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This utopia is free from crimes and other sociological ills that inflict the other communities in Northern California. It has existed independent since its emergence from Vault 8, and maintains a thriving economy based on exporting medical technology to Outsider communities in Northern California.Vault City travel log

Vault City is a location established by the inhabitants of Vault 8 after the Great War.[1] Vault City can be found twenty-one squares east and four squares south of Arroyo.

Background[edit]

Vault 8 was one of the few control Vaults that lacked a specific experiment designed for its residents and was one of the first to reopen after the Great War.[Pub 2] Vault-Tec initially planned to provide two G.E.C.K.s for Vault 8.[2] However, due to logistical errors by the government, Vault 8 received a shipment of Water Chips intended for Vault 13 and Vault 13 received an additional G.E.C.K.[2][3] The Vault was intended to stay sealed for two years and wait for an "all-clear" signal depending on surface sensor monitoring.[4]

After emerging from Vault 8, Vault City was developed into an independent city through the hard work and sacrifices of its people and currently has 108 citizens.[1][5][6] The G.E.C.K. made the land suitable for agriculture and the city derives its electricity from a power generator. The city has grown to the point that the existing power generator is struggling to keep up with the demand and will fail in the next 15 years.[7][8]

Menial tasks in the city are assigned via the Servant Assignment Center, where refugees and contractual prisoners are given daily tasks to complete for citizens.[9] Non-citizens may obtain a Day Pass, granting them limited access to Vault City during daylight hours. Day Passes are issued to various individuals, including traders, diplomats, and non-citizen agents, but they do not permit access to Vault 8 itself. Another method of gaining access is by removing one's armor to reveal a jumpsuit before speaking to Wallace, who will grant immediate entry and recommend visiting First Citizen Lynette.

By 2280 Vault City had come under the control of the New California Republic, and soldiers from Vault City pass through New Reno on the way to garrison Hoover Dam.[Pub 1][Pub 3]

Leadership[edit]

The city is ruled by the Council of Citizens, led by the First Citizen, established after the original Vault 8 Overseer retired.[6] Members include the Proconsul who runs the Citizenship Test. Regulations in Vault City include laws against real alcohol or addictive drugs and all visitors are searched at the entrance.[10] Esztablishments inside the city allow synthetic alcohol to be served.[11] Families are planned in cycles scheduled by the Council, using Auto-Doc to facilitate pregnancies.[12] The Vault City Guard functions as the police force within the city. The guard enforces law and order, defends the city, and secures its perimeter. The title of Captain of the Guard is granted by the First Citizen to those who have demonstrated exceptional service in safeguarding the city's interests and independence.[13]

The leadership of Vault City are dedicated to maintaining their independence, avoiding being consolidated as a border territory of the neighboring New California Republic.[14][15] The Council expresses their disinterest in turning the city into a democracy.[16][17]

Citizenship[edit]

Individuals who are born in Vault City are automatically granted citizenship.[18] It is possible for non-citizens to be granted citizenship by a Senior Council Member or the First Citizen. Non-citizens may attempt to pass a Citizenship Test administered by the Proconsul, which is deliberately designed to be difficult and requires a 9 in Perception, Intelligence, and Luck.[19] The test covers subjects such as advanced mathematics, spatial reasoning, deductive logic, and language comprehension, and includes a physical examination.[20][21] Full citizens have access to all areas of Vault City, including the original Vault 8 which is used for storage and houses the medical facilities.

