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"Battle Simulation Exercise" and "Battle Simulation" are the same phrase in Japanese

The Battle Simulation Exercise ((せん)(とう) シミュレーション (えん)(しゅう), Sentō Shimyurēshon Ensyū ?)[1] or more commonly known as the Battle Sims ((せん)(とう) シミュ, Sentō Shimyu ?)[2] is a turn-based tactical game developed for Phase 1 of the Away Mission Test, involving chibi versions of each combatant.


Gameplay

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Squads play against each other 1.v.1 with their units in a series of turns. Each turn is designated by a 150 second Input Phase and a 15 second Action Phase: the former is used for determining both parties' courses of action, while the latter is spent carrying them out.[3] The match ends after six turns.[3] After the match is over, if the difference between the two squads is two or more units, the one with more survivors is the winner. If the difference is two or less, then it is counted as a draw.[3] In subsequent days, this difference is increased by one in regards to the increased units.[4]

Each Squad's operator is assigned to the Radar and can mark enemies regardless of range.[5] However, any combatant can access the radar.[6] [7]

Units

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Each Squad is given a set number of Units (ユニット, Yunitto ?) based off of the combatants' Databook statistics and chibi forms. These Units are divided into 2 types: Standard Units (()(ほん) ユニット, Kihon Yunitto Lit. Basic Unit ?) and Back-up Units (ヘイルプ ユニット, Heirupu Yunitto Lit. Help Unit ?).[8] Additionally, combatants can control any unit[8] with no limit on how many they can control as demonstrated by Satoshi Mizukami.[9]

On day 1 each team was given 9 units, with 8 of them being standard units (2 for each player), while 1 is a Back-up Unit. Each team can only pick one Back-up Unit from the same pool: Kei Tachikawa, Kōhei Izumi, Isami Tōma, and Sōya Kazama. [8]

On day 2 each team was given 14 units, with 12 being standard units, and 2 being backup. This time, 3 are given for each player instead of 2. The back-up unit pool was also changed to only include Kusakabe Squad combatants and the remainder of Arashiyama Squad (as Ai Kitora is taking the Away Mission test).[10]

On day 3, each team was given 24 units, with 20 being standard unit, and 4 being back up. This time 5 are given for each player instead of 3. the back-up unit pool was changed to include Rei Nasu, Katagiri Squad (excluding Asumi Amakura), Kako Squad (excluding Mai Kitagawa), and the remainder of Miwa Squad (as Shōhei Kodera is taking the Away Mission test.[11])

Units for Day 3

Parameters

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Like the Databook, each unit has a set of parameters which are:

Name Effect
Action Token[12]
((こう)(どう)(りょく), Kōdōryoku?)
Amount of Action Tokens the user has.
Trion[12]
(トリオン, Torion?)
Amount of Trion the user has.
Attack[12]
((こう)(げき), Kōgeki?)
Amount of damage the user can do.
Defense[12]
((ぼう)(えい), Bōei?)
Ability to defend teammates.
Evasion [12]1
((かい)(), Kaihi?)
Ability to evade attacks.
Support[12]
((えん)(), Engo?)
Ability to support teammates.
Technique [12]
(()(じゅつ), Gijyutsu?)
Accuracy and precision of attacks and defense.

Known Parameters

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Most Unit statistics aside from the simulation-exclusive Action Token and Evasion parameters reflect what is in the Databook. However, these have been subject to change.

It should also be noted that:

