IGN LogoIGN Logo
Skip to content
IGN Daily Games
Play today's daily game and challenge your knowledge
Game ScopeTriviaPlay now
Home
Guides
Interactive Maps
IGN Daily Games
Playlist
Store
Rewards
Privacy Policy
Terms of Use

News

All NewsColumnsPlayStationXboxNintendoPCMobileMoviesTelevisionComicsTech

Reviews

All ReviewsEditor's ChoiceGame ReviewsMovie ReviewsTV Show ReviewsTech Reviews

Discover

Battlefield 6 Season 4Audible 2026METRO 2039Planet PokemonUpcoming GamesUpcoming MoviesUpcoming TV ShowsPreordersKingdom Come Deliverance IIVideo Game TrailersMovie TrailersTV TrailersBest Tech for GamingUniversal Studios Hollywood HubDiscover Universal Orlando Resort

Videos

Original ShowsPopularTrailersGameplayAll Videos

Account

ProfileLogin SettingsSubscriptionNewsletters
IGN LogoIGN Logo
Home›Halo 3

Halo 3: Welcome to Isolation

Check out one of the new multiplayer maps in Halo 3, sure to separate the men from the Spartans.

Hilary Goldstein Avatar
By Hilary Goldstein
Updated: May 14, 2012 12:14am UTC
0 comments
On September 25, millions of gamers will pop in Halo 3 and play through the campaign. Finishing the fight is going to be on everyone's priority list. But once that fight is finished, it's Halo 3's multiplayer that will fuel gamers over the next several years. With the Halo 3 Beta, gamers were able to experience three of the new maps. And while Bungie has offered sneak peeks of some of the other maps available in Halo 3, there are still several that remain unknown. Today, we're able to reveal another of the multiplayer maps: Isolation.

Isolation has two very distinct sides. Up top, it's a grassy, fairly open area with a few trees and a couple of small bunkers. Below are a series of tunnels that lead to a pair of underground bunkers. These bunkers, each with small slots for laying down fire at invaders, can serve either as strongholds or deathtraps.

We spoke with Tyson Green, Multiplayer Design Lead at Bungie, to get the full scoop on Isolation.


IGN: Can you give us just a general rundown of Isolation and its interesting aspects?
Tyson Green: Isolation is a medium sized map, set in an isolated biosphere which has been seeded with the basic Flood organism. We built it for symmetric gametypes, like Multi-Flag CTF, and the bases are positioned such that you can see (and shoot) from one into the other, without being able to actually travel directly between them.

Battles get hectic both above and below ground.
IGN: How have the underground bunkers played into peoples' strategy?
Green: The underground bunkers are central to objective gametypes, because they are the bases for CTF and contested sites in Territories. They are also solid defensive positions, but they can quickly turn into a deathtrap if your idea of defense is to hide inside instead of guarding the approaches.

IGN: Are there any game types that are particularly good on Isolation?
Green: Multi Flag CTF is what the map was designed for, but it stands up very well for Team Slayer, and the setting of the map invariably makes people want to play Infection on it.

IGN: Any game types that don't work so well?
Green: Nope! Well, Escort variants of VIP sometimes end a bit too quickly…

IGN: Is it fair to say that Isolation is much more of a close-quarters contest?
Green: It's actually quite varied. Close quarters dominates the interiors of the bases, but the exterior areas of the map are just right for medium to long range combat, with Battle Rifles and carefully aimed grenades. No single weapon really dominates the map from end to end.

IGN: With the gun slots in the bunkers and the vent holes all around the map, would you say this is paradise for people with grenades?
Green: If your grenade aim is good! Skipping a frag into the slots that allow a view between the two bases is a great way to help soften up defenders while your teammates drop in from above. And if the other team is being too campy and trying to sit on the flag, they generally get exploded in short order.

Here you can see a hint of what lies beneath.
IGN: The map itself isn't that big. Does that pretty much negate the use of most vehicles?
Green: It's difficult to bring a Warthog sized vehicle to bear, but Ghosts are more than nimble enough to move around effectively. And sometimes, a Mongoose can get you where you need to go a lot faster than hoofing it.

IGN: There's an interesting thing that happens when you play Isolation for a while, correct?
Green: There is, but I don't want to spoil it.

IGN: With The Forge, people can create their own take on Isolation. Can you recommend any alterations that would make things even more interesting?
Green: With a small group of players, it's worth using the Forge to set up a vehicle gametype like Rocket Race, or even just a Ghost showdown. And by blocking off some of the entrances to a base and grouping the weapons in there, Isolation makes for a terrifying Infection map.

Ghosts are a good way to get across Isolation quickly.
IGN: If you could compare Isolation to a previous Halo map, which would you say it is most like and why?
Green: In some ways, it draws off the original intentions for Midship, as a symmetric map built for CTF, with lines of sight that allow a defender to participate in the capture of an enemy flag without abandoning his post. Combat on the upper surface of the map has a flavor similar to Burial Mounds, though—or at least, the more cover rich areas of Burial Mounds. Size wise, it's closer to Midship than Burial Mounds, but it lives somewhere in that range.

In This Article

Halo 3
Halo 3Bungie
Initial Release: Sep 24, 2007
ESRB: Mature
Xbox 360
Related Guides
OverviewSkull LocationsWalkthroughMultiplayer

IGN LogoRecommends

Xbox and PlayStation Appear to Be Publicly Backing Down from Promoting Multiplatform Releases
1h ago
Xbox and PlayStation Appear to Be Publicly Backing Down from Promoting Multiplatform Releases
1h ago - Back to exclusives.
PlayStation 5Cade Onder
16
Canceled Iron Man Game Footage From Just Cause and Mad Max Developer Leaks Online
3h ago
Canceled Iron Man Game Footage From Just Cause and Mad Max Developer Leaks Online
3h ago - Billionaire, playboy, philanthropist.
Iron ManCade Onder
16
GTA 6 Leaker Drops New Nudity-Filled Gameplay, Polls People on Whether to Release Story Spoilers
9h ago
GTA 6 Leaker Drops New Nudity-Filled Gameplay, Polls People on Whether to Release Story Spoilers
9h ago - Suggests footage of game's prologue will soon be released.
GTA 6Tom Phillips
287
Comments
IGN Logo
News•Reviews•Game Guides•Book Guides•Streaming Guides•LEGO Guides•RAM Crisis Coverage•Planet Pokemon•IGN Store•Game Release Dates•MapGenie•Best Deals Today•Eurogamer•IGN YouTube•HowLongToBeat•Maxroll•VG247•Rock Paper Shotgun•IGN TikTok•IGN on X•Contact Us•Privacy Policy•Terms of Use