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Always Late to the School of Horses

@opashoo / opashoo.tumblr.com

Currently on Rain World | 30 ⚧ F | I draw Reblog side blog @opashoospot

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Find comfort in saying no

🦌 Call me Juniper or Pashoo, Filipino-American trans woman, 30

Some people also call me Delilah or Sharks. I’m a furry, I draw, find my art here. Married to @kcdodger✨ Trying to juggle cartooning, painting, and animation. Eventually want to get back into composing, and add in coding and game design. I developed Yongasabi, a fan conlang for Rain World and run the Rain World Undergrowth comic. Ask me about my OCs!

Since my blog’s sidebar isn’t visible from mobile, check out the tags of this post if you want to see my art or other things. Send me an ask otherwise.

(Using this as my new pin because I still like this drawing.)

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Corsair Squadron: KCDodger's Side Project

Corsair Squadron: KCDodger's Side Project

So, I've been working on something for the last while, having hit a stride since about… The middle of April. Following the release of Super Mario Galaxy and everyone's favorite spacey appearing in it, Fox McCloud (fun fact, also my oldest crush alongside Jan Ors!) I started feeling… inspired, again. There were rumors of a new videogame coming out, but even then? I felt… inspired.

In 2017, I started concepting my own Star Fox styled game, and I wanted to place it in my setting, "Beacon". I had a world and an appropriate war figured out so the writing was never going to be a struggle. A game, however, would. But obviously, for something parallel to Star Fox, you need a good crew to observe and experience.

So for the last two months, leading up to Artfight, I've been concepting out my old "Corsair Squadron" team. But, before that, how about some flavor?

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The Eclipse War.

Referred to as such, for it is the largest, bloodiest conflict in recorded history. Two years ago, The Ardian Empire suffered a schism, in which a third of its navy defected, taking sensitive intelligence, technology, and military might out of Imperial space uncontested. The Secessionists bolted for the borders of The Republic, on the idea that they could offer a better life, free from the threat of slavery through poverty, and greater civil rights.

Wary, but compelled to help the mass of fugitives, as they also harbored the crew's families and countless civilians. The Republic arrived just in time to intercept the pursuing Imperial fleet. Negotiations were fruitless, and within minutes, the first battle of the war broke out. Tel Jan, legendary pilot and former flight instructor at the Orranian Flight Academy, scored the first kill of the war, earning her renown among her peers - something she wasn't keen to have.

Following the battle, a brilliant Imperial Scientist, Dr. Wazir Hassam, came forth from the flotilla to The Republic with a proposal. He had designed experimental new technology that could shift the paradigm of the conflict before The Republic was overwhelmed. He called it, the Radiant Drive, and with it, he single handedly rewrote the laws of thermodynamics. Waist deep in conflict and against insurmountable odds, Republic R&D worked with the doctor to launch Project "Domino", a Experimental Next-Generation Starfighter program that would need the best pilots in The Republic.

Dr. Hassam selected Jan as his first pilot, who agreed to join so long as she could call upon an old - a hotshot academy dropout who broke every record in the academy's history. When approached, Taian Kira, having taken to illegal Fighter racing in the interim, much like her own Instructor, insisted that she bring along her hotshot cohort, Pyotr Yukov.

Together, aboard their mothership, The Regicide, they form the group known as Corsair Squadron.

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The first, is Taian Kyra. The squadron leader and ace pilot of the team. More information on her and who she is below the cut.

The second pilot of Corsair Squadron, Kyra's best friend and rival pilot, Pyotr Yukov. More information on him below the cut!

And now, the team's mentor, Tel Jan. Veteran pilot of The Republic Navy and the woman who got the team together. As usual, more information under the cut!

The team's engineer - and the designer of the Rex class Starfighter, Wazir Hassam. A talented pilot and a brillaint mind.More information below the cut!'

Up next, the captain of the mothership, Myr Clara! She's a fun one - I loved designing her. At some point I'll talk about her specific species, because the Vivus are super interesting. But for now...

After one year of fighting Imperial forces, Corsair Squadron grows two members larger! The first of the two is the Sahrelan Test Pilot, Farahild Brand. Real fiery sort! Her story, below the cut.

