Interview: How indie devs from a small Russian city make games for Google Play and social networks
Duck Rockets, an indie studio from Russia, shared their insights on the following: * why small local markets are more …
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Duck Rockets, an indie studio from Russia, shared their insights on the following: * why small local markets are more …
Interview with RoKabium Games on their success as a two-person indie developer studio.
In this interview, Byron discusses the best ways for young video game designers to get into the games industry.
Iain Twizzworks
Game designer, programmer, and running a one-man games business, Cliff Harris of Positech Games is behind strategy and …
Tony Chan
Wobbly Duck Studios founder Eric Nevala (@slayemin is his profile here on GameDev.net) has been documenting the develop…
Iain Fenton interviews Al Doyle, professor of game design at New York's Tuoro college, and discusses in length the best…
Iain Fenton
It’s one thing to devote years of your life to building games. It’s another thing altogether to turn these creations in…
Chay Hunter
Is VR all it’s made up to be? And should games developers be investing in it? Packt asked three expert developers – Ala…
Blaine Christine, BioWare, talks about the studio and his own path to the role of producer
Elizabeth LaPensée
Maurine Starkey is a founding member of Westwood Studios. She has worked as an art instructor, lead artist, art directo…
Elizabeth LaPens
Design3 had the pleasure of interviewing Richard Hofmeier at GDC 2013 to discuss Cartlife and his experience as a devel…
design3
How long does it take to develop a game? Justin Ma, co-developer of the award winning game, FTL: Faster Than Light, has…
design3
design3 talks with Jakob Schmid, audio designer of the hit-game 140, about his game, the tools used to develop it, tips…
design3
Interview with Dave Grossman: Director of Design, Telltale Games and their episodic content
Elizabeth LaPensée
Kate Craig talks about IGF finalist "Gone Home", the challenges of being a 3D environment modeler, some of her favorite…
design3
What does it take to develop video game hits? Only 8-bits! Design3 chatted with Beau Blyth at GDC 2013, where he told…
design3
Design3 got to speak with Jonatan "Cactus" S
design3
Interview with former UbiSoft Art Director Raphael Lacoste on his work with Assassin's Creed
Elizabeth LaPens
Jake talks about his hit game Fist Puncher, free tools he uses, turning his KickStarter supporters into characters in h…
design3
Design3 got a chance to chat with Marc Singer of Nival at GDC 2013, where he shared his favorite part about being a pro…
design3
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