Trade[edit]

The vault and community thrive with an economy based on exporting medical technology to other locations in Northern California.[1] The city mass produces medical supplies and provides access to surgical procedures, including the cloning of organs such as spleens and limbs for transplantation.[22][23] Medical technology from Vault City is a valuable commodity, used to trade with nearby settlement Gecko for excess power from their reactor and their technical expertise.[8] Vault City trades medical supplies with Redding and New Reno in exchange for gold ore and with Broken Hills for uranium ore.[24][25][26][27] The New California Republic is another trading partner of Vault City, exchanging mechanical equipment, gold, and various surplus products in exchange for medical technology.[14]

Vault City trades with merchants traveling the Big Circle caravan trail.[28] The city is willing to trade with neighbors if it is in their own self interest, such as parts from neighboring settlement Gecko to improve the groundwater quality.[29]

Layout[edit]

Sections[edit]

Sections
Name Image Description
Vault City Courtyard
Fo2 Vault City Courtyard.png
The courtyard is the area where non-citizens (outsiders) reside.
Vault City Downtown
Fo2 Vault City Downtown.png
The downtown area is where Vault citizens and visitors with a Day Pass can barter. In this area one will also find most goverment services that are not provided in the Central Council area.
Central Council
Fo2 Vault City Council.png
The area that houses the Council Building and the Parlor Room. The Council Building is where the First Citizen and other important govermental figures can be found.

,

Vault 8
Fo2 Vault 8 Entry.png
Designed as the control group for the Vault experiments and still remains accessible to citizens of Vault City.

Buildings[edit]

Characters
AmenitiesOfficeExterior.png
Amenities Office
Fo2 Vault City Council.png
Central Council
Fo2 Corrections Center.png
Corrections Center
Vaultcitycouncilbuilding.jpg
Council Building
Fo2 Vault City Courtyard.png
Vault City Courtyard
Vault City Customs Office.png
Customs Office
Fo2 Vault City Downtown.png
Vault City Downtown
Dr Andrew's Clinic.png
Dr. Andrew's Clinic
Fo2 Greeting Office.png
Greeting Office
Happy Harrys.png
Happy Harry's
FO2 InformationCenter.png
Information Office
FO2 Vault City Maintenance Center.png
Maintenance Center
FO2 VC sign.png
List Office
Fo2 VC Parlor Room.png
Parlor Room
Fo2 Servant Allocation Center.png
Servant Allocation Center
FO2 VC sign.png
Purchasing Office
Fo2 VC Tap House.png
Tap House
Fo2 Spitoon.png
Spittoon
Fo2 Sub-amenities Office.png
Sub-Amenities Office
Fo2 Vault 8 Entry.png
Vault 8

Inhabitants[edit]

Characters
Fo2 Amanda.png
Amanda
Fo2 amenities aid.png
Amenities Aide
Fo2 Andrew.png
Doctor Andrew
Fo2 John Cassidy.png
John Cassidy
FO02 NPC Lynette N.png
Joanne Lynette
Fo2 Thomas Moore.png
Thomas Moore
Fo2 Valerie.png
Valerie
Fo2 Curtis.png
Curtis
Fo2 McClure.png
McClure
FO2 VC sign.png
Vault 8 Overseer
Fo2 Steve.png
Steve
Fo2 Ed VC.png
Ed
Fo2 Troy.png
Dr. Troy
Fo2 Phyllis.png
Phyllis
Fo2 Joshua VC.png
Joshua
Fo2 Stark.png
Sergeant Stark
Fo2 Barkus.png
Barkus
Fo2 Ben Wade.png
Ben Wade
Fo2 Skeev.png
Skeev
Fo2 Kohl.png
Kohl
Fo2 Gregory.png
Proconsul Gregory
Fo2 Randal.png
Randal
Fo2 Charlie.png
Charlie
Fo2 Smith.png
Mr. Smith
Fo2 Lydia.png
Lydia
Fo2 Happy Harry.png
Happy Harry
Fo2 Holden.png
Holden
Fo2 Melinda.png
Melinda
Fo2 Wallace.png
Wallace
Fo2 Parlor Room bartender.png
Parlor Room Bartender
FoModel Female VD.png
Vault City Citizen
Fo2 Mrs Smith.png
Mary Smith
Fo2 Darrow.png
Darrow
Fo2 Martin.png
Martin
VC courtyard citizens.png
Vault City Courtyard Citizen
VC Corrections Center guards.png
Vault City Guard
Fo2 bar patron.png
Bar Patron
Fo2 Vault City slave.png
Vault City Slave
VC courtyard prisoners.png
Outsider Prisoner
Fo2 Corrections Center.png
Citizen Prisoner
FO2 VC sign.png
Helen
FO2 VC sign.png
Vault City Citizen
VC courtyard citizens.png
Vault City Courtyard Outsider
VC courtyard guards.png
Vault City Gate Guard
VC Guards 1.png
Vault City Guard Patrol

