Unleashed Recompiled
| Developers | |
|---|---|
| Original | Sonic Team |
| hedge-dev | |
| Publishers | |
| Original | Sega |
| Engines | |
| Hedgehog Engine | |
| Release dates | |
| Windows | March 1, 2025 |
| macOS (OS X) | TBA |
| Linux | March 1, 2025 |
| Reception | |
| Metacritic | 60 |
| IGDB | 68 |
| Taxonomy | |
| Monetization | One-time game purchase, DLC |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Scrolling, Side view, Third-person |
| Controls | Direct control |
| Genres | Action, Platform |
| Art styles | Cartoon |
| Themes | Fantasy |
| Series | Sonic the Hedgehog unofficial ports, Sonic the Hedgehog |
Unleashed Recompiled is an unofficial PC port of the Xbox 360 version of Sonic Unleashed[Note 1], a singleplayer platform game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega. It features bug fixes, new features, improved graphics and modding support.
On March 1, 2025, it was slowly revealed across the span of a seven hour live stream on YouTube, showcasing a collection of bizarre mods and some new features of the port that were deliberately obfuscated to confuse the audience, before being announced towards the end and was subsequently released on GitHub.[2]
Since its release, the modding community for Sonic Unleashed has boomed with the added support of Hedge Mod Manager, superseding Unleashed Mod Manager whilst still supporting legacy mods.[3] With a more accessible way to play Sonic Unleashed, the modding community is expanding and the tools that were previously developed for use with Sonic Generations are being updated to support it.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website |
Monetization
| Type | Notes |
|---|---|
| DLC | Additional stages which also provide higher quality global illumination textures for the entire game. These must be purchased for the North American or European Xbox 360 versions of the game. |
| One-time game purchase | An original North American or European Xbox 360 copy of the game with the latest patches (Title Update 2) is required. Dumping the game's files is also required. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Apotos & Shamar Adventure Pack | Adds five new daytime stages, four nighttime stages, three extra stages, and six missions. | |
| Empire City & Adabat Adventure Pack | Adds five new daytime stages, four nighttime stages, six extra stages, and three missions. | |
| Mazuri Adventure Pack | Adds four new daytime stages, two nighttime stages, three extra stages, and three missions. | |
| Spagonia Adventure Pack | Adds four new daytime stages, two nighttime stages, four extra stages, and two missions. | |
| Chun-nan Adventure Pack | Adds five new daytime stages and four nighttime stages. | |
| Holoska Adventure Pack | Adds four new daytime stages, two nighttime stages, four extra stages, and two missions. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\UnleashedRecomp\config.toml HKEY_CURRENT_USER\Software\UnleashedRecomp\ |
| Linux | $XDG_CONFIG_HOME/UnleashedRecomp/config.toml |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\UnleashedRecomp\save\ %APPDATA%\UnleashedRecomp\mlsave\ |
| Linux | $XDG_CONFIG_HOME/UnleashedRecomp/save/ $XDG_CONFIG_HOME/UnleashedRecomp/mlsave/ |
- The
mlsavedirectory is used when Redirect default save file is enabled in Hedge Mod Manager. - Save data from the Xbox 360 version can be imported from the console and extracted by wxPirs for use with Unleashed Recompiled.
