Crafting background representations with primitive shapes
Creating complex background art often requires a solid foundation, and primitive shapes like cubes, spheres, and cylinders offer clarity and simplicity during the planning stages of a scene. When sketching or working with 3D tools, finding the exact objects you want to place in your scene might take a long time. In this case, primitive shapes provide a clean, manageable framework. They help you visualize how objects relate to each other in space and guide you in maintaining proper perspective throughout the scene.
For example, a cube can represent a building or a room, a cylinder can outline a column or a tree trunk, and a sphere might stand in for a dome or hill. These forms can later be refined or replaced with detailed models, but their simplicity ensures that the foundational structure remains strong. We’ve covered 3D Primitives briefly in Chapter 13, Manipulating 3D Objects on the Canvas. Now, let’s see...