General information
- Steam Community Discussions
Availability
Monetization
Microtransactions
Essential improvements
Skip intro videos
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Delete video files[2]
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- Go to
<path-to-game>\Falcon\Content\Movies.
- Delete or rename the following files:
BumperATVI.mp4, BumperATVI_Gamma.mp4, BumperTFB.mp4, BumperTFB_Gamma.mp4, BumperUnreal.mp4, BumperUnreal_Gamma.mp4.
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Game data
Configuration file(s) location
Save game data location
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing
Remove purple tint
Remove blue filter
Fog
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Use low fog or remove fog only from particular levels[3]
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- Create a folder called
~mods in <path-to-game>\Falcon\Content\Paks\.
- Download Tint Remover.
- Copy desired
+LowFog_Paks\ or +NoFog_Paks\ files to the ~mods folder.
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Input
Mouse smoothing
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Disable mouse smoothing
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- Go to the configuration file(s) location.
- Open
Input.ini with a text editor:
- Add the following lines:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=false
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- Mouse Y-axis around twice as fast as X-axis.
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Adjust INI file
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- Go to the configuration file(s) location.
- Open
Input.ini and add the following:
[/script/engine.inputsettings]
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(Exponent=1.000000))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(Exponent=0.700000))
Notes
- Try readjusting the Y axis multiplier if 0.7 doesn't feel right. Changing these values may break joystick input. Also affects flying with mouse controls (if enabled), swimming and free look, as it lowers sensitivity on the Y axis.
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Audio
| Audio feature |
State |
Notes |
| Separate volume controls |
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Music, Effects and Voice |
| Surround sound |
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7.1 |
| Subtitles |
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Subtitle and audio language are always the same. See undub. |
| Closed captions |
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| Mute on focus lost |
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| Royalty free audio |
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Localizations
| Language |
UI |
Audio |
Sub |
Notes |
| English |
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| Arabic |
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| Czech |
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Fan - 1 |
| Danish |
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| Dutch |
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| Finnish |
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| French |
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| German |
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| Hungarian |
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Fan translation, Download |
| Italian |
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| Norwegian |
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| Polish |
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| Brazilian Portuguese |
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| Russian |
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Fan translation by «ZoG Forum Team», download. Fan voice-over by «Mechanics VoiceOver», download |
| Slovak |
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Fan translation, download. |
| Spanish |
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| Latin American Spanish |
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| Swedish |
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Undub
- By default, games audio, subtitle and menu language are all tied together.
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Install undub mod[5]
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- Download Spyro Reignited Trilogy Undub.
- Choose the language you want the text and subtitles to be in and copy the contest into
<path-to-game>. (Copying folder Falcon into directory with folder Falcon).
- Open game properties in Steam and from language tab, select language you want the audio language to be in.
Notes
- If you want to uninstall the mod or change language, remove
<path-to-game>\Falcon\Content\Paks\~mods\<language>_<mod language>.pak files.
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VR support
Issues unresolved
High frame rate issues
The druids in Alpine Ridge won't use their magic
- The Green Druids are enemies from Spyro 1 that use magic in order to move objects, but they may not do it when the in-game frame rate cap is reached. In that case, the level Alpine Ridge becomes impossible, since it's designed around this mechanic.
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Set in-game frame rate cap to 30 FPS or to "Unlimited". For the latter, the frame rate can be capped to higher values externally.[6][7]
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Spyro slides around when standing still
- If the frame rate goes above 120 FPS, Spyro may slide around the terrain with no input, resulting in very slippery controls.[8]
Miscellaneous
All games
- Spyro's jump height is slightly lower at higher frame rates.[9]
- This makes a few vertical jumps inconsistent, but they are still doable at 120 FPS.
- In Mystic Marsh (Spyro 2), there is a river in which Spyro is supposed to be able to jump out from anywhere, but can't at high frame rates. However, this doesn't block off any part of the level, and Spyro can still get out of the river by first jumping to an island (or alternatively, to lower rocks that are walkable).