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Cutscene Aspect Ratio can be locked to 16:9 (Original) or unlocked. Visual oddities may occur when unlocking the aspect ratio during cutscenes, as the game was not designed for wider formats.[4] UI Alignment Mode can be adjusted to Center (16:9) or Edge (unlocked aspect ratio). |
||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | 16x by default, but can be changed via config.toml. |
||
| Anti-aliasing (AA) | Up to 8x MSAA and up to 200% SSAA via the Resolution Scale setting. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | The game was designed to be played at 30 FPS, but is still fully beatable at 60 FPS with minor issues. |
||
| 120+ FPS | Frame rates higher than 60 FPS may cause visual glitches or game-breaking bugs.[5] [6] | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential alternatives. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Keyboard preset only, but can be changed via config.toml.[7] |
|
| Mouse sensitivity | Keyboard or controller input during gameplay only. | |
| Mouse acceleration | ||
| Mouse input in menus | Installer wizard only. | |
| Keyboard and mouse prompts | Installer wizard only. | |
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Xbox 360 prompts only. A modern Xbox prompts mod is available. | |
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | DualShock 3, DualShock 4, DualSense, DualSense Edge |
|
|---|---|---|
| PlayStation button prompts | DualShock 3 prompts only. A DualShock 4 prompts mod is available. | |
| Motion sensors support | ||
| Light bar support | Light bar changes based on the stage being played, with Normal Sonic stages using blue and Werehog Sonic stages using purple. | |
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers | Nintendo Switch Pro Controller |
|
|---|---|---|
| Nintendo button prompts | Xbox 360 prompts only. A Nintendo Switch prompts mod is available. | |
| Face button layout support | Face button prompts will be based on Xbox layout. | |
| Motion sensors support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Other controller(s) | ||
|---|---|---|
| Additional button prompts | Xbox prompts by default. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | Prompts can be changed via Options > Input > Controller Icons. | |
| Haptic feedback | ||
| Digital movement support | Additional support for the D-Pad can be disabled using the Disable D-Pad Movement code in Hedge Mod Manager. | |
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | If using Japanese audio with English text, use this mod to make the subtitles accurately reflect what's being said in Japanese. | |||
| French | ||||
| German | ||||
| Hungarian | Magyar Fordítás by TmMaster. | |||
| Italian | ||||
| Japanese | ||||
| Brazilian Portuguese | Sonic Braleashed by Cultura Sonic, work-in-progress. Dubbing is heavily incomplete. PT-BR Texturas by Hora Gaminho partially translates some relevant environment textures. | |||
| Russian | Russian Translation. Does not support DLC. | |||
| Spanish | ||||
| Latin American Spanish | Mod Latino by Hedgehog Dubbing Team, a "fixed" retranslation based off both the English and Japanese versions. Relevant environment textures have also been translated. | |||
| Turkish | Türkçe Yama by Catgod13. Only cutscenes have currently been translated. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 | Shader Model 6.0 required.[8] |
| Vulkan | 1.2 | To change the graphics API from Direct3D 12 to Vulkan on Windows, set GraphicsAPI to Vulkan in config.toml. |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | |||
| Linux |
Modifications
- All mods require Hedge Mod Manager.
Gameplay
- Jungle Joyride Night Restoration – Restores beta sections in the Jungle Joyride night level.
- Dragon Road Night - Complete Edition – Restores beta sections in the Dragon Road night level.
- Arid Sands Night - Complete Edition – Restores beta sections in the Arid Sands night level.
Graphics
- PS3 FMVs – Ports over the high quality FMV files from the PlayStation 3 version.
- Uncropped Intro – Ports the Wii/PS2's 16:9 Open Matte version of the Opening Movie.
- Unleashed Fixes – Disables color correction filters applied in certain stages that severely wash out the contrast of the image, fixes high frame rate bugs in Rooftop Run Day Acts 2-2 and 4, and restores missing balloon sound effects in Dragon Road Day Acts 2 and 2-2 and Jungle Joyride Day Act 1-2.
- Adjusted Animations – Fixes an animation error while boosting. In mod manager be sure to set Animation Style to Default.
- High Resolution Textures – Replaces a multitude of environment textures from higher-resolution sources, specifically early builds of the game, DLC, and cutscenes.
- Generic QTE Buttons – Alternative UI that revises the buttons for a variety of controllers, with button locations visible during QTE prompts.
Codes
- [ Fixes → Fix Eggmanland using Event Gallery Transition ] – Fixes Eggmanland using the wrong loading screen when reloading as the Werehog.
- [ System → Boot Directly to Title ] – Skips logo animations and boots directly to the title screen.
- [ UI → Disable Auto Save Warning ] – Removes title screen autosave warning.
