red talons

Seeking a Werewolf the Apocalypse game


I am an experienced roleplayer, 28 years old, who has mostly been a DM/ST and would now like to spend some time as a player to refresh his creativity. I am willing to do just about anything in this setting but I have a tendency to favor lupus and metis; Theurges and Galliards; and the Red Talon, Stargazer, Fenrir, Fianna, Silver Fang, and Bone Gnawer tribes (odd mix, I know.)

 

I prefer Revised rules but I'm very flexible and willing to work with whatever the ST wants to do. I own the core book for all three editions (although I won't swear to being able to FIND them all at any given time, LOL), as well as a large collection of supplements including the player's guide, Hengeyokai, Croatan Song and Werewolf Dark Ages revised.

 

Please reply to this post or email me at drakoneiros@gmail.com if you are running or about to start a chronicle and need a player!

EEE
  • triplee

SPAM!

I get that this community is a little on the dead side, but does anyone who's a moderator pay attention?

We're getting hit by Russian spam.  Bigtime.

I was fine until the free porn. I like free porn, but not at work.
ROFL!

Rite of Passage

Hi there, new poster and player here. My storyteller is forming up a level 1 pack, post Rite of Passage. He's leaving it up to us to decide our own personal passage, but I have a small problem.

Being a new player, I don't know how "testing" a rite of passage should be, much less what kind of activities it should involve. My (name pending) Ragabash Uktena has a Water Spirit Heritage that I want her to discover in the RoP, but other than that I'm at a loss as to what, exactly she should be doing. I've read through both the basic book and the Uktena Tribebook... but still could use some ideas.

Any help brainstorming would be helpful!
skull

"Sleeping Legends" Session Writeup 01 (garou_nation, wta_lj)

I decided it would be good ST practice to write up each session afterward, to review it in my head and to get input from others on how to run things better.

This is the first two sessions of 'Sleeping Legends'. If you saw my post about a chronicle involving a prophecy, legendary fetishes, two lupus being born in the same litter with different auspices, et cetera, this is that story. I hope to add more players sometime, but right now it's a one-on-one game between myself and my partner lover_of_anime. It's only his second Werewolf game ever and the first one he's played offline. He's been running a metis Stargazer Galliard loosely modeled off himself in an online game and doing very well, but this is his first attempt to step into a similar yet separate personality.

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red talons

cp garou_nation, wta_lj

Spirit Network is a good equivalent for Contacts, but what about Allies? I haven't found anything published that works. It's not just for Theurges -- an Ahroun could make friends with a war-spirit or something, a Philodox with a Falcon-spirit or the like, et cetera. Not to mention tribal affiliations with certain kinds of spirit. Do you use a separate Background, or just use Allies? If you use Allies, how do you adjudicate points in the Background versus number, type, and power of ally spirits?

It's sort of academic because the character is essentially an ST one (though a permanent packmember) but I'm still interested in thoughts on the subject, especially since it'll probably come up in future games.
red talons

crossposted to garou_nation, wod_lj

So I'm working on a one-on-one game for my partner and I right now. He's decided he wants a lupus Get of Fenris Ragabash. I wanted to have a way to give him guidance and hints when he gets confused in the story and to introduce plot threads and such. There will be "optional" Fera characters later on -- they might or might not end up in the "party", so to speak, depending on what he chooses to do. But I wanted to have another character there who was certainly going to be there. My player is also attracted to Werewolf largely due to the spiritual aspect, I also want to have an easy way to draw that in. Since he's expressed interest in prophecy I sat down to muse, and suddenly this story is popping up with much more intensity than I usually get for this stuff.

It's been a while since I ran something like this, especially something this relatively ambitious (my last game was very original, set post-Apocalypse, and very open-ended, unlike this) so I want to get what I've already got in my head down and get some input from other people, particularly on certain points.

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gg-tired
  • daireen

New Storyteller in need of assistance!

Hello all, I just joined the community because (*drumroll*) I've become an ST for the first time. :) Since the folks I'm playing with are also new to W:tA if not the WOD in general, I have my work cut out for me. We're running an old-school Werewolf campaign (the new WOD is just... feh.), and I'll be commencing with the Rites of Passage this Sunday.

Panic attack! While I already have a really good idea what I want to do with the CoG Theurge (Theurges & Ahrouns are easy), I'm stuck on ideas for the Fianna Ragabash & Philodox. Considering how awesome & scary the Theurge RoP is going to be, I have no idea how I can create something equally fabulous for a trickster and a peacemaker.

Any suggestions/thoughts/total idea-pirating/etc. is welcome. :)
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