Spyro 3
- In the Fireworks Factory minigame area, the sections of the Twin Fire Dragons will "bunch up" more at higher frame rates, which makes the dragons shorter and thus harder to hit.[10]
- The slides in the Crystal Islands minigame area and Haunted Tomb:[11]
- Spyro's turning speed is noticeably lower at higher frame rates. At 120 FPS, Crystal Islands' slide is still easy enough, but Haunted Tomb's becomes extremely difficult.
- At very high frame rates (100+ FPS), Spyro is unable to accelerate during the slide. This means that if he enters the slide without any starting horizontal speed, he'll get stuck "sliding" in place.[12]
- In the Sparx Realm levels:[13]
- Sparx's fire rate is faster at higher frame rates, which makes his levels easier. At 60 FPS it's almost doubled compared to 30 FPS, and the higher the frame rate, the closer it gets to being double.[Note 3]
- The green power-up, which gives Sparx 300 rapid-fire ammo, has a fire rate that scales linearly with the frame rate: he shoots one projectile per frame.
Long loading times when entering a portal in Spyro 1
In Spyro 1, when entering a portal, loading times are long (around 25 seconds) regardless of the hardware.
It can be assumed that the seamless transition is the reason for the issue, as it's the only loading that doesn't end with the screen fading.
The loading times are as long as expected when using a portal to exit a level, using fast travel, or entering a portal in the other games of the trilogy, which end with the screen fading.
Issues fixed
SteamVR launches on game start
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Add launch parameter
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Add -nohmd to Steam's launch parameters for the game or a shortcut.
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Game audio plays through Oculus Rift regardless of settings
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Disable the Rift Audio output device[14]
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- Open the Settings app in Windows.
- Navigate to System > Sound and click on Manage sound devices.
- Click on Headphones / Rift Audio, followed by Disable.
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Adjust INI file
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- Go to the configuration file(s) location.
- Open
Engine.ini.
- Delete the part that reads:
[Oculus.Settings]
GraphicsAdapter=0
AudioInputDevice="{0.0.1.00000000}.{7c12ab8b-1ed5-42a6-aabd-2fdc22a73944}"
AudioOutputDevice="{0.0.0.00000000}.{4c1ae4c1-cc6a-4f1c-9bda-43bb45680197}"
- Set
Engine.ini to read-only.
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Other information
API
| Technical specs |
Supported |
Notes |
| Direct3D |
11 |
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| Executable |
32-bit |
64-bit |
Notes |
| Windows |
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Middleware
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Middleware |
Notes |
| Physics |
PhysX, SpeedTree |
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| Cutscenes |
H264 |
Uses UE4's stock video player. A few Spyro 3 cutscenes are in-engine. |
System requirements
| Windows |
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Minimum | Recommended |
| Operating system (OS) |
7 | 10 |
| Processor (CPU) |
Intel Core i3-2100 AMD FX-6300 | Intel Core i5-2500K AMD FX-8350 |
| System memory (RAM) |
4 GB | 8 GB |
| Storage drive (HDD/SSD) |
40 GB | |
| Video card (GPU) |
Nvidia GeForce GTX 660 AMD Radeon HD 7850 2 GB of VRAM DirectX 11 compatible Shader model 5.0 support | Nvidia GeForce GTX 960 AMD Radeon RX 480 Shader model 5.1 support |
| Sound (audio device) |
DirectX compatible | |
- The game runs on LGA775 processors, despite the minimum Processor requirements.
- For the very best performance, Activision recommends Windows 10, an AMD Ryzen 7 1700 or Intel Core i7-8700K processor, an AMD RX Vega 56 or Nvidia GeForce GTX 1070 GPU, and 12 GB RAM.[15]
Notes
- ↑ Unreal Engine 4 engine build: 4.19.0.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- ↑ The same also applies to Agent 9, but only with the power-up found in Fireworks Factory.
References