Finally, we have Herbert Cartwright! The last of the additions to Corsair Squadron. Of course, we do have more to show shortly - the fighters they fly, and the ship they live on! But before then, here's the final ace pilot! More information below the cut, as usual!

And that's all the pilots! But what are they flying, anyway? The answer is simple. They're flying the RX-01 "Rex" Class Space Superiority Fighter. More below the cut! Yes, even for a Starfighter!

Finally, we have their mothership... The Regicide. A light Carrier designed specifically to facilitate the operations of Corsair Squadron and their Rex class Starfighters! More below the cut, as always!

I think it's really peculiar to me that when discussing Artificer as a character, people always dictate their analysis based on the most violent possible route, or with violence as the default. I think it's fine to base character analysis around Arti's usurpation of the scavenger chieftain and the violence necessary to get to that point, it's definitely really interesting, but people usually, actively preclude the ascension ending and its implications from discussion, whether they realize it or not.

"Artificer wouldn't do that, they're too violent, they're too hateful, they would never let go of their grudge with the scavengers" Consider that the narrative of the game supports Artificer having varying relationships with violence, karma, and even the scavenger population. The ascension ending is once that necessitates letting go of the ultimate goal of killing the scavenger Chieftain; you can't have both because killing the chieftain locks you out of ascending, and vice versa. The way the scavengers are programmed, they will always be violent towards you regardless of your own actions, even if you have maximum reputation with them.

One of the most interesting aspects of Artificer's campaign in the first place is that you're forced into violence, no matter how hard you to avoid it. It doesn't matter if you try to play peacefully, you are forced to defend yourself. From a narrative standpoint, that to me represents a cycle of violence that Artificer can't break regardless of whether or not they care to continue it. It is possible to interpret Artificer's campaign such that the threat they pose to the Scavengers has far outsized their actual desire to continue violence on the scavengers, so all they can do is defend themself, which in turn galvanizes the scavengers further. It's a cycle! It ties thematically to Rain World's theme of cycles! And how do you escape the cycle except by understanding it and leaving it behind? Represented of course by the journey of collecting karma. Even more, there are implications made by the fact that ascension is actually impossible because of the state of Artificer's karma, or the fact that you need a dead scavenger to fool the guardians (which you don't need to kill a scavenger to get). All this is interesting nuance and implications that get lost if we assume that Artificer can only ever want violence.

I'm bringing this up because I always see discourse around how characters would act and interact, and Artificer discussion specifically gets this really bugged out disjoint where people will say, "Well this interaction doesn't make sense because Artificer would canonically do x and I headcanon that another character would do y," simultaneously restricting Artificer to only one reading of one part of the campaign while allowing headcanons to define whichever other character is in the discussion. To me, it's a really annoying form of cherrypicking. If you're discussing headcanons, that's fine, and textual analysis also must involve some degree of interpretation, but you can't say "X character wouldn't get along with Artificer because I imagine that they like Scavengers and it makes no sense that Artificer would tolerate being around them" while Hunter, Rivulet, and Spearmaster all start with negative Scavenger reputation and

Artificer has that entire other ending that I've been talking about, the one that has to do with trying to leave behind the cycle of violence. Half the analysis is ignoring half of Artificer's text, and the other half is making stuff up that's literally counter to the text and mechanics of the game. Let's at least acknowledge when we're playing with dolls instead of trying to make a halfway appeal to canonicity.

Four things!

Your banner is peak

Who is the character in your pinned post?

Which Rain World campaign was your favorite to play?

And what’s your favorite Rain World character?

