This article was reviewed by Ashton Wu and by wikiHow staff writer, Hunter Rising. Ashton Wu is a Board Game expert at Shelfside. After delving into the Yugioh tournament community while growing up, Ashton launched himself into the board gaming community in 2014 and went into reviewing board games as a career full-time in 2019. His YouTube channel Shelfside has over 53K subscribers and over 4 million views, assisted by written reviews on the Shelfside website and BoardGameGeek.com. He also consults with gaming companies to build high-quality gaming products. Ashton is a tournament commentator, board game playthrough director, and host of the Shelfside Podcast, where he talks about board games with his business partner, Daniel. He received a Bachelor of Arts in Economics at the University of California, Santa Barbara, in addition to the Technology Management Certificate.
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Shogi (sho-gee) is a 2-player strategy game that’s commonly called Japanese Chess, and it’s the perfect step up from the classic game. Just like chess, your goal is to checkmate the King using pieces that have specific movement rules, but there are a lot of fun changes that make this game more fun and easy to learn! Keep reading, and we’ll walk you through setting up your Shogi game and all the rules you need to know to start playing right away!
Shogi Rules Overview
To play Shogi, players each have a set of pieces used to attack and defend their King. During a turn, players can move one of their pieces or place a captured piece back on the board. If a player’s King is at risk of being captured and is unable to move or block the attack, they’re checkmated and lose the game.
Steps
Shogi Pieces and Setup
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Give each player a set of pieces. Pieces in Shogi don’t have specific colors, so the only way to tell them apart on the board is by which direction they’re pointing. Make sure each player gets the following pieces:[1]
- 9 Pawns
- 2 Lances
- 2 Knights
- 2 Silver Generals
- 2 Gold Generals
- 1 Bishop
- 1 Rook
- 1 King
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Place the Lances in the corners of the board. Sit on the opposite side of the board from the other player. Locate your 2 Lances and place them in the row closest to you in the corner squares. Lances can move straight forward through any number of open spaces.
- At the start of the game, make sure all the pieces have their black “unpromoted” side face-up and are pointing toward the opposite side of the board.
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Put Knights in columns 2 and 8 of the back row. The Knights move in an L-shape by going 2 spaces forward and 1 space to the left or right. They are the only pieces that can jump over other pieces blocking their way, but they cannot move backwards.
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Set the Silver Generals in the back row in columns 3 and 7. The Silver Generals can move 1 space forward or 1 space diagonally in any direction, including backwards.
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Put the Gold Generals in columns 4 and 6 of the back row. Gold Generals are sometimes known as the “King’s helpers,” and they can move 1 space in any direction, except diagonally backwards.
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Position the King in the center of the back row. The King is the most important piece on the board, and it’s the one you want to protect from your opponent. Kings can move 1 space in any direction, including backward and diagonally.
- One King usually has an additional mark on the piece so you can tell them apart when they’re on the board.
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Place the Bishop and Rook in the 2nd and 8th columns in the second row. Unlike regular chess, each player only gets 1 Bishop and 1 Rook. Put the Bishop in front of your Knight in the 2nd column and set the Rook in front of your Knight in the 8th column.
- Bishops can move diagonally any number of open spaces, forwards or backwards.
- Rooks can move straight forward, backward, left, or right any number of open spaces.
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Fill your third row with pawns. Place all your pawns in the row in front of your Bishop and Rook. Your pawns are the frontlines of your army, and they help you set up traps and defenses. Pawns can only move 1 space forward, and they’ll stay in the column where they started.
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Perform a “furigoma” to pick the first player. Take 5 of the pawns from the board, shake them in your hands, and gently toss them onto the table. If 3 or more of the pawns are on their black “unpromoted” side, then the player who rolled goes first. If 3 or more pawns have the red “promoted” side face-up, then they go second.[2]
Shogi Game Rules
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Move one of your pieces on your turn. When it’s your turn, you may choose any of your pieces on the board and move it following its movement rules. At the start of the game, the first pieces you typically move are your pawns so you can free up your pieces in the back row.
- Remember that pieces cannot jump over each other, unless you’re moving a Knight.
- You cannot move your piece into a space that has another one of your pieces.
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Capture an enemy piece if you move into its space. Capturing pieces is the main way to attack your opponent in a game of Shogi, and can help you get closer to winning. To capture, move your piece into a space that has one of your opponent’s pieces. Then, remove your opponent’s piece from the board and set it aside.[3]
- Captured pieces are called mochi-goma, or “pieces in hand.”