- [ UI → Use Alternate Title ] – Swaps the Sonic Unleashed and Sonic World Adventure branding around depending on your current language setting.
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | Havok Physics | Havok 5.5.0-r1[9] |
| Audio | Criware, SDL | CRI ADX Ver.1.00.04[10] SDL 2.31.0[11] |
| Interface | CSD, Dear ImGui | Dear ImGui v1.91.0[12] |
| Input | SDL | SDL 2.31.0[11] |
| Cutscenes | Criware | CRI Sofdec Ver.2.041[13] |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum[14] | ||||
| Operating system (OS) | 10 (1909) | |||
| Processor (CPU) | Intel Sandy Bridge (Intel Core 2nd Generation) AMD Bulldozer (AMD FX series) |
|||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 6 GiB (without DLC) 10 GiB (with DLC) |
|||
| Video card (GPU) | NVIDIA GeForce GT 630 (Kepler) AMD Radeon HD 7750 (2012, not the RX 7000) Intel HD Graphics 510 (Skylake) DirectX 12 compatible Shader model 6.0 support |
|||
- A 64-bit operating system is required.
| Linux | ||||
|---|---|---|---|---|
| Minimum[14] | ||||
| Operating system (OS) | Ubuntu 22.04 LTS | |||
| Processor (CPU) | Intel Sandy Bridge (Intel Core 2nd Generation) AMD Bulldozer (AMD FX series) |
|||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 6 GiB (without DLC) 10 GiB (with DLC) |
|||
| Video card (GPU) | NVIDIA GeForce GT 630 (Kepler) AMD Radeon HD 7750 (2012, not the RX 7000) Intel HD Graphics 510 (Skylake) Vulkan 1.2 compatible |
|||
- A 64-bit operating system is required.
- A CPU with support for the AVX instruction set is required.[15]
Notes
References
- ↑ Sonic World Adventure cover art scan - last accessed on 2026-01-26
- ↑ Knuckles Unleashed & Sonic Unleashed Modding Shenanigans - 10th Anniversary Special - last accessed on 2025-04-25
- "The YouTube live stream hosted by Melpontro that Unleashed Recompiled was revealed on. The official trailer was shown towards the end at 7:07:40."
- ↑ Mod Support - last accessed on 2025-04-25
- "Mods that were originally created for Unleashed Mod Manager are also supported for the sake of backwards compatibility."
- ↑ Ultrawide Visual Issues - last accessed on 2025-03-11
- "Adjusting these scenes can be subjective, so it will be up to mods to address these issues, as they require modifying the game's animations and object placement within cutscene files."
- ↑ High Frame Rate Glitches - last accessed on 2025-03-02
- "While the game is considered to be beatable at frame rates higher than 60 FPS, please note that some issues can still occur. Some of these issues may be addressed in future updates."
- ↑ High Frame Rate Glitches List - last accessed on 2025-04-30
- ↑ What are the keyboard bindings? - last accessed on 2025-04-25
- ↑ Minimum System Requirements - last accessed on 2025-04-25
- "GPU with support for Direct3D 12.0 (Shader Model 6) [...]"
- ↑ Verified by User:hyperbx on 2025-04-04
- Confirmed by inspecting the *.hkx files.
- ↑ Verified by User:hyperbx on 2025-04-04
- Confirmed the version by inspecting the game executable; game files contain *.csb archives using the ADX format.
- ↑ 11.0 11.1 Verified by User:hyperbx on 2025-04-04
- Confirmed by checking the SDL version in the submodule commit.
- ↑ Verified by User:hyperbx on 2025-04-04
- Confirmed by checking the Dear ImGui version in the submodule commit.
- ↑ Verified by User:hyperbx on 2025-04-04
- Confirmed the version by inspecting the game executable; game files contain *.sfd video files.
- ↑ 14.0 14.1 Minimum System Requirements - last accessed on 2025-04-25
- ↑ Minimum System Requirements - last accessed on 2025-04-25
- "CPU with support for the AVX instruction set [...]"