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rtx

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HeadClot
HeadClot commented Sep 26, 2020

Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?

This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b

It would be nice if we could enable it in project settings and it was just part of

good first issue
bryandudashnv
bryandudashnv commented Mar 30, 2022

Please include as many details about the problem you encountered or the feature you would like implemented.

For bugs:

  • The platform and/or operating environment
  • Any relevant hardware and driver information (GPU, etc).
  • Screenshots showing the bugs or artifacts (if applicable).

We'll evaluate and post comments here!

-Bryan (NVIDIA Kickstart RT dev team)

enhancement good first issue help wanted

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