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  1. ehe thank you I'm a fan myself
  2. The character in my pinned post is an unnamed yellow jackal with goggles and a moped who I draw occasionally. She still doesn't have a name so I just call her the yellow jackal. At one point I considered naming her Francis.
  3. When it comes to campaigns, it's really hard to choose which one's my favorite. Arti and Hunter (and sometimes Spearmaster and then Saint) are my go to for replayability, while Spearmaster and Saint probably have my favorite stories. If I'm looking for a combat romp, then I'll load up Arti's campaign, everything is already hostile there and there's more scavengers. If I want a well-rounded challenge, then I'll replay Hunter's campaign. If I want something more contemplative, I'll play Saint's campaign. If I want an unorthodox challenge, I'll play Spearmaster's campaign. (One time I replayed Spearmaster's campaign five times over the course of a week which I know must sound like absolute torture for most other people.) Survivor and Monk are fun for revisiting a simpler, core experience. The only ones I don't regularly replay are Gourmand and Rivulet because they're such long campaigns (and navigating the Superstructure can be a nightmare) and Watcher because that's a huge time investment. But that hasn't stopped me from replaying all three of them.
  4. My favorite slugcat is probably Hunter. Such a noble creature etc etc. We love you Hunter. My favorite interpretation is of Hunter as a sickly, wild slugcat that NSH took in and cared for, and that the compaign is Hunter's way of paying back the kindness by passing it on. Hunter ideally to me is a slugcat who can be violent but doesn't crave it. The other slugcats are pretty close up there tho because I love all of them. It's like, if I made a tier list, everyone would be in S tier, but Hunter would be at the top of S tier. If not for Hunter, Saint would probably be my next favorite slugcat. Seven Red Suns is probably my favorite iterator. I like their arc in Spearmaster's campaign, and I like to imagine them as an iterator who was originally very aloof and possibly even cold, but who changed over the course of raising Spearmaster and confronting their mistake with Pebbles and Moon. All of a sudden when they to be a bit more earnest and don't immediately command the situation, that aloofness translates into a bit of awkwardness. I like the idea of Suns as a very affectionate and well meaning if sometimes awkward parent who's desperately trying to keep their horrific past a secret from their lab-grown child.
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Anonymous asked:

Do you have designs for Hunter and Spearmaster pre transition? (Sorry if that’s a rude thing to ask trans people, it wasn’t meant to antagonise trans people, I just want to know more about your Hunter since you haven’t talk about her a lot and Im also curious how Spearmaster pre transition looks since they have a weird body compared to the other slugcats, like look at their legs)

Man it is so weird looking at their younger selves. The whole time I was drawing this I was like "Well that's not what they look like, these kids need to figure themselves out". Anyway.

Spearmaster and Hunter were a decent bit more dour and serious when they were younger. They were also sometimes dressed for special occasions by their iterator parents. They are both significantly more chill now. (Some of this is stuff I want want to cover in Undergrowth, but I can at least talk about it for now.)

As a kid, Hunter was mad as fuck at everything all the time. She was a sickly little boy who got into fights with everyone, and everyone got into fights with her. Her sickness was to her superstitious community an ill omen, so she was ostracized. When she became associated with NSH, to her community that just meant she was the metal god's thrall, so they treated her with even more suspicion. Then one day she was a girl in a community that was significantly less accepting of gender variance and, well. You see the pattern.

She was an angry kid who carved a place for herself in the world until she didn't have to anymore, with her fists and her words. Nowadays she is given a lot more respect and understanding, but it took a lot of punching, apologizing, and 3am talks to get there. When people wanted to give Hunter shit, she had to kick it out of them before they'd listen when she told them she didn't want to fight all the time, that she wasn't the metal god's thrall, that she just wants to relax and be a girl. She got herself figured out, and now her old colony knows too. Now she doesn't have a reason to be so angry.

Spearmaster was much more docile as a child who saw the world with a kind of curious innocence, but that started to change as he came of age to run deliveries for Seven Red Suns. As a purposed organism who could only feed by killing also undergoing puberty, he struggled to reconcile with his new, destructive role and changing body. He cut swathes through local ecosystems wherever he went and did very real damage wherever he was sent. His strange features alienated him from people he met on deliveries, while his body started to alienate him from himself. His greatest skill was killing. He began to lose weight and ached constantly. He concluded that his alienation and pain must be because he was a tool, a creature created for a purpose and not for a comfortable life.

When Hunter began to transition, it awoke something in Spearmaster, a sort of realization like, "Oh, so we can just do whatever we want" and had his own gender revelation. It was largely through observing Hunter that he started to trying to reassess his place in the world. He started to take care of himself, fed himself properly and gained weight. He started to figure out not what he was made to be, but who he wanted to be, how to live in deeper understanding other creatures, how he could be himself in a way that didn't necessitate destroying the world around him.