Endings[edit]

Population Driven to NCR by Radiation[edit]

Condition(s) Narrative File
Don't fix the power plant.
Over the next few years, the background radiation from Gecko's power plant began to cause mutations in the Vault City population, forcing the Citizens to relocate to NCR. NCR, however, recalling past animosity, relegated the Vault City refugees to the status of second class citizens.
FO2 Vault City Bad Ending.png

NAR VC2.txt

Vault City Independent, Westin and Lynette Marry[edit]

Condition(s) Narrative File
Fix the power plant, kill the raiders, expose Bishop's plan, and deliver the two holodisks but do not collect the final reward from Randal, and both Roger Westin and Joanne Lynette are alive.
The correspondence between NCR and Vault City continued, and a few years after the destruction of the Enclave, Roger Westin assumed the head of the NCR council. He immediately set limits for NCR's expansion north, and in a landmark settlement, passed an amendment that formally recognized Vault City's independence. Shortly after this settlement, Westin suffered a heart attack and retired from politics. He moved north to Vault City for medical treatment and eventually married Joann Lynette in the following year.
FO2 Vault City Joins NCR Ending.png

NAR VC3.txt

Vault City Occupied by NCR[edit]

Condition(s) Narrative File
Fix the power plant, don't bring the account book or Bishop's holodisk to Lynette.
In the years to come, Vault City suffered greatly from raider attacks. Eventually, the situation grew so desperate the Citizens were forced to request aid from NCR. Within a month, a large detachment of the NCR's military was stationed in Vault City. The military presence quickly became an occupation force, and Vault City became the first of NCR's border territories.
NAR VC4.txt

Vault City Joins the NCR[edit]

Condition(s) Narrative File
Fix the power plant, kill the raiders, and bring the account book or Bishop's holodisk to Lynette. (This ending is given if not getting two for any reason, e.g. Westin is dead or the reward picked up.
In the years following the destruction of the Enclave, Vault City continued to stagnate, choking on its own isolationism. Its Vault 8 generator, which was never intended to support such a large population, prevented Vault City's necessary expansion. Eventually, the city was absorbed by NCR, which had spread steadily northwards since its founding.
NAR VC5.txt

Vault City Destroyed[edit]

Condition(s) Narrative File
Turn Vault City hostile.
The slaughter of Vault City has become the stuff of legend. One day it was a thriving community, and the next, the bodies of its Citizens lay strewn throughout the streets. It looked as if raiders had sacked the city, but no bodies of the attackers were ever found. Their Vault was plundered of all its technology, and refugees from Gecko soon moved into the broken walls of the city.
NAR VC1A.txt

Vault City Destroyed, Rebuilt by Ghouls[edit]

Condition(s) Narrative File
Fix the power plant, turn Vault City hostile.
The slaughter of Vault City has become the stuff of legend. One day it was a thriving community, and the next, the bodies of its Citizens lay strewn throughout the streets. It looked as if raiders had sacked the city, but no bodies of the attackers were ever found. Their Vault was plundered of all its technology, and the inhabitants of Gecko soon moved into the broken walls of the city. In a few short months, they had rebuilt the city and restored much of the systems that had been damaged by the raiders.
NAR VC1B.txt

Related Quests[edit]

Quests
Get a plow for Mr. Smith Deliver Moore's briefcase to Mr. Bishop in New Reno Deliver a sample of jet to Dr. Troy
Solve the Gecko powerplant problem Deliver Lynette's holodisk to Westin in NCR Rescue Amanda's husband, Joshua
Deliver beer and booze (10 each) to Lydia Deliver pliers (tools) and a wrench to Valerie Scout the eight sectors around Gecko and return to Stark
Enter NCR and return to Stark Find Mr. Nixon Stop Bishop's raider band from attacking Vault City

Notes[edit]

Appearances[edit]

Vault City appears in Fallout 2 and is mentioned in Fallout: New Vegas.