  • Defense/Support has been split into two separate parameters (Defense/Backup) and are not necessarily mutual.
    • Viz's translation of Backup is referred to here as "Support" to be consistent with the Databook. However while Skill and Technique are the same, Technique will be used to get mixed up with skills from the Battle Sim.
  • Select statistics of post-Round 4 agents from the Databook have since made their debut through the Battle Sims.
Name Reference Action Tokens Trion Attack Defense Evasion Support Technique
Kōji Oki Chapter 214 Page 7[12] 15 8 6 5 7 6 8
Yōko Katori Chapter 214 Page 7[12] 16 6 9 6 8 6 7
Osamu Mikumo Chapter 214 Page 7[12] 13 2 3 4 4 5 6
Satoshi Mizukami Chapter 227 Page 8[13] 14 5 6 5 7 7
Tetsuji Arafune Chapter 227 Page 8[13] 15 8 6 6 8
Yutaka Kashio Chapter 227 Page 8[13] 17 5 6 7 6 7 7
Fumika Teruya Chapter 227 Page 8[13] 16 7 6 6 7
Ai Kitora Chapter 224 Page 4[14] 4 8 6 7 7 9
Chika Amatori Chapter 232 Page 9[15] 12? 25 2 4? 3
Translation Note
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  1. "Evasion" ((かい)(), Kaihi ?) from the Unit's parameter and "Mobility" (()(どう), Kidō ?) from the Databook use two different kanji, thus will be counted as different things.
  2. Do note these are assumptions based off of the databook

Game Mechanics

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Action Tokens

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Each Unit is given a specific amount of Tokens they can use for each action phase. Each action takes up a certain amount of tokens, though the amount used for each action is unknown for most actions. Faster units appear to have more tokens[16] as shown with Katori and Oki, who have 16 and 15 tokens each while Osamu has 13.[12]

List of Token Costs

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Cost Action
Unknown Grasshopper was said to allow the user to jump up to 4 stories at a reduced cost, but the exact amount is unknown.[17]

Defending.[18]

Wielding Triggers.[18]
Increased by 1 One additional action token is consumed when an enemy unit enters a cell with wires.[19]

Units inflected by lead bullets have an increased action token cost.[20] The specifics of the cost increase are unknown.

1 Moving a space.[18]

Moving up a story.[17]
2 Unspecified Shooter Triggers.[21]

Attacking

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All triggers have an area of effect cone, whose length and width depends on trigger type. Rotation is possible, but not size change. An example of cone difference is a Sniper Trigger's long but narrow cone — difficult for wide defensive coverage, but can block off a whole street.[22] Contrarily, Raygust's is wide but short.[6] A trigger will automatically attack an opponent if it is within the cone[23] as long as there are action tokens.[24] It should also be noted that when two units converge, the statistically stronger one will win.[25]

The effectiveness of shields and ranged weapons depends more on a unit's trion parameters, while melee weapons depend more on a unit's attack parameters.[26]

theorized equations for damage[26]:

  • Ranged: Trigger's Base Attack Rating X (Trion Stat(Big effect) + Attack Stat(Small effect))
  • Melee: Trigger's Base Attack Rating X (Attack Stat(Big effect) + Trion Stat(Small effect))

Dealing with Attacks

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There are two ways for a unit to deal with damage: they can either Defend ((ぼう)(ぎょ), Bōgyo ?) or Evade ((かい)(), Kaihi ?). The user can use a defensive trigger to block or use Bagworm to evade; but if no trigger's cone overlaps with the opponent's cone, there is no way to block/evade the attack.[27] Defending will cost an unknown amount of tokens,[18] but it is unknown if evading will cost any tokens.

Action Inputs

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There are several other types of movements units can do. Not all were shown, but these were the ones listed.

Name Action
Option[25]
((せん)(たく), Sentaku Lit. Choice?)
No Official Info
Destination[25]
(()(てん), Chiten Lit. Spot, point on a map?)
No Official Info
Presumably will go to a point on the map
Protect[28]
(()(えい), Goei Lit. Guard?)
Supposedly an automatic support option as it was mentioned that a Miura Unit shielded both a Kitora and Okudera unit.[28]
Standard Command[25]
(()(ゆう) コマント, Goyū Komanto?)
No Official Info
Standard Movement[25]
(()(どう), Idō Lit. Movement?)
No Official Info
Homing Movement[25]
((つい)(せき)()(どう), Tsuiseki Idō?)
Automatically goes after a specific Unit that appears on the Radar or Map;[29] was said to be convenient but easy to predict.[30]
Standby[25]
((たい)(), Taiki?)
No Official Info
The unit will stand in place

Translation Note

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≠: is covered by text so might not be full name and/or rest is presumed

