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Fallout Wiki

Robert MacCready

Walk a hundred miles if I knew there was a pile of caps waiting for me at the end.

Robert Joseph MacCready is a character in Fallout 3, Fallout 4, Fallout Shelter Online, and Fallout: The Board Game. He is the mayor of Little Lamplight in Fallout 3 and a possible companion in Fallout 4.

Background[edit]

Capital Wasteland[edit]

>> 
Main article: Mayor MacCready

Robert MacCready was born in the Capital Wasteland.[1] He grew up as orphan and lived at Little Lamplight,[2][1] a settlement populated entirely of children, where adults were barred entry.[3] At the age of ten, MacCready learned how to use sniper rifles, developing into a skilled sharpshooter.[4] He served as mayor of Little Lamplight, a position he earned by punching the previous mayor in the face.[5][6]

At sixteen, he left Little Lamplight,[1] wandering and taking odd jobs[7] before settling as a mercernary.[8][9] He met his wife Lucy and told her he was a soldier, fearing he'd lose her if he told the truth. She carved him a toy soldier as a gift.[9] They lived at a homestead and had a child together named Duncan.[10][11] MacCready swore off cursing as a promise to Duncan that he'd clean up his act.[12] After spending a night inside a metro station, Lucy was swarmed by Feral Ghouls and killed. He says that "they were on her before I could even fire a shot" and that it "took everything I had to escape with Duncan in my arms."[13] At their homestead, Duncan contracted an illness that caused a severe outbreak of blue boils with an intense fever.[10] MacCready travelled north to the Commonwealth to search for a cure.[7]

Commonwealth[edit]

>> 
Main article: Robert MacCready

In the Commonwealth, MacCready met Sinclair, who told him that his partner broke out in blue boils similar to Duncan's. He informed MacCready about a potential cure being housed at Med-Tek Research and provided him with the building's lockdown security codes.[14] With the lockdown codes, he tried to breach the building, but was nearly killed by Feral Ghouls.[15]

MacCready joined the Gunners when he heard their need for sharpshooters. He says it was the "biggest mistake of my life" and later quit, fearing it was catching up to him. He comments that they "were animals" and "killed anything that moved if it got in their way".[7] MacCready offered his mercenary[8] services in Goodneighbor, saying the town is known to "not to ask too many questions".[16] He made a deal with Hancock and waited for the "caps to roll in."[16] Two of his former Gunner colleagues, Winlock and Barnes, threatened MacCready for operating within their territory, driving away clients due to his prior affiliation with the Gunners.[17]

Publications[edit]

He has served as the mayor of Little Lamplight for two years (since he was 10), when he was chosen by the other residents due to his smarts, toughness, and the fact that he doesn’t take guff from anyone. He has no fear of adults and is a perfect representative. He is belligerent, small (even for his age), very distrustful of adults, and willing to blow someone’s head off to defend his young charges, but MacCready is also very loyal to those he considers friends.Fallout 3 Official Game Guide/Wasteland Census
A Commonwealth mercenary scouring the wasteland for a cure to an unknown disease. It’s been a while since he left Little Lamplight. He’s an expert with weapons, particularly the sniper rifle. He prefers to hang back in times of combat, but don’t mistake that for cowardice; he’s an exceptional help if you provide him with markers from where he can cover you.Fallout 4 Vault Dweller's Survival Guide
MacCready was the former mayor of Little Lamplight in the Capital Wasteland. After he came of age, he followed the rules and became a mercenary. After MacCready's wife died in a Ghoul attack, he came to the Commonwealth Wasteland in search of a way to cure his son of an unknown illness.Fallout Shelter Online Character Descriptions
When he first entered the Wasteland, MacCready chose the life of a mercenary. The mission assigned to him by his employers was to "go to some place and kill someone". He never questioned this kind of work... MacCready was a favourite of his employers because he was efficient and showed apathy toward his targets. But at the behest of one woman, MacCready gave up his life of killing forever.Fallout Shelter Online Character Descriptions

Quotes[edit]

Fallout 4[edit]

  • "And what about you? How do I know I won't end up with a bullet in my back?"
  • "Walk a hundred miles if I knew there were a pile of caps waiting for me at the end."
  • "Look pal. If you're preaching about the Atom, or looking for a friend, you've got the wrong guy. If you need a hired gun... then maybe we can talk."
  • "Let's be careful. No human being would possibly pile books this way."
  • "Took everything I had to escape with Duncan in my arms. Maybe it would have been better if we'd died there with her"
  • "I never knew you could do that with Mutfruit"

Fallout 3[edit]

Appearances[edit]

Robert MacCready appears in Fallout 3, Fallout 4, Fallout Shelter Online, and Fallout: The Board Game.