Behind the Scenes[edit]

Fallout Bible
Version Page Quote
Fallout Bible 0 23 2091: Vault 8 opens, and they use their GECK to create fertile ground for their city. This eventually becomes Vault City.
Fallout Bible 4 34-35 Q: When the bombs dropped, all communication between the vaults where severed, so if their was no way to communicate with the vaults how did the Enclave send a massage to Vault 13 telling the people its time to go?
A: Communication between Vaults was never in place (it might ruin the experiments), but communication with the government/Enclave/Vault-Tec was a different story... they needed some way of monitoring the vaults. The Enclave, having access to the Vault-Tec construction plans (not too surprising, considering the fact that the Vaults were funded by the government) had a way of monitoring events taking place within the Vaults... not only could they access their computers and systems remotely, (including PIPBoys and the personal logs of the Vault Dwellers), but the early Overseers of most of the Vaults knew of the ties to the government, and it was part of their duties to download information on the citizens and the Vault into an computer archive that the government could easily access.
Fallout Bible 5 47 Q: Hi, In the last "Fallout Bible" update there was a question about Richard Grey and why he was exiled from Vault City. I remember that there was another person exiled from the VC - Leonard Boyarski. He also was exiled for a murder but I'm curious how did he die? I've found his grave on the Golgotha and it's quite surprising.
A: Boyarsky was an in-joke to Leonard Boyarsky who originally worked on F1 and parts of F2 (one of the five billion developer references in Fallout 1 and 2). I think the name was originally Jason Anderson in the text, but I don't remember. Boyarsky was exiled for murder and unauthorized research (the research allegations revolved around some tampering with the pregnancy cycles in the Auto-Doc that apparently put all of Vault 8 in danger, but the details were deleted from the Vault 8 computer). His crime occurred many years after Grey's alleged crime, but Boyarsky only got as far as Reno with a traveling caravan before he was robbed and killed by Reno toughs who saw him as an easy mark (which pretty much is true for everyone traveling from Vault City). His reasons for traveling south were unknown, but it is rumored his original destination was east of Reno - even though explorers report there is nothing out there except desert and deathclaws.
Fallout Bible 0 28 2241 February: Vault City rejects offers of an alliance with both the Bishop family of New Reno and NCR.
Fallout Bible 0 28 2241 March: Raider attacks on caravans to Vault City begin.

Gallery[edit]

References[edit]