Skills

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There are three named types of skills.[31][32] Each Unit has at least one skill, [33][32] with the most common amount being three.[2] There is a maximum of four skills.[34]

Combo Skills

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Combo ((れん)(けい), Renkei Lit. Cooperation ?) aka Combo Skill ((れん)(けい) スキル, Renkei Sukiru ?) is a type of skill where if the user attacks and an ally has a similar trigger, they will preform a follow-up attack with half to no cost.[31][34]

Penchants

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Penchant ((てき)(せい), Tekisei Lit. Aptitude ?) aka Aptitude Skill ((てき)(せい) スキル, Tekisei Sukiru ?) is a skill where the user gets an effect relating to their specific trigger.[32]

Negative Skills

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Negative Skill (マイナス スキル, Mainasu Sukiru ?) is a skill that make the user weaker in some way.[35] There is only one known Negative Skill, being Chika's Combat Inexperience skill.[35]

List of Skills

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Name
Skill Type
Effect Known Users


Close-Quarters Combo[31] ((きん)(せつ) (れん)(けい), Kinstsu Renkei ?)
Combo Skill
An ally with an attacker trigger will automatically preform a follow up attack at no cost, follow-ups can't trigger an additional follow-up.[31] Yūma Kuga[31]

Yōko Katori[2]

Kei Tachikawa[2]

Sōya Kazama[36]


Ranged Combo[34] ((しゃ)(げき) (れん)(けい), Shageki Renkei ?)
Combo Skill
An ally with a ranged trigger can follow up at half the cost; presumably it can't trigger an additional follow-up.[34] Fumika Teruya[33]

Kōhei Izumi[34]

Kazuki Kurauchi[36]


Penchant for Kogetsu[32] (()(げつ) (てき)(せい), Kogetsu Tenkisei ?)
Penchant
When Kogetsu is equipped in the user's loadout, two more action tokens will be added.[32]Note: 2 Hyuse[32]

Kei Tachikawa[2]

Tetsuji Arafune[37]


Penchant for Gen'yō[38] ((げん)(よう) (てき)(せい), Gen'yō Tekisei ?)
Penchant
Increases damage of the Gen'yō command[38] Yōko Katori (Omni-Penchant)[38]

Potentially Yōsuke Yoneya

Yūta Miura[39]


Penchant for Makō (Prototype) (()(こう)(()(さく)) (てき)(せい), Makō (Shisaku) Tekisei ?)
Penchant
The Command "Makō Kogetsu's" base power value is randomly increased[40] Futaba Kuroe[41]


Penchant for Scorpion[42] (スコーピオン (てき)(せい), Sukōpion Tekisei ?)
Penchant
When Scorpion is equipped in the user's loadout, two more action tokens will be added.[42] Yōko Katori (Omni-Penchant)[42]


Penchant for Viper[34] (変化弾(バイパー) (てき)(せい), Baipā Tekisei ?)
Penchant
Lets the unit be able to use Viper.[40] Kōhei Izumi[34]


Penchant for CompositesNote: 1[34] ((ごう)(せい)(だん) (てき)(せい), Gōseidan Tekisei ?)
Penchant
Lets unit be able to use Composite Bullets.[40] Kōhei Izumi[34]


Penchant for Pistols[42] ((けん)(じゅう) (てき)(せい), Kenjyū Tekisei ?)
Penchant
When Gunner Triggers (Pistol) are included in the user's loadout, one action token is added, and the attack of the Gunner Triggers (Pistol) is boosted.[42] Yōko Katori (Omni-Penchant)[42]


Penchant for Grenade Launchers[38] (擲弾銃(グレネードガン) (てき)(せい), Gurenēdo Gan Tekisei ?)
Penchant
reduces action token cost by 1 when using a Gunner Trigger (Grenade Launcher)[38] Yōko Katori (Omni-Penchant)[38]

Hiro Kitazoe[43]


