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  1. A new 3D game engine in early development using modern C++ and Vulkan API

    C++ 259 12

  2. A self made set of sounds.

    21 1

  3. My experimental playground for allocators based on C++17

    Python

  4. Easy to integrate Vulkan memory allocation library

    C++ 1.2k 147

511 contributions in the last year

Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Mon Wed Fri

Contribution activity

June 2021

Created a pull request in GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator that received 3 comments

Fix VMA_USE_STL_CONTAINERS macro option

See #175 This fixes build for gcc-9.3.0, clang 10.0.0-4ubuntu1, and Visual Studio 2019 with VMA_USE_STL_CONTAINERS enabled.

+21 −0 3 comments
Reviewed 3 pull requests in 2 repositories
inexorgame/vulkan-renderer 2 pull requests
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator 1 pull request

Created an issue in GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator that received 2 comments

Check if certain VMA macro settings break build

When defining VMA_USE_STL_CONTAINERS, I get this on gcc 9.3.0: gcc-errors-use-STL-containers.log There could be more issues with other macros. If I…

2 comments
Opened 1 other issue in 1 repository
inexorgame/vulkan-renderer
1 open