Gallery[edit]

References[edit]

  1. 1.0 1.1 1.2 Sole Survivor: "What were you doing in the Capital Wasteland?"
    Robert MacCready: "I was born there. Lived underground in a place called Little Lamplight with a bunch of other kids. Left there when I was around sixteen. We kind of had a policy there... no adults. When you were sixteen, you packed up and left. I know it sounds crazy, but having adults around was something we couldn't trust."
    (Robert MacCready's dialogue)
  2. Sole Survivor: "I'm sure your parents were thrilled about your hobby."
    Robert MacCready: "Never knew my parents. Lived underground in a place called Little Lamplight with a bunch of other kids. Left there when I was around sixteen. We kind of had a policy there... no adults. When you were sixteen, you packed up and left. I know it sounds crazy, but having adults around was something we couldn't trust."
    (Robert MacCready's dialogue)
  3. Lone Wanderer: "What's a mungo?"
    Robert MacCready: "You are, mungo! You big people. You're all tall and clumsy. Bunch of mungos, and we don't need nothing to do with any of you!"
    (Mayor MacCready's dialogue)
  4. Robert MacCready: "So, you impressed yet? I told you I was a damn good shot."
    Sole Survivor: "Actually, I'm quite impressed."
    Robert MacCready: "Yeah... I thought you might be. I'm completely self-taught, you know. Picked up a sniper rifle when I was ten and I never looked back. Always thought it was smarter to hit my targets at long range. I mean, why take chances, right? Besides, I had to come up with every trick in the book to survive the Capital Wasteland."
    (Robert MacCready's dialogue)
  5. Lone Wanderer: "How did you get to be in charge of this place?"
    Robert MacCready: "It's not that complex. Any kid can say they want to be mayor here. It's just that most don't want to bother with the responsibility of leading. Most of the time, they last until the kids get tired of them, then they get kicked out on their ass by the new mayor. One only lasted 5 minutes. Of course, I've kept this place going strong for three years. To most of these kids, that makes me Mayor For Fucking Life. Fine by me, I say."
    (Mayor MacCready's dialogue)
  6. Lone Wanderer: "Can you tell me why Princess gets angry about her nickname?"
    Sammy: "So, a long time ago, Princess convinced everyone that she should be mayor. The first thing she did as mayor was try to insist that the title be changed to "Princess". It was 5 minutes before MacCready punched her in the nose and got picked as the new mayor. It was awesome!"
    Lone Wanderer: "She was only mayor for five minutes?"
    Sammy: "Yeah! MacCready said we needed someone to watch out for us, not to lord over us. Then he popped her one! She hasn't even tried since then. That's why he stays mayor, too. I hope I can be that cool, someday."
    (Sammy's dialogue)
  7. 7.0 7.1 7.2 Sole Survivor: "Pretty brave, a bunch of kids living alone like that."
    Robert MacCready: "I don't know. Looking back on the whole thing, I think we were just lucky. Anyway, when I hit sixteen, I ended up wandering the Capital Wasteland for a while. I took the odd job here and there, but things were pretty hot with the Brotherhood of Steel running the show. So I hitched a ride with a caravan and made my way north until I ended up here. Made a pretty decent name for myself before I heard that the Gunners needed some sharpshooters. Biggest mistake of my life. They were animals. Killed anything that moved if it got in their way. I went with it for a while, because the caps were good. But, I dunno, I guess it started to catch up with me... so I quit. Which pretty much brings us to now. So there you have it, my whole life in a nutshell."
    (Robert MacCready's dialogue)
  8. 8.0 8.1 Sole Survivor: "Why do you care? You're a mercenary."
    Robert MacCready: "You're right I am a mercenary, which means I get paid to kill."
    (Robert MacCready's dialogue)
  9. 9.0 9.1 Sole Survivor: "If it's special to you, then it's a thoughtful gift. Thank you."
    Robert MacCready: "You're welcome. Just be sure you don't lose it. My wife Lucy gave this to me right after we met. I... I uh, told her I was a soldier and she made it for me. Never could bring myself to tell her the truth... that I was just a hired killer. The soldier story was the best thing I could come up with. I didn't want to lose her because of what I was."
