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A '''self-destruct''' (abbreviated as '''SD''') is when a character is [[KO]]'d without being hit by an opponent. This usually equates as jumping off the edge, but falls also count as SDs when the stage KOs someone. In [[time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points only in ''[[Super Smash Bros. Melee]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], they lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. If the character SDs 3 times, they receive Self-Destructor bonus (worth –2000). Also, if the character has the most self-destructs, the player receive Master of Disaster bonus (worth –1000). | A '''self-destruct''' (abbreviated as '''SD''') is when a character is [[KO]]'d without being hit by an opponent. This usually equates as jumping off the edge, but falls also count as SDs when the stage KOs someone. In [[time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points only in ''[[Super Smash Bros. Melee]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], they lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. If the character SDs 3 times, they receive Self-Destructor bonus (worth –2000). Also, if the character has the most self-destructs, the player receive Master of Disaster bonus (worth –1000). | ||