  1. 1.0 1.1 1.2 Vault City travel log: "This utopia is free from crimes and other sociological ills that inflict the other communities in Northern California. It has existed independent since its emergence from Vault 8, and maintains a thriving economy based on exporting medical technology to Outsider communities in Northern California. POPULATION: Current Census 103 Citizens."
  2. 2.0 2.1 Chosen One: "{166}{}{I'm looking for a Garden of Eden Creation Kit.}"
    McClure: "{169}{}{A GECK? As I understand it, we only had one. I read that it lasted a long time but it broke down a number of years before I was even born. We were supposed to have two...}"
    Chosen One: "{170}{}{Supposed to?}"
    "{171}{}{... but apparently the old government messed up the shipments and we received a shipment that was meant to go to a Vault number... thirteen, I think it was. They probably received our other GECK.}"
    Chosen One: "{172}{}{What was in the shipment that was meant for Vault 13?}"
    McClure: "{176}{}{Water Chips, a hundred or so. I don't know why they sent so many... we have never needed to replace ours. We have had the same water chip since the day our people lived underground in the Vault.}"
    Chosen One: "{177}{}{What happened to the GECK that broke down?}"
    McClure: "{181}{}{It was disassembled, and its parts were used for other applications.}"
    (Vcmclure.msg)
  3. Vault City central computer's information: "{238}{}{According to the archives, there is no GECK currently in stock at Vault City's Amenities Office. The people of Vault City seem to have used the only one they had to help establish the place when they came to the surface.}"
    "{239}{}{Scroll through the remaining information.}"
    "{240}{}{From what you can make out in the archives, two GECKs were part of every Vault's standard inventory package. Only one was shipped to Vault 8, however.}"
    "{241}{}{Cross-reference the GECK shipment information.}"
    "{244}{}{Due to a shipping error, it appears Vault 8 received a box of surplus water chips intended for another Vault. The other Vault most likely received Vault 8's second GECK.}"
  4. Chosen One: "{205}{}{How did you know when to leave the vault? I heard the vaults were isolated from the outside world.}"
    Joanne Lynette: "{216}{lyn020}{What you heard was incorrect. Our archives are quite clear: our vault received the all-clear signal two years after being sealed.}"
    Chosen One: "{217}{}{The "all-clear" signal? From where?}"
    Joanne Lynette: "{223}{lyn021}{Why... from surface monitors, I suppose. I am certain there were sensors monitoring the environment. How else would the Overseer have known when it was safe to leave?}"
    Chosen One: "{225}{}{So... the order to leave the vault came from the Overseer?}"
    Joanne Lynette: "{234}{lyn023}{Yes... at least, that's what I remember from the archives. However, I am certain many Citizens were responsible for monitoring the surface sensors.}"
    Chosen One: "{224}{}{Do these monitors still exist? Can I see them?}"
    Joanne Lynette: "{229}{lyn022}{Quite likely they were disassembled and used as upgrades for other systems.}"
    (Vclynett.msg)
  5. Joanne Lynette: "{604}{lyn095}{Vault City was built through the hard work and suffering of many Citizens. The outside world should look to our example and follow it, not sit outside our walls and beg for handouts.}"
  6. 6.0 6.1 Chosen One: "{212}{}{New government? Tell me about it.}"
    Joanne Lynette: "{272}{lyn031}{We exited the Vault 120 years ago and, with the help of our Eden kit, began construction of Vault City. Ten years later, the Overseer retired and a Council of Citizens was established. The Council appointed the initial First Citizen.}"
    (Vclynett.msg)
  7. Chosen One: "{306}{}{Well, as I understand it, Vault City's power generator can only support so many people. In fact, it's already nearing its limit.}"
    McClure: "{307}{}{I'm not going to ask you how you came by that information, but if it were true, what are you proposing?}"
    (Vcmclure.msg)
  8. 8.0 8.1 Chosen One: "{151}{}{What kind of information?}"
    Gordon: "{180}{}{I’ve also found out, from a very reliable source, that Vault City cannot expand without additional power.}"
    Chosen One: "{181}{}{Vault City can’t expand?}"