Penchant for Miniguns[38] (()(かん)(じゅう) (てき)(せい), Kikanjyū Tekisei ?)
Penchant
reduces action token cost by 1 when using Gunner Trigger (Minigun)[38] Yōko Katori (Omni-Penchant)[38]


Penchant for Shotguns[38] (散弾銃(ショットガン) (てき)(せい), Shottogan Tekisei ?)
Penchant
increases damage with proximity when a Shotgun Trigger is equipped[38] Yōko Katori (Omni-Penchant)[38]

Daichi Tsutsumi[44]

Potentially Kōtarō Suwa


Penchant for Wire Mobility[42] (ワイヤー ()(どう) (てき)(せい), Waiyā Kidō Tekisei ?)
Penchant
When your unit is on a cell with wires set up, receive a boost to attack, evasion, and defense.[42] Yōko Katori (Omni-Penchant)[42]

Potentially Yūma Kuga.



Penchant for Lead Bullet[38] (レッドバレット (てき)(せい), Reddo Baretto Tekisei ?)
Penchant
reduces the accuracy penalty when using Lead Bullet[38] Yōko Katori (Omni-Penchant)[38]

Shūji Miwa


Penchant for Silencer[38] (サイレンサー (てき)(せい), Sairensā Tekisei ?)
Penchant
increases base accuracy of ranged triggers when using Silencer.[38] Yōko Katori (Omni-Penchant)[38]

Wataru Urushima and/or Tatsuya Kuruma[45]


Penchant for Teleporter[38] (テレポーター (てき)(せい), Terepōtā Tekisei ?)
Penchant
halves the cool down time for Teleporter[38] (Rounded up)[40] Yōko Katori (Omni-Penchant)[38]

Jun Arashiyama and/or Mitsuru Tokieda[46]


Penchant for Guard[38] (()(えい) (てき)(せい), Goei Tekisei ?)
Penchant
increases defense when guarding an ally[38] Yōko Katori (Omni-Penchant)[38]


Omni-Penchant[2] ((ばん)(おう) (てき)(せい), Banō Tekisei Lit. Universal Penchant ?)
Penchant
Allows the user to equip two penchant skills at the same time for free, in the case of the only known user - Katori she could only pick two from three different penchants[47], however the amount of penchants increase overtime due to being able to utilize any penchant her opponent has[48]. the original penchants are presumably different for every person with this skill. but can't use penchant for composites or penchant for viper.[40] Yōko Katori[2][42]


Combat Inexperience[35] ((せん)(とう) (けい)(けん)()(そく), Sentō Keikenbusoku ?)
Negative Skill
Any given attack consumes one additional Action Token over its standard requirement (Cooldowns are not increased)[35] Chika Amatori[35]


Grasshopper Pounce[2] (グラスホッパー (ごう)(げき), Gurasuhoppā Gōgeki Lit. Grasshopper Assault ?)
Unknown
Unknown Yōko Katori[2]

Kei Tachikawa[2]

Yūma Kuga[36]

Yutaka Kashio[37]


Thruster Crash!!Note: ≠[2] (スラスター (とつ)(げき), Surasutā Toutsugeki Lit. Thruster Assault ?)
Unknown
Unknown Osamu Mikumo[2]


Massive Trion[34] (トリオン • (だい), Torion • Dai ?)
Unknown
Shooter/Gunner Trigger range is increased by 1, and the damage range of bursts is increased by 1.[40] Kōhei Izumi[34]


Full Guard[49] (フル ガード, Furu Gādo ?)
Unknown
+50% Defense Fumika Teruya[49]
Presumably anyone with two Shields (Due to the nature of Full Guard)


Liar's Shot[37] ((うそ)つき (しゃ)(げき), Usotsuki Shageki ?)
Unknown
Increases the power and hit rate of Shooter Triggers when the target of the attack is within 6 squares.[40] Satoshi Mizukami[37]


Trion Max[15] (トリオン • (きょく)(だい), Torion • Kyokudai ?)
Unknown
Shooter/Gunner Trigger range is increased by 2, and and the damage range of bursts is increased by 2.[40] Chika Amatori[15]