So yeah, that's an overview of Hunter and Spearmaster's transition. They're much more relaxed and a lot wiser now, and they're the sort of people everyone counts on to have a handle on the situation and know what's up, but they didn't start that way.

Also here's the uncolored version because I just think it looks really nice.

I would just like to take a moment to point out that young Spearmaster's outfit is based on the karma 2 mural while young Hunter's is based on the Karma 3 mural. These are thematically relevant to their childhoods.

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Okay so I just had to look back at this drawing I never finished from 2024, and it is honestly massively fucked up how skinny I used to draw Spearmaster.

Aside from how much my art style has changed over the year and a half, Spearmaster and Arti got beefed up tae fuck

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Anonymous asked:

Do you have designs for Hunter and Spearmaster pre transition? (Sorry if that’s a rude thing to ask trans people, it wasn’t meant to antagonise trans people, I just want to know more about your Hunter since you haven’t talk about her a lot and Im also curious how Spearmaster pre transition looks since they have a weird body compared to the other slugcats, like look at their legs)

Man it is so weird looking at their younger selves. The whole time I was drawing this I was like "Well that's not what they look like, these kids need to figure themselves out". Anyway.

Spearmaster and Hunter were a decent bit more dour and serious when they were younger. They were also sometimes dressed for special occasions by their iterator parents. They are both significantly more chill now. (Some of this is stuff I want want to cover in Undergrowth, but I can at least talk about it for now.)

As a kid, Hunter was mad as fuck at everything all the time. She was a sickly little boy who got into fights with everyone, and everyone got into fights with her. Her sickness was to her superstitious community an ill omen, so she was ostracized. When she became associated with NSH, to her community that just meant she was the metal god's thrall, so they treated her with even more suspicion. Then one day she was a girl in a community that was significantly less accepting of gender variance and, well. You see the pattern.

She was an angry kid who carved a place for herself in the world until she didn't have to anymore, with her fists and her words. Nowadays she is given a lot more respect and understanding, but it took a lot of punching, apologizing, and 3am talks to get there. When people wanted to give Hunter shit, she had to kick it out of them before they'd listen when she told them she didn't want to fight all the time, that she wasn't the metal god's thrall, that she just wants to relax and be a girl. She got herself figured out, and now her old colony knows too. Now she doesn't have a reason to be so angry.

Spearmaster was much more docile as a child who saw the world with a kind of curious innocence, but that started to change as he came of age to run deliveries for Seven Red Suns. As a purposed organism who could only feed by killing also undergoing puberty, he struggled to reconcile with his new, destructive role and changing body. He cut swathes through local ecosystems wherever he went and did very real damage wherever he was sent. His strange features alienated him from people he met on deliveries, while his body started to alienate him from himself. His greatest skill was killing. He began to lose weight and ached constantly. He concluded that his alienation and pain must be because he was a tool, a creature created for a purpose and not for a comfortable life.

When Hunter began to transition, it awoke something in Spearmaster, a sort of realization like, "Oh, so we can just do whatever we want" and had his own gender revelation. It was largely through observing Hunter that he started to trying to reassess his place in the world. He started to take care of himself, fed himself properly and gained weight. He started to figure out not what he was made to be, but who he wanted to be, how to live in deeper understanding other creatures, how he could be himself in a way that didn't necessitate destroying the world around him.

So yeah, that's an overview of Hunter and Spearmaster's transition. They're much more relaxed and a lot wiser now, and they're the sort of people everyone counts on to have a handle on the situation and know what's up, but they didn't start that way.

Also here's the uncolored version because I just think it looks really nice.

I would just like to take a moment to point out that young Spearmaster's outfit is based on the karma 2 mural while young Hunter's is based on the Karma 3 mural. These are thematically relevant to their childhoods.

Avatar

Okay so I just had to look back at this drawing I never finished from 2024, and it is honestly massively fucked up how skinny I used to draw Spearmaster.

