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Interviews
Interviews
Interviews
Exclusive: Sturt Jeffery tells The Escapist what to expect from 83's Commander Mode, learning from Rising Storm, and Early Access ideas
Craig Robinson
Mar 18, 2026
Interviews
Chaos, community, and creativity: Bringing World of Warcraft’s housing to life
Em Stonham
and others
Feb 25, 2026
Interviews
“Unapologetic honesty”: The craft behind the Kingdom Come: Deliverance 2 trailers
Em Stonham
and others
Feb 23, 2026
Interviews
Exclusive: Why Atari let Intellivision stay Intellivision - The Escapist speaks to the guys behind the Sprint
Paul McNally
Feb 11, 2026
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Exclusive: You know them as Karlach in Baldur’s Gate 3 - Samantha Béart wants you to know everyone else, too
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"Let the game speak for itself": Highguard developers discuss lack of marketing and silence ahead of launch
Olivia Richman
Jan 24, 2026
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Foxes and Ferris wheels: The community-led craft of World of Warcraft’s player housing
Em Stonham
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Jan 23, 2026
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Why Early Access is so big for MMOs: The Escapist speaks with Pantheon and Pax Dei developers
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Jan 20, 2026
Interviews
Derrick Henry Exclusive: No Retirement Plans Anytime Soon
D.J. Siddiqi
Jan 19, 2026
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Scrabdackle interview: "For me, the most rewarding part of making this game is sharing it.”
Emma Flint
and others
Jan 5, 2026
Interviews
“No great art was ever created by playing it safe”: The craft of Project Songbird
Em Stonham
Dec 30, 2025
Interviews
Exclusive with IO Interactive devs: "There's a layer of chaos": Hitman’s Slim Shady mission is the rare rap crossover that actually gets it
John Popko
Jan 14, 2026
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How does Tetris stay relevant as it turns 40
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