Lead Bullet Sniping[15] (鉛弾そげき, Reddo Baretto Sogeki ?)
Unknown
When equipped with Lightning and Lead Bullet, shoots lead bullets with a range of 10 and a 70% basic hit rate.[40] Chika Amatori[15]


Lead Bullet Hound[35] (レッドバレット 追尾弾, Reddo Baretto Haundo ?)
Unknown
When Hound is equipped with Lead Bullet, it shoots a lead bullet with a range of 4 and a base hit rate of 80, this does not apply the range bonus of the Trion Max Skill.[40] Chika Amatori[35][15]


Target the vitals ((せっ)(しょ)(ねら) ?)
Unknown
When your attack damages an enemy unit (regardless of the damage amount), there is a 30% chance the target will be forced to bail out.[50] Isami Tōma[50]


Double ShotgunNote: 3 (Wショットガン, W Shottogan ?)
Unknown
Gunner Trigger (Shotgun) increases the power of the Gunner Trigger when in full attack[40] Unknown


Double RifleNote: 3 (Wライフル, W Raifuru ?)
Unknown
Gunner Trigger (Assault Rifle) increases the power of the Gunner Trigger when in full attack[40] Unknown


Stalling Shot (足止め射撃 ?)
Unknown
When you make an enemy defend against a shot, the opponent's action point and waiting time are increased by 1.[40] Unknown


Stalling Sniper (足止め狙撃 ?)
Unknown
When you make an enemy defend against a shot, the opponent's action point and waiting time are increased by 1.[40] Unknown


Sticky (()(), Haritsuki ?)
Unknown
Increases sniping hit rate and accuracy against enemies during attack or waiting time.[40] Unknown


Receiving Sword (受け太刀 ?)
Unknown
When you have Kogetsu equipped, your defense against enemy blade attacks is increased, and when defending wait time increases to 0.[40] Unknown


Escudo Attack (工スクード攻撃 ?)
Unknown
if an Escudo is summoned in a square containing a unit, the unit's Movement is reduced by 3 and it waits 1.[40] Unknown


Decoy (おとり ?)
Unknown
enemies who attack you have their Defense reduced for 6 actions from the time of the attack.[40] Unknown


Covert fire (隠密射撃 ?)
Unknown
if you fire with Silencer from outside the opponent's "defense" range, the opponent will bail out. No "evade" decision will be made (except for units with [Intuition Evasion]).[40] Unknown


Learning ability (学習能力 ?)
Unknown
If an enemy makes the same attack during a match, your defense will increase from the 2nd attack onward.[40] Unknown


Sense Sniping (感覚狙撃 ?)
Unknown
Sniping with Egret always hits (except for units with [Intuition Evasion]) "Defense" judgment is made.[40] Unknown


Intuitive Evasion (直感回避 ?)
Unknown
The [Evade] decision is also made for attacks from outside the alert range. Additionally the evasion rate against sniping is greatly increased.[40] Unknown


Mobile Sniping (機動狙撃 ?)
Unknown
Sniping consumes 1 less action.[40] Unknown


Enhanced Hearing (強化聴覚 ?)
Unknown
Able to detect enemy movement within 10 squares around you without relying on radar or vision.[40] Unknown


Melee Defense (近接防御 ?)
Unknown
When equipped with a sniper trigger and hit by a blade attack, unit automatically switches to a blade and defends itself.[40] Unknown


Robust Legs (健脚 ?)
Unknown
Increases action token count by 1.[40] Unknown


Restraint Sniping (牽制狙撃 ?)
Unknown
Whenever an enemy defends or [evades] your sniper shot, the target's action consumes an extra action token.[40] Unknown


Mixed Full Attack (混合両攻撃 ?)
Unknown
When making an attack with both a blade and ranged trigger, the action token cost of both attacks is reduced by 1, and the power of each attack is increased.[40] Unknown


Precision Sniping (精密狙撃 ?)
Unknown
increases the basic hit rate and range of sniper triggers.[40] Unknown


Spearsmanship (槍術 ?)
Unknown
Kogetsu's range is always 3, Senku's range does not change.[40] Unknown