    Gordon: "{190}{}{Vault City, you see, has enough power for their current needs -— as long as they’re careful. But the Vault power plant that they use was never designed for the increased load their city is putting on it. It’s at peak capacity right now. Without more power, they can’t expand.}"
    Chosen One: "{191}{}{I don’t see how that helps you.}"
    Gordon: "{200}{}{Well, if our power plant’s working better, we could trade our excess power and technical expertise to Vault City in exchange for medical technology.}"
    Chosen One: "{201}{}{And?}"
    Gordon: "{210}{}{Without more power Vault City will burn out their reactor within 15 years. If Gecko’s reactor isn’t repaired, we won’t last half that time. Without medical technology, all of us Ghouls are going to die off in the next 20 years, anyway. Everyone loses if Vault City and Gecko don’t cooperate.}
    (GCGORDON.MSG)
  9. Chosen One: "{119}{}{Servant Assignment Center? What's that?}"
    Barkus: "{133}{}{Citizens who need help with menial tasks come here to have a Servant assigned to them for the day.}"
    Chosen One: "{134}{}{That sounds a lot like slavery.}"
    Barkus: "{142}{}{I'd watch that kind of talk if I were you. It is NOT slavery. We take care of these refugees, and they have a good life...better than they would get in the wastes.}"
    Chosen One: "{143}{}{Where do you get them?}"
    Barkus: "{149}{}{Our Servants are usually refugees from raider attacks or contractual prisoners who wish to work off their sentence in a productive manner.}"
    Chosen One: "{151}{}{At the cost of their freedom, eh?}"
    Barkus: "{159}{}{You sound a lot like that idiot Moore...just what Vault City needs. Look, whoever you are, I have work to do, so if you'll kindly remove yourself...}"
    (Vcbarkus.msg)
  10. Vault City Guard: "All right. Before you go in, we have to search your belongings first."
    Chosen One: "What for?"
    Vault City Guard: "Sometimes Outworlders try to smuggle alcohol or addictive drugs into Vault City: Buffout, Jet, Psycho, Mentats...that sort of thing."
    Chosen One: "Oh, okay. Feel free to search me."
    Vault City Guard: "Sorry, can't let you in with those items in your possession. Drugs and alcohol are not permitted in Vault City. Ditch them then come back, all right?"
    (Vault City Guard's Dialogue)
  11. Chosen One: "What's on tap?"
    Lydia: "We have synthetic beers and liquor...vodka-H, tequila derivatives W and W2. Oh, and water. And brahmin milk. Beer or liquor is ten bucks, water or milk's three bucks."
    (Vcdwnbar.msg)
  12. Chosen One: "{173}{}{Can you tell me about Vault City?}"
    Phyllis: "{199}{}{Vault City? Well, actually, there's not much to say. I mean, I've been a Citizen all my life... but there's not much to do in Vault City. At all.}"
    Chosen One: "{201}{}{Nothing at all? Come on.}"
    Phyllis: "{204}{}{Look, I know you're a new Citizen and all, and I don't mean to throw a damper on your Citizenship, but this City can be VERY dull at times.}"
    Chosen One: "{205}{}{Dull? How so?}"
    Phyllis: "{208}{}{I mean, have you noticed how similar everyone is? And OLD? Most of the seminars and extracurricular activities are geared towards octogenarians. I'm barely twenty-five, and this city makes me feel like I'm fifty.}"
    Chosen One: "{210}{}{Speaking of old, I noticed there aren't any children in the city.}"
    Phyllis: "{216}{}{Well... yes. Actually, there aren't. Yet. I don't know if anyone told you yet, Vault City is a planned community. We're not due for another pregnancy cycle until a few years from now.}"
    Chosen One: "{217}{}{Uh... a pregnancy cycle?}"
    Phyllis: "{220}{}{Yes. Pregnancies are permitted only during certain years established by the Council.}"
    Chosen One: "{221}{}{What if you get pregnant anyway?}"
    Chosen One: "{225}{}{Uh, last I heard, SEX can make someone pregnant.}"
    Phyllis: "{228}{}{Oh, you mean intercourse? Intercourse is still allowed outside of pregnancy cycles.}"
    Chosen One: "{229}{}{Doesn't that make people pregnant?}"
    Phyllis: "{232}{}{Oh, no, no... you see, our pregnancies don't result from intercourse.}"
    Phyllis: "{236}{}{Male Citizens "donate" to the Auto-Doc here in the Vault and the most favorable matches are chosen by the computer. Then the appropriate female Citizen is seeded by the Auto-Doc.}"