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Promote a piece by moving it into your opponent’s starting rows. The last 3 rows on each side of the board are called promotion zones. When you move any of your pieces across the board into your promotion zone, you may flip it over to the red “promoted” side. Promoted pieces move differently than their normal side, and they stay promoted until they’re captured.[4]
- Promoted Pawns, Lances, Knights, and Silver Generals can move 1 space in any direction except diagonally backwards.
- Promoted Bishops keep their normal movement and gain the ability to move 1 space forward, backward, left, or right.
- Promoted Rooks keep their normal movement and gain the ability to move diagonally 1 space in any direction.
- Gold Generals and Kings cannot be promoted.
- If a piece ends in the promotion zone and wouldn’t be able to move normally next turn, then you have to promote it.
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Play a captured piece to the board instead of moving. If you don’t want to move a piece on your turn, choose one of the pieces that you’ve captured and drop it with its unpromoted side face-up onto an open space on the board. After you place your piece, your turn ends, but there are a few restrictions for where you can drop it.[5]
- If you drop a piece into the promotion zone, it stays unpromoted until the next time you move it.
- You cannot drop a Pawn in an open spot that would put your opponent’s King in checkmate.
- You cannot drop a Pawn into a column that already has another unpromoted Pawn.
- You cannot drop a piece into a space where it has no legal move.
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Move a piece to attack your opponent’s King to put them in “check.” At the end of your turn, if a piece you moved could capture the King next turn, then you put them in “check.” Your opponent must move their King, capture your piece, or block the attack by moving or dropping another piece.[Image:Play Shogi Step 17.jpg|center]]
- You do not have to tell the other player when you put their king in check.
Expert Q&A
Video
Tips
References
- ↑ https://willmaynard.com/downloads/Introduction_To_Shogi.pdf
- ↑ https://willmaynard.com/downloads/Introduction_To_Shogi.pdf
- ↑ https://www.shogi.or.jp/event/english-pamphlet.pdf
- ↑ https://www.shogi.or.jp/event/english-pamphlet.pdf
- ↑ https://willmaynard.com/downloads/Introduction_To_Shogi.pdf
- ↑ https://youtu.be/uU03Bj2VR0c?t=183
- ↑ https://willmaynard.com/downloads/Introduction_To_Shogi.pdf
- ↑ https://willmaynard.com/downloads/Introduction_To_Shogi.pdf
- ↑ https://youtu.be/ZLbYajWWNN0?t=186
About This Article
Shogi is a fun 2-player game where players move pieces across the board and try to capture their opponent’s King by putting the piece into a checkmate position, similar to chess. Each player has 20 pieces: 1 King, 2 Gold Generals, 2 Silver Generals, 2 Knights, 2 Lances, 1 Rook, 1 Bishop, and 9 Pawns. To set up the board, both players assemble their pieces on opposite sides of the board with the black sides facing up. Then, players take turns moving 1 of their pieces at a time across the board. Each piece must be moved according to different rules and 2 pieces can never occupy the same square. Pawns can move forward 1 square at a time. Bishops can move any number of spaces diagonally. Rooks can move any number of spaces forward, backward, left, or right. Lances can move forward any number of spaces. Knights can move 2 squares forward and 1 square sideways (to the left or right) and Knights are the only pieces that can jump over other pieces. Silver Generals can move 1 square in 1 of 5 directions—forward, diagonally forward, or diagonally backwards. Gold Generals can move 1 square in 1 of 6 directions — forward, diagonally forward, sideways, or backwards. Kings can move 1 space in any direction (diagonally, forward, backward, left, or right). To weaken your opponent, capture their pieces by moving 1 of your pieces into the space occupied by the piece you want to take. Then, remove the captured piece from the board. On any turn, instead of moving a piece on the board, a player can pick 1 of the pieces they’ve captured and put it back on the board on any empty square with the black side up. The piece now belongs to them and they can move it across the board as their own. This is called a “drop” and counts as a complete move. The last 3 rows on each side of the board are the “promotion zones.” When you move 1 of your pieces into a promotion zone, you have the option of flipping the piece over with its red side facing up to “promote” it. All pieces can promote except Kings and Gold Generals. Once a piece is promoted, it remains flipped until it gets captured or the game ends. Promoted pieces are more powerful because they no longer have to follow their former rules. Promoted Knights, Silver Generals, Lances, and Pawns can move just like Gold Generals. A promoted Rook can move like a Rook or a King. A promoted Bishop can move like a Bishop or a King. During gameplay, you have 2 main goals: to protect your King from being captured and to attack your opponent’s King from all sides so you can capture it. You can put your opponent's King in "check" by moving a piece into position to potentially capture their King on your next move. Whoever captures their opponent’s King first wins the game. For more tips, including how to promote and demote your pieces in Shogi, keep reading!