Twin Snipe (ツインスナイプ ?)
Unknown
When using Full Attack with two Egrets, the total action token cost is reduced by 3.[40] Unknown


Double Pistols (ニ丁拳銃 ?)
Unknown
When using Full Attack with two Gunner Triggers (Pistol), the power is increased.[40] Unknown


Quick fire (早撃ち ?)
Unknown
When you and an enemy attack occur at the same time, they do not exchange fire, and your attack is judged first.[40] Unknown


Unstable Shooting (不安定な射撃 ?)
Unknown
Shooting power fluctuates randomly between 70-110% each time.[40] Unknown


Unstable Sniping (不安定な狙撃 ?)
Unknown
Randomly changes sniper's accuracy from 80% to 115% each time.[40] Unknown


Compound Full Attack (複合両攻撃 ?)
Unknown
when both attacks are made with normal rounds, the sub-trigger's attack is judged as sniper damage with double the power.[40] Unknown


Ex-Attacker (元・攻撃手 ?)
Unknown
Attacker Triggers can be used with no action consumption penalty.[40] Unknown


Lead Bullet (Custom) (鉛弾(改) ?)
Unknown
Lead Bullet becomes a "exclusive optional trigger" and can only be used 3 times per match instead of needing to use both sides.[40] Unknown


Penchant for Chameleon (カメレオン適性 ?)
Unknown
Chameleon activation consumes 1 less action power and increases evasion bonus while in use.[40] Unknown


Penchant for Spider (スパイダー適性 ?)
Unknown
The action token cost for using spider to set up wires is reduced by 1.[40] Unknown

Translation Note

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1: Viz directly translated "Viper" and "Composite bullets" (see: Chapter 217)
2: Viz mistranslated this as doubled instead of +2 (see: Chapter 215)
3: W, in Japanese gaming slang means double as when read in Japanese it is pronounced as Double (ダブル, Daburu ?)
≠: is covered by text so might not be full name and/or rest is presumed

Strategy

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For how fights turn out, the initial exchange is the most important, as due to the one on one match style, losing more units in the beginning makes it so a number disadvantage grows the longer the match goes on unless the squad finds a way to turn it around[51]

As unit quantity steadily increases, strategies involving stronger units are enhanced, whereas weaker units only grow more vulnerable.[52] There are factors that determine a unit's strength, but the biggest is how much action tokens a unit has as both moving and battling require action tokens so units with more action tokens are at an advantage[18] in addition those who have the "combat inexperience" skill are at an even bigger disadvantage due to their action token count essentially being cut in half.[53] Another factor is trion as multiple triggers have interactions based off of trion amount; for example, shield[37][54], and raygust's[55] defense power, as well as a ranged weapon's offensive power are reliant on a unit's trion stat[54], a bladed weapon's damage is also reliant on trion, but to a lesser degree than their attack stat.[54]

What skills a unit has define the role it plays[56], and when all the units can properly be used together, it makes it hard to lose.[56] There are two ways to achieve this, the squad can use collaborative teamplay to make formations[56], with effective communication proving to be one of the most important things required.[57][56] On the other hand, playing solo is technically the better strategy as the player would not need to communicate, thus granting more time to act.[58] However the skill required makes it hard to pull off; the main person who used this strategy: Satoshi Mizukami was able to control all the units by himself for 2 out of the 3 days for the battle sims[9] due to attending a shogi school for professional players[59], despite this the amount of units for the last day of the battle sim made it impossible for him to do it by himself.[60] Suwa's Squad 7 was able to pull off a similar strategy by splitting it up into 3 mini squads with different units, in addition to a squad with only snipers for Oki.[61][62] Due to being able to do team attacks in 3 different locations, it has the potential to out doing Mizukami's strategy, but even with a smaller team size, Osamu assumed the other squads would be worse at it due to Suwa's Squad 7 having 3 captains.[62]

Purpose in the Exams

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The Battle Simulation Exercise is one of the main ways to earn points[63], as well as the only way to affect overall points.[64]