    (Robert MacCready's dialogue)
  10. 10.0 10.1 Sole Survivor: "You must have had a good reason to leave them behind."
    Robert MacCready: "That's what I keep telling myself. My son... he's sick. I don't know what's wrong with him. One day, he's playing out in the fields behind our farm... the next he took a fever and these blue boils popped up all over his body. Last I saw he was almost to weak to walk. I didn't dare ask him to come with me. Honestly, I don't know how much longer he's going to last."
    (Robert MacCready's dialogue)
  11. Daisy: "Of course, MacCready. You've saved my behind more than once, it's the least I can do. It will arrive at your homestead in no time, MacCready."
    (Daisy's dialogue)
  12. Sole Survivor: "Cursing doesn't offend me, you know."
    Robert MacCready: "I didn't think it did. It's not about you, it's about a promise I made. When I left the Capital Wasteland, I didn't just leave Little Lamplight behind... I left my family behind. Had a beautiful wife named Lucy... and a son we named Duncan. He's the one that I made my promise to... a promise to clean up my act and to be a better person. I guess that sounds pretty stupid coming from a guy who shoots people for a living."
    (Robert MacCready's dialogue)
  13. Sole Survivor: "She ever find out the truth?"
    Robert MacCready: "No. It doesn't really matter anymore... she died a few years back. We made the mistake of holing up in a metro station one night. We didn't know that the place was infested with ferals. They were on her before I could even fire a shot. Ripped her apart right in front of me. There was nothing I could do. Took everything I had to escape with Duncan in my arms. Maybe it would have been better if we'd died there with her."
    (Robert MacCready's dialogue)
  14. Sole Survivor: "Of course I'll help. Count me in."
    Robert MacCready: "I was hoping you'd say that. A few months before we met, I bumped into a guy named Sinclair who claimed his buddy caught some kind of a disease. I thought he was wasting my time until he said his partner broke out in blue boils. They dug up information about a cure at a place called Med-Tek Research. They even managed to grab the building's lockdown security codes. Unfortunately, Sinclair's buddy died before they were able to break into the facility. I mean, there's no way that's a coincidence, right? Med-Tek has to be the place."
    (Robert MacCready's dialogue)
  15. Robert MacCready: "I got it, Daisy. I found the cure to Duncan's disease."
    Daisy: "Oh my god! That's wonderful news. How did you do it? Last time you tried, the ferals almost chewed you to bits."
    (Daisy and Robert MacCready's dialogue)
  16. 16.0 16.1 Sole Survivor: "Setting up shop? What do you mean?"
    Robert MacCready: "I needed somewhere to hang out so that people could find me when they required my services. The folks in Goodneighbor tended not to ask too many questions which suited my needs. So, I made a deal with Hancock and started waiting for the caps to roll in."
    (Robert MacCready's dialogue)
  17. Winlock: "Can't say I'm surprised to find you in a dump like this, MacCready."
    Robert MacCready: "I was wondering how long it would take your bloodhounds to track me down, Winlock. It's been almost three months... don't tell me you're getting rusty. Should we take this outside?"
    Winlock: "It ain't like that. I'm just here to deliver a message."
    Robert MacCready: "In case you forgot, I left the Gunners for good."
    Winlock: "Yeah, I heard. But you're still taking jobs in the Commonwealth. That isn't going to work for us."
    Robert MacCready: "I don't take orders from you... not anymore. So why don't you take your girlfriend and walk out of here while you still can."
    Barnes: "What?! Winlock, tell me we don't have to listen to this shit..."
    Winlock: "Listen up, MacCready. The only reason we haven't filled you body with bullets yet is that we don't want a war with Goodneighbor. See, we respect other people's boundaries... we know how to play the game. It's something you never learned."
    Robert MacCready: "Glad to have disappointed you."
    Barnes: "You can play the tough guy all you want. But if we hear you're still operating inside Gunner territory, all bets are off. You got that?"
    (Winlock, Barnes and Robert MacCready's dialogue)