Aside from how much my art style has changed over the year and a half, Spearmaster and Arti got beefed up tae fuck

Anonymous asked:

Do you have designs for Hunter and Spearmaster pre transition? (Sorry if that’s a rude thing to ask trans people, it wasn’t meant to antagonise trans people, I just want to know more about your Hunter since you haven’t talk about her a lot and Im also curious how Spearmaster pre transition looks since they have a weird body compared to the other slugcats, like look at their legs)

Man it is so weird looking at their younger selves. The whole time I was drawing this I was like "Well that's not what they look like, these kids need to figure themselves out". Anyway.

Spearmaster and Hunter were a decent bit more dour and serious when they were younger. They were also sometimes dressed for special occasions by their iterator parents. They are both significantly more chill now. (Some of this is stuff I want want to cover in Undergrowth, but I can at least talk about it for now.)

As a kid, Hunter was mad as fuck at everything all the time. She was a sickly little boy who got into fights with everyone, and everyone got into fights with her. Her sickness was to her superstitious community an ill omen, so she was ostracized. When she became associated with NSH, to her community that just meant she was the metal god's thrall, so they treated her with even more suspicion. Then one day she was a girl in a community that was significantly less accepting of gender variance and, well. You see the pattern.

She was an angry kid who carved a place for herself in the world until she didn't have to anymore, with her fists and her words. Nowadays she is given a lot more respect and understanding, but it took a lot of punching, apologizing, and 3am talks to get there. When people wanted to give Hunter shit, she had to kick it out of them before they'd listen when she told them she didn't want to fight all the time, that she wasn't the metal god's thrall, that she just wants to relax and be a girl. She got herself figured out, and now her old colony knows too. Now she doesn't have a reason to be so angry.

Spearmaster was much more docile as a child who saw the world with a kind of curious innocence, but that started to change as he came of age to run deliveries for Seven Red Suns. As a purposed organism who could only feed by killing also undergoing puberty, he struggled to reconcile with his new, destructive role and changing body. He cut swathes through local ecosystems wherever he went and did very real damage wherever he was sent. His strange features alienated him from people he met on deliveries, while his body started to alienate him from himself. His greatest skill was killing. He began to lose weight and ached constantly. He concluded that his alienation and pain must be because he was a tool, a creature created for a purpose and not for a comfortable life.

When Hunter began to transition, it awoke something in Spearmaster, a sort of realization like, "Oh, so we can just do whatever we want" and had his own gender revelation. It was largely through observing Hunter that he started to trying to reassess his place in the world. He started to take care of himself, fed himself properly and gained weight. He started to figure out not what he was made to be, but who he wanted to be, how to live in deeper understanding other creatures, how he could be himself in a way that didn't necessitate destroying the world around him.

So yeah, that's an overview of Hunter and Spearmaster's transition. They're much more relaxed and a lot wiser now, and they're the sort of people everyone counts on to have a handle on the situation and know what's up, but they didn't start that way.

Also here's the uncolored version because I just think it looks really nice.

I would just like to take a moment to point out that young Spearmaster's outfit is based on the karma 2 mural while young Hunter's is based on the Karma 3 mural. These are thematically relevant to their childhoods.

Avatar
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SERIES 1 - ISSUE 1: Welcome To Metropolis (Pt. 1)

<< | >> | Next Issue

SURPRISE!!

urban au is now a webcomic!!

i figured that telling the story through art rather than words would make it easier to work on, so hopefully now ill be more motivated to work on it <3

this is gonna be a long project but it's one im excited to undertake! i hope you'll all join me for the ride!!

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Corsair Squadron: KCDodger's Side Project

Corsair Squadron: KCDodger's Side Project

So, I've been working on something for the last while, having hit a stride since about… The middle of April. Following the release of Super Mario Galaxy and everyone's favorite spacey appearing in it, Fox McCloud (fun fact, also my oldest crush alongside Jan Ors!) I started feeling… inspired, again. There were rumors of a new videogame coming out, but even then? I felt… inspired.

In 2017, I started concepting my own Star Fox styled game, and I wanted to place it in my setting, "Beacon". I had a world and an appropriate war figured out so the writing was never going to be a struggle. A game, however, would. But obviously, for something parallel to Star Fox, you need a good crew to observe and experience.

So for the last two months, leading up to Artfight, I've been concepting out my old "Corsair Squadron" team. But, before that, how about some flavor?

-------------------------

The Eclipse War.