Battle Simulation Schedule

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There are 10 matches a day starting from 3pm until 7pm, which averages around 20 minutes for each match; [65] each squad gets a break for one round.[66]

Day Win Draw Loss
Exam Day 2
Battle Simulation 1[67]
50 10 0
Exam Day 3
Battle Simulation 2[67]
100 20 0
Exam Day 4
Battle Simulation 3[67]
200 40 0

Special Battle Simulation Schedule

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Day Win Draw Loss
Exam Day 5
Battle Simulation 4
Special 1[67]
100 20 0
Exam Day 6
Battle Simulation 5
Special 2[67]
150 30 0

Trivia

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  • The software has been shown getting updates throughout the arc. It was introduced with version 1.04[68], it would later updated to 1.08[69], and then 1.11[70]

References

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  1. World Trigger MangaChapter 214 (p. 2)
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 World Trigger MangaVol. 25 Chapter 216 (p. 12).
  3. 3.0 3.1 3.2 World Trigger MangaChapter 214 (p. 9)
  4. World Trigger MangaChapter 224 (p. 14)
  5. World Trigger MangaChapter 217 (p. 13)
  6. 6.0 6.1 World Trigger MangaChapter 214 (p. 12)
  7. World Trigger MangaChapter 216 (p. 1)
  8. 8.0 8.1 8.2 World Trigger MangaVol. 24 Chapter 213 (p. 17).
  9. 9.0 9.1 World Trigger MangaChapter 215 (p. 15)
  10. World Trigger MangaChapter 223 (p. 20)
  11. World Trigger MangaChapter 227 (p. 20)
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 World Trigger MangaVol. 25 Chapter 214 (p. 7).
  13. 13.0 13.1 13.2 13.3 World Trigger MangaVol. 26 Chapter 227 (p. 8).
  14. World Trigger MangaVol. 26 Chapter 224 (p. 4).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 World Trigger MangaVol. 27 Chapter 232 (p. 9).
  16. World Trigger MangaChapter 214 (p. 11)
  17. 17.0 17.1 World Trigger MangaChapter 216 (p. 3)
  18. 18.0 18.1 18.2 18.3 18.4 World Trigger MangaChapter 214 (p. 10)
  19. World Trigger MangaChapter 231 (p. 11)
  20. World Trigger MangaChapter 232 (p. 18)
  21. World Trigger MangaChapter 215 (p. 11)
  22. World Trigger MangaChapter 214 (p. 14-15)
  23. World Trigger MangaChapter 214 (p. 13)
  24. World Trigger MangaChapter 215 (p. 10)
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 World Trigger MangaChapter 214 (p. 18)
  26. 26.0 26.1 World Trigger MangaChapter 224 (p. 4-5)
  27. World Trigger MangaChapter 214 (p. 16)
  28. 28.0 28.1 World Trigger MangaChapter 217 (p. 9)
  29. World Trigger MangaChapter 214 (p. 17)
  30. World Trigger MangaChapter 214 (p. 23)
  31. 31.0 31.1 31.2 31.3 31.4 World Trigger MangaVol. 25 Chapter 215 (p. 3).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 World Trigger MangaVol. 25 Chapter 215 (p. 6).
  33. 33.0 33.1 World Trigger MangaVol. 25 Chapter 216 (p. 17).
  34. 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 World Trigger MangaVol. 25 Chapter 217 (p. 3).
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 World Trigger MangaChapter 232 (p. 6)
  36. 36.0 36.1 36.2 World Trigger MangaVol. 25 Chapter 217 (p. 8).
  37. 37.0 37.1 37.2 37.3 37.4 World Trigger MangaChapter 226 (p. 14)
  38. 38.00 38.01 38.02 38.03 38.04 38.05 38.06 38.07 38.08 38.09 38.10 38.11 38.12 38.13 38.14 38.15 38.16 38.17 38.18 38.19 38.20 38.21 38.22 38.23 World Trigger MangaChapter 229 (p. 13)
