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(→Super Smash Bros. 4: Ultimate) Tag: Mobile edit |
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:''For [[Sonic]]'s [[special move]]s, see [[Spin Dash]] and [[Spin Charge]].'' | :''For [[Sonic]]'s [[special move]]s, see [[Spin Dash]] and [[Spin Charge]].'' | ||
:''For the Mii Swordfighter’s functionally identical up special, see [[Hero's Spin]].'' | :''For the Mii Swordfighter’s functionally identical up special, see [[Hero's Spin]].'' | ||
The '''Spin Attack''' ({{ja|回転斬り|Kaitengiri}}, ''Rotating Cutter'') is [[Link]], [[Young Link]], and [[Toon Link]]'s [[up special move]]. The move involves any of the three versions of Link spinning [[Master Sword|his sword]] around in a circle. Though generally not good in terms of [[recovery]], it is very powerful in terms of offense, especially as a [[ground attack]]. | The '''Spin Attack''' ({{ja|回転斬り|Kaitengiri}}, ''Rotating Cutter'') is [[Link]], [[Young Link]], and [[Toon Link]]'s [[up special move]]. The move involves any of the three versions of Link spinning [[Master Sword|his sword]] around in a circle. Though generally not good in terms of [[recovery]], it is very powerful in terms of offense, especially as a [[ground attack]]. | ||
==Iterations== | ==Iterations== | ||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
{{SSB|Link}}'s Spin Attack has nearly identical [[knockback]] and damage whether used on the ground and in the air, with extremely similar animation; however, the grounded version releases a wide, orange-tinted ring of "magic" circling him (similar to charging up a Spin Attack in ''Ocarina of Time'' or ''Majora's Mask''), while the aerial version lacks this ring. Both versions deal substantial knockback, making them good combo finishers. As a [[recovery]] move, though, it is lacking in both horizontal and vertical range; while, as an attack, it has a strictly horizontal [[hitbox]], leaving Link vulnerable from above and below. Unlike in ''Melee'' and ''Brawl'', it consists of only one hit when used in the air, being as powerful as it is on the ground, usable as a [[combo]] finisher or aerial finisher. | {{SSB|Link}}'s Spin Attack has nearly identical [[knockback]] and damage whether used on the ground and in the air, with extremely similar animation; however, the grounded version releases a wide, orange-tinted ring of "magic" circling him (similar to charging up a Spin Attack in ''Ocarina of Time'' or ''Majora's Mask''), while the aerial version lacks this ring. Both versions deal substantial knockback, making them good combo finishers. As a [[recovery]] move, though, it is lacking in both horizontal and vertical range; while, as an attack, it has a strictly horizontal [[hitbox]], leaving Link vulnerable from above and below. Unlike in ''Melee'' and ''Brawl'', it consists of only one hit when used in the air, being as powerful as it is on the ground, usable as a [[combo]] finisher or aerial finisher. | ||
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Each version has also received aesthetic changes. Link and Toon Link lean forward more when using the move in the air, Link now spins inwards like in ''Smash 64'', and Young Link and Toon Link's swords now spin at different heights throughout the move. Link's sword trail is now a bright blue like in ''Breath of the Wild'', Young Link's sword trail resembles Link's version from ''Smash 4'', and Toon Link's sword trail has reverted to its light blue coloration from ''Brawl''. | Each version has also received aesthetic changes. Link and Toon Link lean forward more when using the move in the air, Link now spins inwards like in ''Smash 64'', and Young Link and Toon Link's swords now spin at different heights throughout the move. Link's sword trail is now a bright blue like in ''Breath of the Wild'', Young Link's sword trail resembles Link's version from ''Smash 4'', and Toon Link's sword trail has reverted to its light blue coloration from ''Brawl''. | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbmcount=1 | |||
|ssbmchar=Link | |||
|ssbmdesc=Perform this in midair to use your momentum to recover. | |||
|ssbbcount=1 | |||
|ssbbchar=Link | |||
|ssbbdesc=Use in midair for additional height. Useful for when you need to recover from far out. | |||
|ssb4-3count=2 | |||
|ssb4-3char=Link | |||
|ssb4-3desc=Can be charged. Use it in midair to rise up. | |||
|ssb4-3char2=Toon Link | |||
|ssb4-3desc2=Charge with {{button|3DS|B}}. Use it in midair to rise up. | |||
|ssbucount=3 | |||
|ssbuchar=Link | |||
|ssbudesc=Strikes opponents while spinning. Acts as a jump if used in midair. | |||
|ssbuchar2=Young Link | |||
|ssbudesc2=Spins with his blade outstretched. Can be charged if used on the ground, and acts as a jump if used midair. | |||
|ssbuchar3=Toon Link | |||
|ssbudesc3=Spins with his sword. Can hit opponents more than once and can be charged. | |||
}} | |||
==Customization== | ==Customization== | ||
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