route passed through the central star multiple times, and not knowing if after/before meant immediately after or if intervening elements were permitted all seem to have been intentional and the required assumptions can be found by deduction as they are the only set (at least the only set that seemed remotely plausible to me) that permits any solution and they permit exactly one.
Got all the fruits. The controls were fun and reminiscent of Sylvie Miniature, which I also enjoyed. It seems like not being a murderer makes the game much easier, but I'm not a murderer so I guess I won't find out D:
The double jump was fun. I didn't find flight until I beat the game, but it makes sense. I found wall hang and ground pound on my own. Not sure how to summon the kitten, but maybe I can't since I didn't kill anybody. I tried the combo on both sides of the pyramid, I think.
The wall climb seemed kinda silly to me because you can pretty much just jump or warp, but maybe if you lose abilities it is good.
Dude, congrats, I think that's all of them. You can butterfly a lot more rooms, though. I hope when the game comes out it has at least some content that is this difficult. I still haven't managed to save after getting the one stone that is the lowest on the left (1,7 iirc). Just making the jumps once is so hard!
Came back and agree. It's fun that each house has something different, though, and treating them like different difficulties is fine. I think my main thing with Greenpetal is that their hero isn't a named character and doesn't benefit from Holly's Blessing nearly so much as the rest of their cards, but considering the timescale this was made in, that's a very minor gripe. I think the art is great, btw! It is very fun.
I found the lost city only weeks before the year was up, after scouring the entire map it was in the last patch of darkness big enough to reasonably have an island (at least 3x3). Got hundreds of food, water, crew, and even ~200 treasure, though. Game is fun but could use some polish and maybe some more content.
Works with firefox on my friend's computer too. Not sure what's wrong with mine. Couldn't get it to work but it works fine on the other site so it's not too big a problem. Game loads but doesn't repond to mouse or keyboard, including with shift click. Right clicking lets me open up a picture of the title screen as an image.
Beat the Ex-boss fight first try via explosive crystals. Game is fun. Probably need more water cards to exist-- I only encountered water dragon. I don't know how drowning is supposed to work, but enemies seem happy to run into pond spaces and stand there, and knocking them into ponds doesn't seem to do anything special.