    Chosen One: "{238}{}{Don't people still get pregnant from intercourse? What about accidental pregnancies?}"
    Phyllis: "{251}{}{Well, actually... you see, this is something I've been thinking about recently, but Citizens don't seem to have accidental pregnancies. The only successful pregnancies have been facilitated by the Auto-Doc.}"
    Chosen One: "{252}{}{You know, background radiation might be resulting in sterility or even worse, chromosomal damage. Might be worth checking out.}"
    Phyllis: "{255}{}{You know, I was thinking the same thing. Maybe I should mention it to Dr. Troy. He's been too busy to look into it recently, but the next pregnancy cycle IS coming up, so...}"
    Chosen One: "{257}{}{Mentioning it to Dr. Troy would be a good idea. Good luck.}"
    (Vcnancy.msg)
  13. Stark: "{275}{}{I don't know. These raiders don't make much sense. IF they are raiders.}"
    Chosen One: "{276}{}{What do you mean?}"
    Stark: "{279}{}{They've got heavy firepower. Expensive firepower. They know military tactics. They stay in formation. They never cross their lines of fire. And they always stop short of breaking through our defenses.}"
    Chosen One: "{280}{}{Uh... they stop short of breaking through the defenses?}"
    Stark: "{283}{}{I've seen them do it. The last attack, they disabled a laser turret on the western perimeter. They had a clear shot into the city. Then I saw one of their "captains" ORDER them to fall back. Makes no sense.}"
    (VCSTARK.MSG)
  14. 14.0 14.1 Vault City travel log: "NEW CALIFORNIA REPUBLIC: The territories of NCR are located far to the south of Vault City. Trades mechanical equipment, gold, and various surplus products in exchange for Vault City medical technology. NCR has recently stepped up efforts to absorb Vault City as a border territory, so Vault Citizens should exercise extreme caution when traveling to NCR."
  15. Chosen One: "Rumor has it that the NCR is making a deal with the Bishops."
    Tandi: "No point trying to keep secrets around here. We're negotiating with New Reno for membership in the NCR. They should have some pull with places like Vault City."
    (Tandi's dialogue)
  16. Joanne Lynette: "{595}{lyn093}{No. He is not a TRUE Citizen... not anymore. When he came to us two years ago, he seemed everything we would want in a Citizen. But just a year later he... changed. He turned against us.}"
  17. Joanne Lynette: "{566}{lyn088}{He constantly seeks to convince the Citizens to turn Vault City into a..."democracy," as he calls it, with everyone having a say in laws and decision-making. *I* call it mob rule.}"
  18. Vcskeeve.msg: "{139}{}{If you're not born a Citizen, then you have to take a test to become a Citizen."
  19. Vcskeeve.msg: "{{147}{}{Since most Outsiders can't read, do trigonometry, or spell "Australopithecus," you figure it out. It's just an excuse to keep Outsiders from becoming Citizens.}"
  20. Chosen One: "{147}{}{What is the test exactly?}"
    Proconsul Gregory: "{151}{}{It is a comprehensive exam, divided into several parts...advanced mathematics, spatial relations, deductive reasoning, language comprehension... oh, and there is also a thorough physical examination.}"
    (VCGreg.msg)
  21. Chosen One: "{195}{}{Great. So I'm a Citizen?}"
    Proconsul Gregory: "{196}{}{Well, we still have to perform the physical examination. Fortunately, I have all the equipment right here. You might want to take off your boots.}"
    Chosen One: "{197}{}{Okay.}"
    "{201}{}{Your blood pressure looks good, no communicable diseases that I can find... congratulations, Citizen. Welcome to Vault City.}"
    (VCGreg.msg)
  22. Chosen One: "{290}{}{You mentioned before you were a doctor... I'm something of a doctor myself.}"
    Troy: "{124}{}{You are? It's a pleasure to meet you. If you have the time, perhaps we could compare notes? It is not often that I get the chance to speak to another physician.}"
    Chosen One: "{125}{}{Absolutely. I'd love to learn some of the medical techniques you Citizens use.}"
    Troy: "{128}{}{Excellent! Well, first, let me take you on a tour. Over here, we have the monitoring systems...}"