Referred to as such, for it is the largest, bloodiest conflict in recorded history. Two years ago, The Ardian Empire suffered a schism, in which a third of its navy defected, taking sensitive intelligence, technology, and military might out of Imperial space uncontested. The Secessionists bolted for the borders of The Republic, on the idea that they could offer a better life, free from the threat of slavery through poverty, and greater civil rights.

Wary, but compelled to help the mass of fugitives, as they also harbored the crew's families and countless civilians. The Republic arrived just in time to intercept the pursuing Imperial fleet. Negotiations were fruitless, and within minutes, the first battle of the war broke out. Tel Jan, legendary pilot and former flight instructor at the Orranian Flight Academy, scored the first kill of the war, earning her renown among her peers - something she wasn't keen to have.

Following the battle, a brilliant Imperial Scientist, Dr. Wazir Hassam, came forth from the flotilla to The Republic with a proposal. He had designed experimental new technology that could shift the paradigm of the conflict before The Republic was overwhelmed. He called it, the Radiant Drive, and with it, he single handedly rewrote the laws of thermodynamics. Waist deep in conflict and against insurmountable odds, Republic R&D worked with the doctor to launch Project "Domino", a Experimental Next-Generation Starfighter program that would need the best pilots in The Republic.

Dr. Hassam selected Jan as his first pilot, who agreed to join so long as she could call upon an old - a hotshot academy dropout who broke every record in the academy's history. When approached, Taian Kira, having taken to illegal Fighter racing in the interim, much like her own Instructor, insisted that she bring along her hotshot cohort, Pyotr Yukov.

Together, aboard their mothership, The Regicide, they form the group known as Corsair Squadron.

-------------------------

The first, is Taian Kyra. The squadron leader and ace pilot of the team. More information on her and who she is below the cut.

The second pilot of Corsair Squadron, Kyra's best friend and rival pilot, Pyotr Yukov. More information on him below the cut!

And now, the team's mentor, Tel Jan. Veteran pilot of The Republic Navy and the woman who got the team together. As usual, more information under the cut!

The team's engineer - and the designer of the Rex class Starfighter, Wazir Hassam. A talented pilot and a brillaint mind.More information below the cut!'

Up next, the captain of the mothership, Myr Clara! She's a fun one - I loved designing her. At some point I'll talk about her specific species, because the Vivus are super interesting. But for now...

After one year of fighting Imperial forces, Corsair Squadron grows two members larger! The first of the two is the Sahrelan Test Pilot, Farahild Brand. Real fiery sort! Her story, below the cut.

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Another sketch of Saint. I like this one, I used a sharpie which is new. This is again @opashoo’s design!

:•) I just found out you can put the • symbol on your keyboard and I made a clown nose emoticon lol

Oh!! You made them so pretty, I'm so happy my designs can inspire people

Hello! I really like your artworks and conlang stuff. Right now I'm learning Yongasabi and have been reading the doc on it. There was a part on there that caught my interest: "A Yongasabi board game called maho is especially popular to play during Red Festival. The scavengers often play an adapted version of maho involving gambling, which Artificer prefers and is very good at." Will this be later documented, as in further details on the game itself? The idea of a Yongasabi board game sounds awesome to me.

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Artificer likes gambling but Saint is kicking her ass

A few years back, I had developed a fully functioning system of fortune telling for one of my characters, and I thought that that could be developed into a game somehow, like the reverse of tarot cards, which were made for games first before they were used for fortune telling. I marked that down in the document and didn't give it too much thought after that. So funny thing, when you sent this ask, it got me thinking about Maho again.

Anyway, I went ahead and did that. Maho now a fully functioning board game from the Undergrowth AU.

As a little bit of additional context, the color red in Yongasabi culture represents danger, wisdom, and worldliness. It is strength and resourcefulness. In essence, while yellow represents harmony and detachment from the world, red represents the ability to navigate the world. This is why Maho is popular to play during the Red Festival, because it represents complex worldly interactions in the form of a game. At least, that's the explanation common explanation. In truth, people just like to play games.

Anyway, thanks for asking, this was a fun weekend project. Some people might think this level of worldbuilding is pointless for the story, and it probably is, but it's honestly just fun. Sometimes the benefit to the story is secondary.