  39. World Trigger MangaChapter 229 (p. 13) Miura is the only user of Gen'yō that Katori had battled at this point
  40. 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 40.10 40.11 40.12 40.13 40.14 40.15 40.16 40.17 40.18 40.19 40.20 40.21 40.22 40.23 40.24 40.25 40.26 40.27 40.28 40.29 40.30 40.31 40.32 40.33 40.34 40.35 40.36 40.37 40.38 40.39 World Trigger Manga — Battle Simulation Exercise table 2, Vol. 26
  41. World Trigger Manga — Battle Simulation Exercise table 2, Vol. 26 Futaba is the only person who has Makō outside of the Battle Simulation Exercise
  42. 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 World Trigger MangaChapter 227 (p. 10)
  43. World Trigger MangaChapter 229 (p. 13) Kitazoe is the only Grenade Launcher User related to the Away Mission Test
  44. World Trigger MangaChapter 229 (p. 13) Tsutsumi is the only Shotgun user Katori had battled at this point
  45. World Trigger MangaChapter 229 (p. 13) Katori had battled Kuruma and Urushima who are/were Silencer Users, so it is possible one or both of them to have this penchant
  46. World Trigger MangaChapter 229 (p. 13) Katori had battled Arashiyama and Tokieda who are Teleporter Users, so it is possible one or both of them to have this penchant
  47. World Trigger MangaChapter 227 (p. 9-10)
  48. World Trigger MangaChapter 229 (p. 12-13)
  49. 49.0 49.1 World Trigger MangaVol. 25 Chapter 216 (p. 7).
  50. 50.0 50.1 World Trigger MangaChapter 238 (p. 15)
  51. World Trigger MangaChapter 227 (p. 3-6)
  52. World Trigger MangaChapter 224 (p. 19)
  53. World Trigger MangaChapter 232 (p. 10)
  54. 54.0 54.1 54.2 World Trigger MangaChapter 224 (p. 5-6)
  55. World Trigger MangaChapter 227 (p. 11)
  56. 56.0 56.1 56.2 56.3 World Trigger MangaChapter 226 (p. 12-13)
  57. World Trigger MangaChapter 217 (p. 11-12)
  58. World Trigger MangaChapter 223 (p. 2-3)
  59. World Trigger MangaChapter 223 (p. 4-5)
  60. World Trigger MangaChapter 228 (p. 1)
  61. World Trigger MangaChapter 230 (p. 1)
  62. 62.0 62.1 World Trigger MangaChapter 227 (p. 16-18)
  63. World Trigger MangaChapter 208 (p. 13)
  64. World Trigger MangaChapter 208 (p. 14-15)
  65. World Trigger MangaChapter 214 (p. 3)
  66. World Trigger MangaChapter 215 (p. 13)
  67. 67.0 67.1 67.2 67.3 67.4 World Trigger MangaVol. 24 Chapter 214 (p. 3-4).
  68. World Trigger MangaChapter 214 (p. 5)
  69. World Trigger MangaChapter 228 (p. 1)
  70. World Trigger MangaChapter 241 (p. 11)
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Away Mission Test Arc
Related Articles Away Mission Test • Phase 1 • Battle Sims • Special Sims • Away Test Squads • Away Test Soldiers • Test Rankings • Phase 2
Chapters 200 • 201 • 202 • 203 • 204 • 205 • 206 • 207 • 208 • 209 • 210 • 211 • 212 • 213 • 214 • 215 • 216 • 217 • 218 • 219 • 220 • 221 • 222 • 223 • 224 • 225 • 226 • 227 • 228 • 229 • 230 • 231 • 232 • 233 • 234 • 235 • 236 • 237 • 238 • 239 • 240 • 241 • 242 • 243 • 244 • 245 • 246 • 247 • 248 • 249 • 250 • 251 • 252 • 253 • 254 • 255 • 256 • 257 • 258 • 259 • 260 • 261 • 262
Volumes 23 • 24 • 25 • 26 • 27 • 28 • 29
Episodes TBA

The Battle Simulation Exercise or more commonly known as the Battle Sims is a turn-based tactical game developed for Phase 1 of the Away Mission Test, involving chibi verisons of each combatant.

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