    "{130}{}{... and that is how we can clone cells to make replacement limbs. We have to be careful that the tissue cultures don't get contaminated, but... in any event, I think I've talked enough... hope it was informative.}"
    Chosen One: "{132}{}{Thanks for the tour, Doctor Troy. It's been very educational.}"
    (VCDRTROY.MSG)
  23. Troy: "{108}{}{Maybe we can clone that spleen from those cells taken this afternoon.}"
    (VCDRTROY.MSG)
  24. Ben Wade: "{148}{}{Well, we pick up mostly medical supplies in Vault City, and trade it to Redding in exchange for gold ore.}
    RCWADE.MSG
  25. Vault City travel log: "REDDING: Small mining community located west of Vault City. Redding trades gold ore for medical supplies from Vault City. All Vault Citizens are encouraged to exercise extreme caution when travelling inside Redding, as the provincial miners are not strongly governed."
  26. Vault City travel log: "NEW RENO: City southwest of Vault City. Trades gold ore for medical supplies from Vault City."
  27. Vault City travel log: "BROKEN HILLS: A mining community to the south of Vault City that mines uranium ore. The ore is traded to Vault City in exchange for medical supplies, mostly RadX and RadAway."
  28. Chosen One: "{175}{}{Does Vault City have much contact with the outside world?}"
    Lydia: "{195}{}{Not much. Most contact we have with Outsiders is merchants travelling the Big Circle caravan trail from Broken Hills, New Reno, and Redding. Only other place outside the caravan trail that I know of is Gecko.}"
    (Vcdwnbar.msg)
  29. The Chosen One: "{262}{}{Vault City wouldn’t give you the part? Even if it means that the groundwater won’t be polluted anymore?}"
    Harold: "{274}{hld53}{Well, they’d only help us if they thought it was in their own best interest to do so. Huh. Not much chance of that happening.}"
    Chosen One: "{275}{}{Hmm, you may be right. Still if someone could convince them that they should help you….}"
    Harold: "{276}{hld54}{They shoot ghouls on sight. Makes conversation a bit tricky.}"
    (Gcharold.msg)
  30. Courier: "You any good in a fight?"
    Cass: "I'm fair with chucking dynamite and not bad with a pistol, if I do say so myself. Carry a knife, too, but that's more for practical reasons. Prefer settling things with my fists, though. Made more friends than corpses in bar fights - plan on keeping it that way. Don't think I'm some kind of Vault City pacifist, though - if things get heated, I'll start shooting, trust me."
    (Rose of Sharon Cassidy's dialogue)
  31. Cass: "Don't let them bury me in Vault City."
    (Rose of Sharon Cassidy's dialogue)
  32. Courier: "Why would I have brought it here?"
    Ulysses: "I've walked the East. You've walked the West, more than I have. Circle Junction. Reno. Vault City. Word of you at Fort Aradesh... Fort Abandon. Even further West than that, Brahmin drives on the Big Circle. Whatever you saw out there, wasn't enough to make you stay. Maybe the markings on the package reminded you of the road home."
    (Ulysses/Dialogue)
  33. Vault City designer notes
Publications
  1. 1.0 1.1 Royal Flush p. 63:
    " If the PCs head to Vault City (which is not covered in this book.) or another NCR settlement, when they arrive and find an NCR officer, they’re told (with some embarrassment) that the NCR entrusted this letter to a Mojave Express courier because they provide fast correspondence, and it needs to get into the hands of Mr. Bishop, quickly. "
  2. 2.0 2.1 Fallout: The Roleplaying Game Rulebook p.251: "In 2091, the all-clear signal rang through Vault-Tec’s communication network, in response to reports from radiation sensors on the surface. The first vaults to reopen were Vault 8, and the original Los Angeles demo vault. They formed the cores of Vault City and Adytum, respectively, and life in the Wasteland began in earnest."
  3. Royal Flush p. 63:
    " The NCR is currently heavily engaged along the southeastern front. All of the troops that you have seen moving through New Reno from Redding and Vault City are scheduled for deployment to Hoover Dam, and the Ranger outposts outside of the dam. Further support for New Reno is both strategically unnecessary and unavailable."
Design Documents Developer Statements
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