Zork II
From IFWiki
| Zork II | |
|---|---|
| Game | |
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| Main links | |
| Published | 1981 |
| Credits | |
| Authors | Marc Blank and Dave Lebling |
| Publisher | Activision, Infocom |
| Reception | |
| IFDB rating | 4 out of 5 (101 ratings) |
| Gameplay | |
| Interaction style | |
| Literary genres | |
| Location | |
| Language | English |
| Cruelty scale | Cruel |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | ZIL |
| Format | Z-code 2 |
| License | Commercial |
| IFID | ZCODE-7-UG3AU5, ZCODE-48-840904 |
| Browse the games database • Edit this page | |
How it begins
The player starts inside an ancient barrow. A lantern and a sword can be found at your feet. It's assumed that you have entered the barrow by finishing Zork I.
Trivia and Comments
- Inspired the parody Pork 2: The Gizzard of Showbiz (Bill Larkins; 1989; AGT).
Availability
- Zork II is included on both The Lost Treasures of Infocom Volume I and the Classic Text Adventure Masterpieces of Infocom CD-ROMs.
- In 2001, the Zork trilogy was briefly available for free download from the Activision website as part of their promotion for Zork: Grand Inquisitor. Activision retains the copyright to Zork II, and any other sites that offer the game for free download are very likely doing so illegally.
Versions
Initial Release
Date: 1981
- Zork II: The Wizard of Frobozz (Marc Blank and Dave Lebling; publisher: Infocom; 1981; Z-code 2).
Final Release
Date: 1983 (uncertain)
- Zork II: The Wizard of Frobozz (Marc Blank and Dave Lebling; publisher: Infocom; 1983 or 84; Z-code 3).
Related games
- Part of "Zork trilogy":
- Zork I (Marc Blank and Dave Lebling; publishers: Activision, Infocom, Personal Software; 1980; ZIL; Z-code).
- Zork II (Marc Blank and Dave Lebling; publishers: Activision, Infocom; 1981; ZIL; Z-code).
- Zork III (Marc Blank and Dave Lebling; publishers: Activision, Infocom; 1982; ZIL; Z-code).
Links
Spoilers
- The Visible Zorker: Zork 2, a web-hosted version by Andrew Plotkin where you can play through while simultaneously examining internal game state, source code, and commentary. (Part of The Visible Zorker project.)
Reviews
Date: 1981
Date: 1983 (uncertain)

